AutoCad 3D :: Safe Frame Toggle - Make Window Proportioned To Render
May 8, 2013
how can i have a preview of the area that is going to be rendered in the model window? (this command in 3d studio is SHIFT+F, for the ones that know what i'm talking about..)
so this is the point, I have to make a bunch of images all from the same spot and with the same framing, but doesn't matter, even if I save the views, the rendered image is always different. (this mostly because
I'm using multiple computers, so it's enough that the machine has a different screen resolution or that autocad on a different machine has a different user interface, to make the render completely different.... I'd solve it using always the same computer, but it's part of the request from my new boss)...
if I set up a camera to have a proportioned view? it looks that the camera preview window is totally random.
How do you toggle safe zones in video mode? (broadcast safe zones)
I am new to using Ai. I mostly used it for vectorizing and creating strokes and shape paths. Now i am trying to use it to improve the look of my Ae comps.
I can press F2 to open the AutoCAD Text Window, but I'm looking for a reliable way to close it once it's open. If it's not overlapping with AutoCAD, F2 doesn't close it. I currently have it on a monitor other than the monitor AutoCAD is on.
Is there a system variable I can use to setup a LISP to toggle (or at least close) the Text Window using a keyboard shortcut?
I modified a Window Family file by adding a Window inset parameter. When I inserted the window into a wall, otherwise the window worked fine, but when I changed the window's Window Inset value, the frame depth changed instead of the frame's location. The frame was originally made by Sweep tool, but now when I made it by Extrusion tool, the window works fine. Anyway, for future purposes, I would like to know how to be able to use the Window Inset parameter with a frame made by Sweep tool. How do I lock the depth of the frame sweep?
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
It used to be that whenever i would move the cursor in adobe premier with either the left or right arrows or by simply clicking and dragging it, it would play the audio from that frame. But it is not doing it anymore, I think i must have accidently hit a shortcut key or something to change it in settings i dont know. But it would be good if I could get the setting to change it back. I know for a fact that my laptops speakers do work, so its not that.
I am having trouble trying to make a curved window frame, I can't seem to think how I can offset or make a smaller version of the outline of the frame so that it can become a 3d solid.
The picture seen below was created using the arc and polyline tool, autocad won't let me join these lines either!
Why I cannot render a frame-based video when selecting (Share/Custom/MPEG Transport-stream)? My goal is to create an AVCHD video and burn it to a DVD (4.7G). My video is 16min long and the calculated bitrate is around CBR 15,000 kbps. If I use the (Share/ADVCHD/1920) option, I don't have any control over the settings. I have already deinterlaced my video using Neoscene. That is why I want to create a frame-based video.
Below is my workflow.
Two video sources: .mov(1080p) from ContourHD 1080p camea .mts(1080i) from Canon Vixia HF S100
1. Trim .mts files in CSV PX3 2. Trim .mov files in Contour S/W 3. Convert trimmed clips to .avi with Cineform Neoscene 4. Edit in CSV PX3 5. Planned to render in AVCHD, 1920x1080p, 29.97 fps, 15000 kbps
I have a very long sequence on CFX (3000 frames). Its a pain everytime a have to render in proxies (30 min). Is there a way to render in the timeline on proxies and from a certain frame? The default is a render starting at frame 1.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
I'm using the trial version of After Effects. Sometimes the rendering que will render an entire project, other times it will only render a single frame of the project. Is there a reason why the rendering process is performing in such a way?
I'm trying to do a dynamic block of a stretchable window frame. One that isn't a rectangle. It could be stretched from 3 corners to all directions. The fourth corner being the base point.
The frame would consist of 2 "rectangles", with a 20millimeter gap between the lines. The problem is that i haven't figured out any way to to keep the distance between the lines constant as the corners are stretched.
I have tried using variations of Polar and XY-parameters with Strecth-actions with no luck.
I´m wondering if there is a way to get rid of the Netrender dialogwindow?
Everytime I have to click Connect, check in the jobslist what jobname I had last time and then press the plus sign ´til I get the next number in line...
