I am trying to make my render look realistic, like a photo and am having some trouble finding the write settings to play with.
I think you just need to use the render setup, lighting and environment & effects. Please see what I used bellow. what settings I have over used, under used or not used to achieve a realistic looking image.
- Some textures need to be fixed, but I am having trouble with the leather. I have used the A&D leather template with mid level reflections, high samples, A/O and a bumb. Also a light and dark texture in the diffuse slot with (Ambient/Reflective Occlusion)
Used settings:
- Photometric Lights
- mental ray
- FG - medium
- 5 bounces
- Noise filtering High
- GI mulitplier and photons per sample up
- max num. photons per sample few 1000
- Average GI photons per light up a few 1000
- Decay
- render elements:
- Global tuning all around 2
- mitchell
- Contours
- displacement sudiv max
- Effects - brightness and contrast
- mr photographic exposure control
- with preset, photographic exposure, image control
I need to create an LED for a binary clock program I am creating, how to create a realistic LED in Paint.NET. I need to install the plugin pack so I could have the buttons style available. Now, how to make an LED.
I have a little problem that caused my project to be stoped ,
I need to make a realistic shadow for a strip (for adresse in a business card) just like this one pointed in this image below : so the white strip looks like it pass underneath the green one
I am looking for information on how to make a "realistic" starburst so that I can place it behind my red light bulb lens to make it look it is REALLY bright with light rays spraying out to the sides...
I have attached a .png file of the image I am tyring to apply the starburst to... I don't know where to start.....
i've got this photo where i've cut out a person, but due to all the shadows in the photo it's hard to cut around the hair without making it look like just a chunk of color. So does anyone know of ways to create realistic hair from scratch, or how to add on to this one to make it look not so cut/paste.
I draw a lot of animal pictures and I hate having to photoshop a picture into the background. Is it possible to make realistic backgrounds, like forests, plains or deserts, for my drawings?
I've just finished drawing my first ever drawing on Paint.net, It's of a a horse from scratch, but know i'm having trouble with shading, i need tips on how to make the shading realistic, addin darker and light colors, i've tried a lot to different ways, but they all look extremely messy and horrible .
I have a few brochure files - and I want to make them look like this:What do I mean by "this"... I want to give them this folded look as not to have them on my portoflio so flat and plain...
Is there a way I can make like a template in Photoshop - including the "warping" so that the paper looks slightly curved? Would an Action be the way to go?
How can I do to better blend this two picture together as the orange paint is overlapping the metal grill on the door how to make the paint looks more realistic...
Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?
The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic and not as polished I guess.
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?
I'm trying to make a snow spray effect (you know, when you run really fast in the snow you kick up this fine sheet of snow...) - it's for a signature on another forum :>
But, as a near-nab, and not a lot of experience with the basic brushes, I can't really get a realistic spray effect coming off. Maybe I'm just rushing it too much and not really experimenting with different brushes...
Is there anyway to make 3Ds Max automaticalliy render from certain cameras i specify?
lets sasy i want to render from camera 1, 2 , then 3. And i wont be using my PC for a long time, can 3Ds Max do this alone...like some kind of a render queue??
Application: 3Ds Max 2010 GPU: ATI HD6970 RAM: 8GB OS: Windows 7 64-bit DX: 11
i've got this idea for making a website with a parchment as background. and i would like to know if it's possible to make this kind of graphic in photoshop. and how, because i don't know.
how to make your render "pop-out" of the signature area. It gives a really cool effect and is really simple to do. When we are done, it will look a little like this.
OK, to begin, you need to prepare your render. I am going to use this one.
Feel free to use it if you want to.
Open up a new image with the dimensions of 400 x 125. Now you will need to make a background. I'm not going to give any real steps on how to do this, but if you look around on this site, there are many tutorials showing you how to make them. Try using this one, as it is the way I am going to make mine. Don't add the render to your background though. We will do that later.
Following those steps you will get something like this. If you want to add a border, now is the time to do it. The link to the tutorial I told you about above will also show you how to do this.
You now have both a background and a render. Press Ctrl + A to select everything. Now go to: Image ---> Canvas Size A window like the screenshot below will appear. If you made the size of your image 400 x 125 like I told you, simply set the settings to the same as shown. If you have used a different size, double the width and height of your image and type what the numbers come to into the boxes names "Width" and "Height". Set the offset X and Y values the same as in the screenshot.
Press "Resize".
Your canvas will now look something a little like this.
This is just how you want it.
Now for your render. Open it up and it will appear in a new window. If its to big, resize it. Now go back to your signature window and make a new layer. Copy your render and paste it on to your new layer. A handy tip to know is when you press F11, it will bring The GIMP into full screen mode allowing you to see what you are doing clearly. You should get something like this. Yours will have little dotted squares all behind it though like the image above. Its OK, its how it should be.
Now add some text or whatever you want on your signature. A cool way to make text look good is to type what you want out on to your signature in white, move it to where you want it to be, set that layer's mode to "Overlay" and then duplicate it untill it looks nice. Heres what I got. Again, squares should still be present.
Now merge all the visible layers by pressing Ctrl + M. Select the first option. Now right click on the layer in the layers window and select "Alpha to Selection". This will select all your signature. Copy it by pressing Ctrl + C. Then go to:
Edit ---> Paste as New This will open up a new window with your signature in it. Go to: File ---> Save as . . . Save it as "Popout Signature.png" it must be in a .png for it to work. Thats it your all done! This is what I got.
I have experienced when rendering video from Photoshop that the color looks especially bad in Quicktime Player compared to what it looked in PS. I read that there is a color shift issue when Rendering Video from Photoshop due to the lack of color management in some video players. I know this is more a player issue than a Photoshop issue, but I want to be able to make my video look best across all players.
Is there any kind of general rule for an adjustment I can make?
I can't seem to find much information on Google about this particular shift with regards to PS' Render Video.
I'm inside cfx where at the end of my network , i attach resize and set bit depth to 10 bit. Then i create a cfx node. The cfx node now cannot be rendered. After finish rendering, it will be back to unrendered state. The project setting itself is set to 16 bit fp. If i set that resize using the same 16 bit , then cfx clip has no problem.
how can i have a preview of the area that is going to be rendered in the model window? (this command in 3d studio is SHIFT+F, for the ones that know what i'm talking about..)
so this is the point, I have to make a bunch of images all from the same spot and with the same framing, but doesn't matter, even if I save the views, the rendered image is always different. (this mostly because
I'm using multiple computers, so it's enough that the machine has a different screen resolution or that autocad on a different machine has a different user interface, to make the render completely different.... I'd solve it using always the same computer, but it's part of the request from my new boss)...
if I set up a camera to have a proportioned view? it looks that the camera preview window is totally random.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.