3ds Max :: Possible To Render Object To Fit Exactly Into Render Window
Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
I´m wondering if there is a way to get rid of the Netrender dialogwindow?
Everytime I have to click Connect, check in the jobslist what jobname I had last time and then press the plus sign ´til I get the next number in line...
Can´t this get more automated? Like I set my render settings on my workstation, set the output path and file, press render and the job gets send to one of the slaves without my going through the procedure described above??!!
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
My render settings window will not appear. It used to, but then mysteriously stopped. how to get it back? I done the reboot thing but it never comes back.
Last week everything was working fine, this week my render window in vacation. Or something.Hit Render frame or even IPR (doesn't matter what renderer I use) and no render window pops up to chew on the image. I get a progress bar and the .IFF is saved in my project folder, but no render window. No error messages that I can see either, maybe I'm not looking in the right place.
I render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
how can i have a preview of the area that is going to be rendered in the model window? (this command in 3d studio is SHIFT+F, for the ones that know what i'm talking about..)
so this is the point, I have to make a bunch of images all from the same spot and with the same framing, but doesn't matter, even if I save the views, the rendered image is always different. (this mostly because
I'm using multiple computers, so it's enough that the machine has a different screen resolution or that autocad on a different machine has a different user interface, to make the render completely different.... I'd solve it using always the same computer, but it's part of the request from my new boss)...
if I set up a camera to have a proportioned view? it looks that the camera preview window is totally random.
In PS CC, is it possible to render a 3D shadow + reflection, but have the object that is casting it invisible? So the end result is a shadow/reflection on it's own separate layer?
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
I have a strange problem going on for CS6... Where when I created a design, grouped all of them so that they had the same center.. then did a force perspective... Some of the letters didn't render while a wire frame does exist for them.
One friend suggested to make sure all of the points are joined, however when I Ctrl+J them, I get an error that says invalid object... which is most likely because they are joined...
I have an interesting question here - How should I try to shaded render this syringe so that a plunger can be seen underneath the translucent body? I need to have the gradiations and labels of the millileters be plainly black.
OR
is there a way to keep those gradations black while rendering an illustration and have the plunger visible beneath the body?
The gradiations are cut into the body of the syringe in this model, and the surfaces of the gradiations are changed to black.
Have been adjusting the color styles - but perhaps I'm missing something. Making the material translucent just fades the gradiations on the syringe, I'd like.
I have WINDOWS 7 on a toughbook and vx4 and I will try to SHARE>CREATE VIDEO FILE> MPEG and it will start to render and get to around 90-99% and then the render box goes away and the files won't be made. This used to happen once in a while and i woul just run it again and it would work, sometimes I would try to render as a different kind of file but now I can't get it to render anything. The box simply disappears after 90%.
Is there a way in CS3 to add a 3-D effect to any image or layer with one click of a button? I heard this was a new feature of CS3, but havent been able to find any info on this.
My install of Max Design 2013 has no 'Net Render' button/switch. I've searched everywhere after not seeing it in the usual place. I've opened a Max 2012 file (which was saved with 'Net Render' enabled) in Max 2013 and can not change it.
I see that the 'Render' button of Max 2013 now has a list and 'Submit to Network Rendering...' can be chosen there. Sure, I could go back to Max 2012 and disable the 'Net Render' in the file and then reopen it in Max 2013 and probably be OK but what if I don't have Max 2012 to do that and I receive a file that has 'Net Render' enabled? How am I to disable it?
I sometimes use mr Sky portals exclusively to light my scene. Is there a way to have them not appear in the rendering? I would like to shoot my camera directly through one, but it renders white.
There seems not to be that option. I have a AE file that is 4480x192 and needs to stay this size! I have tried many converters, but they seem to diminish the quality and change the size. The program this file will be put into ONLY accepts .avi.