Can´t this get more automated? Like I set my render settings on my workstation, set the output path and file, press render and the job gets send to one of the slaves without my going through the procedure described above??!!
Is there any way to make it so that when I move into wireframe display or edged faces, only the selected object is rendered that way? I don't want everything getting in the way and confusing me with a jumble of wires.
I bought this AE file URL...Here is the error message I get when trying to render...After Effects error: Unable to allocate enough memory to render the current frame (18172 x 18172 @ 8 bpc). Either decrease the memory requirements for the rendering of this frame, or install more RAM. (12805). For more information, see adobe.com/learn_ae_mem (7 :: 66)
I even tried to render the project without making any changes. No luck
Is my laptop inadequate for this type of work?When it says - (18172 x 18172 @ 8 bpc) is that the resolution it's trying to output? The project is 6 seconds long and 1920x1080 resolution. I can render it at half resolution, but not at the 1080 res.
I have the following error message:ERROR: Could not create frame surface of window-sectional profile..At various windows and door-window-combinations I added profiles.
My render settings window will not appear. It used to, but then mysteriously stopped. how to get it back? I done the reboot thing but it never comes back.
Last week everything was working fine, this week my render window in vacation. Or something.Hit Render frame or even IPR (doesn't matter what renderer I use) and no render window pops up to chew on the image. I get a progress bar and the .IFF is saved in my project folder, but no render window. No error messages that I can see either, maybe I'm not looking in the right place.
I was wondering how I could duplicate the texture of this gear/star thing? I want to use the same texture for a square shaped frame. I already tryed messing with the bevel and emboss layer style but I didnt get a the matching result that I desired.
My next question is how do I make my own custom bevel and emboss layer style textures?
After creating doors and windows it seems the frame doesn't have any thickness. This way the wall is visible through the frame/casing of it. Is there a way to increase the thickness of the frames?
I like the openness and ability to click my desktop behind the image I'm working on. I know how to turn it off, but how do I KEEP it off? Every time I close and reopen photoshop it's back on, and I saved my workspace to see if that would result in any changes but it didn't. Didn't ever run into this issue on CS6.
I dropped in a bunch of windows from an AutoCAD file into 3DsMax. I'd like to assign material to all of them without individually selecting each window frame, each window sash and each window glass. How would I go about isolating and selecting for instance, all window sashes at the same time or applying the same type of material to a particular type of object?
The Application Frame window opens up too tall on both my monitors. I cannot resize it nor access any of the tools at the bottom. Is there any other way to resize it except by grabbing it with the cursor and dragging the edge, since obviously I cannot do that when it sits offscreen?
I am attempting to creating a complex profile of a window frame using the Edit Profile command within Sweep. It tells me that lines cannot intersect. How can I draw more that just a simple rectangular profile?
when I wanna make an array, i've to make all my choices on the command-line. How can I make appear the array-window, which I used to have in previous autocad versions? is there any variable I have to change? I'm using Autocad 2012 now.
I am having issues with creating viewports in the attached file. When I open the layout, say layout 3, it shows the viewport frame but I cannot highlight it in order to delete it. This is a setting in this file I have inadvertently turned on or off. I have created a new file, done a scribble, opened a layout and deleted the viewport.
I am trying to make my render look realistic, like a photo and am having some trouble finding the write settings to play with.
I think you just need to use the render setup, lighting and environment & effects. Please see what I used bellow. what settings I have over used, under used or not used to achieve a realistic looking image.
- Some textures need to be fixed, but I am having trouble with the leather. I have used the A&D leather template with mid level reflections, high samples, A/O and a bumb. Also a light and dark texture in the diffuse slot with (Ambient/Reflective Occlusion)
Used settings:
- Photometric Lights - mental ray - FG - medium - 5 bounces - Noise filtering High - GI mulitplier and photons per sample up - max num. photons per sample few 1000 - Average GI photons per light up a few 1000 - Decay
- render elements:
- Global tuning all around 2 - mitchell - Contours - displacement sudiv max
- Effects - brightness and contrast - mr photographic exposure control - with preset, photographic exposure, image control