3ds Max :: How To Make Clipping Planes Render

May 9, 2011

I am trying to make a section render using clipping planes, but when I hit render it renders as if the clipping planes are not there.

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AutoCAD 2010 :: Disappearing 3DClip Clipping Planes?

Dec 17, 2010

This is one of those AutoCAD sneaky buggers that ended up killing a large portion of my day so I thought it worth sharing.

We do a lot of things to get the best performance with 3D models. I generate Oil and Gas processing plant models using CADWorx Plant Professional in AutoCAD. For the size of our projects, speed we have to work at, and drawing setup concurrent with model completion no other setup has been as effective as 3Dclip.

The problem I run into with 3DClip is that once my 3D model reaches a certain size I loose the visualization of my clipping boundaries. I can watch my viewport change as move the clipping plane but don't see a handy dandy line to show where exactly it is clipping.

Here's the fix I found. Options - System - Performance Settings - deselect wireframe display in the Degradation order section. Now if I could just get my front clipping plane to show up white, blue, yellow, or any color other than black given my black background!

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3ds Max :: Render Background Image To Planes / Bake Texture?

Oct 3, 2013

I saw a max demo at a show where they shattered the wall in a video/photo. The artist baked the background image to three planes (floor and two walls) like shown in the illustration, and then exploded one of these planes. It involved some kind of texture baking, but I didn't catch the whole process.

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Photoshop :: How Do I Make A Clipping Path Around A...

Jun 25, 2009

I want to make a clipping path around a person who has hair blowing in the wind. How can I make a good clipping and get close enough without losing the effect?

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Illustrator :: Can't Make A Clipping Mask?

Nov 7, 2012

URL....Everything works fine until I get to the part where it says to: 'Copy the crimson circle and Paste it In Front'..first of all I think the copy should cover everything else, right? At least it looks that way in the tutorials' picture. Well, it doesn't cover and it seems to stay in place.
 
I look in the Layers palette and it shows that a Copy has been made and I look under Edit and it says under Undo: Undo Paste In Front.Next I am suppose to Select the Crimson Circle Copy and The Blend and then go to Object > Clipping Mask > Make
 
Rather than it working I get an Error Message that says: 'Can't Make Clipping Mask, The Top Selected Object Must Be A Path, A Compound Shape, A text Object Or A Group Of Those'
 
No matter what I do I cannot make a Clipping Mask in this manner.I have read a lot about Clipping Mask today and have looked in the FAQ's to no avail.

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Illustrator :: Won't Make Clipping Mask

Aug 8, 2013

I have the illustration wich is basically just some dots, i grouped all the dots. Put my text in front of it select both, make clipping mask. The text becomes white and it says the top object is very complex and may cause the document to fail to print or preview if used as a mask.

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Illustrator :: How To Make A Clipping Mask

Jun 24, 2012

how to make a clipping mask, URL....In the link to above tutorial on how to make a medieval scroll I'm stuck.

As said in step 25 that expand the appearance of the scroll and select the two then clip the mask. In th above picture I have just selected the scroll to show how it looks.
 
I have expanded the appearance of the paper scroll. Then I selected the paper scrol and the yellowish green grunge background placed below it. And the moment I hit Ctrl+7 (in windows) or Command+7 (in Mac) to make a clipping mask the error that showed up has been highlighted.

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Photoshop :: How To Make Circle Clipping Path In CS4

Aug 22, 2013

All I have found so far, shows me how to hand draw a complex shape. I just need a circle. I can do this in a few minutes in CorelDRAW and Illustrator.

You must be able to do it in PhotoShop. The end result is - I want it to work like a ship porthole. All you can see is what is behind the port window.

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Illustrator :: Make Clipping Paths Out Of Compound Shapes

May 18, 2012

I'd like to be able to make Clipping Paths out of (unexpanded) Compound Shapes. We can't do that already.I'd also like the Expand button to work like it did in CS4 again.

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Illustrator :: How To Make Clipping Mask With Text And Vector Pattern

Jan 6, 2014

Im making a logo for a client and am having a nightmare of a time trying to properly use the clipping masks in illustrator CS5. I copied and pasted the  logo I made behind itself with a different color just for a drop shadow-like effect. And now I'm trying to apply this diagonal line pattern I created over top the "shadow" I made to give it some texture.
 
Here's an example of what I'm going for, only imagine the line pattern on the text instead of banner.

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Illustrator Scripting :: Make A Clipping Path While Retaining It's Appearance - Script

Dec 1, 2013

I've devised this script that "kind of" works.This script takes your selection, copies appearance attributes, and pastes them to the top object after clipping.It's currently limited in a few ways:

• It does not accept compound paths as clipping object (and I don't know how to test for it, nor how to iterate down said compound clipping object to set each path object to clipping separately)
• It only works with a single stroke or fill
• It does not understand "no fill" it will fill your object with white instead *FIXED*
• I'm hoping to use the "graphicStyle" property to copy the appearance, since that sounds way cleaner. But I don't understand how to.

Even with these limitations, I bound this to CMD+7 using fastscripts - I'm *already* used to it working this way!

#target Illustrator 
//  script.name = Clip Retaining Color.jsx;
//  script.required = at least two paths selected, top most path is the clipping mask;
//  script.parent = Herman van Boeijen, www.nimbling.com // 30/11/13;
//  *** LIMITED TO A SINGLE STROKE AND/OR FILL OF THE CLIPPING OBJECT***
//  Here's hoping to use the "graphicStyles" property to copy over the appearance.
[code]....

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Illustrator :: Make Clipping Mask Whilst Preserving Sub Layer Structure?

Sep 18, 2013

I am editing a map and need my map split into multiple rectangular segments. My map is made up of many layers and sub layers which I need to preserve. When I clipping mask the map with a rectangle all of the map's subs layers merge into one layer. How do I make a clipping mask whilst preserving sub layer structure? It seems like a 'layer mask' is the correct tool but doesn't seem like CS6 has it?

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3ds Max :: Make Render Look Realistic

Nov 7, 2012

I am trying to make my render look realistic, like a photo and am having some trouble finding the write settings to play with.

I think you just need to use the render setup, lighting and environment & effects. Please see what I used bellow. what settings I have over used, under used or not used to achieve a realistic looking image.

- Some textures need to be fixed, but I am having trouble with the leather. I have used the A&D leather template with mid level reflections, high samples, A/O and a bumb. Also a light and dark texture in the diffuse slot with (Ambient/Reflective Occlusion)

Used settings:

- Photometric Lights
- mental ray
- FG - medium
- 5 bounces
- Noise filtering High
- GI mulitplier and photons per sample up
- max num. photons per sample few 1000
- Average GI photons per light up a few 1000
- Decay

- render elements:

- Global tuning all around 2
- mitchell
- Contours
- displacement sudiv max

- Effects - brightness and contrast
- mr photographic exposure control
- with preset, photographic exposure, image control

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3ds Max :: How To Make A Realistic Render In Mental Ray

Sep 21, 2011

I working for a long days on modelling of house exterior while going to rendering and lighting i want realistic exterior rendering

3D Studio Max 2009 to 2013 64-bit,
Intel G35 chipset, Core 2 Quad Q6600 @ 2.4GHz,
4 GB DDR2 RAM,
EVGA Geforce GTX 550 Ti 2 GB (Driver 295.73),
Windows 7 Ultimate 64-bit,

[URL]

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3ds Max :: Make It Automatically Render From Certain Cameras That Specify?

Nov 5, 2011

Is there anyway to make 3Ds Max automaticalliy render from certain cameras i specify?

lets sasy i want to render from camera 1, 2 , then 3. And i wont be using my PC for a long time, can 3Ds Max do this alone...like some kind of a render queue??

Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11

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Lightroom :: Color Clipping Before Highlights Are Clipping

Sep 17, 2012

I have pretty strange behaviour on concert pictures I import from my D700. Usually I import with camera profile Vivid V4. The concert pictures have strong reds due to the flood lights.

My camera histogram shows a slight clipping of the reds (even though I underexpose 1-2 stops).
 
After import of the RAW files using Vivid V4, the histogram in Lightroom looks strange, and also the controls behave strange:

- a strong red spike in the histogram at about 1/5th away from clipping level (the picture in Lr shows blown out parts in red)

- hovering over different areas of the pictures and checking the percentage indicator underneath the histogram shows significant areas of 100 % red, even though there are still tonal differences in those areas

- moving exposure to the right: the histogram content left to the spike is shifting as expected, but the spike is growing and staying at 1/5th, nothing is appearing to the right of the spike (more areas in the picture are blown out)

- no other basic control can flatten out the spike, even not the highlight slider

- only the saturation control has some influence, and also with the tone curve I can fill the histogram, but picture is still looking blown out
 
The situation improves a lot by using Camera Neutral V4, the red is more spread out in the histogram, also beyond the 1/5th the highlight clipping level. Significant areas in the picture are still at 100 % but less blown out. Basic controls are behaving more normal, and it is possible to fill the histogram by increasing the exposure or other controls.
 
The question is.. is this unintended behaviour of Lightroom, or is is as good as we can get it with the strong red colors, and is it better not to use Vivid V4 in these cases?

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GIMP :: Make Render Pop-out Of Signature Area?

Sep 8, 2006

how to make your render "pop-out" of the signature area. It gives a really cool effect and is really simple to do. When we are done, it will look a little like this.

OK, to begin, you need to prepare your render. I am going to use this one.

Feel free to use it if you want to.

Open up a new image with the dimensions of 400 x 125. Now you will need to make a background. I'm not going to give any real steps on how to do this, but if you look around on this site, there are many tutorials showing you how to make them. Try using this one, as it is the way I am going to make mine. Don't add the render to your background though. We will do that later.

Following those steps you will get something like this. If you want to add a border, now is the time to do it. The link to the tutorial I told you about above will also show you how to do this.

You now have both a background and a render. Press Ctrl + A to select everything. Now go to:
Image ---> Canvas Size A window like the screenshot below will appear. If you made the size of your image 400 x 125 like I told you, simply set the settings to the same as shown. If you have used a different size, double the width and height of your image and type what the numbers come to into the boxes names "Width" and "Height". Set the offset X and Y values the same as in the screenshot.

Press "Resize".

Your canvas will now look something a little like this.

This is just how you want it.

Now for your render. Open it up and it will appear in a new window. If its to big, resize it. Now go back to your signature window and make a new layer. Copy your render and paste it on to your new layer. A handy tip to know is when you press F11, it will bring The GIMP into full screen mode allowing you to see what you are doing clearly. You should get something like this. Yours will have little dotted squares all behind it though like the image above. Its OK, its how it should be.

Now add some text or whatever you want on your signature. A cool way to make text look good is to type what you want out on to your signature in white, move it to where you want it to be, set that layer's mode to "Overlay" and then duplicate it untill it looks nice. Heres what I got. Again, squares should still be present.

Now merge all the visible layers by pressing Ctrl + M. Select the first option. Now right click on the layer in the layers window and select "Alpha to Selection". This will select all your signature. Copy it by pressing Ctrl + C. Then go to:

Edit ---> Paste as New
This will open up a new window with your signature in it. Go to:
File ---> Save as . . .
Save it as "Popout Signature.png" it must be in a .png for it to work.
Thats it your all done! This is what I got.

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Photoshop :: Render Video - Make It Look Best In Non Color Managed Players?

Sep 29, 2012

I have experienced when rendering video from Photoshop that the color looks especially bad in Quicktime Player compared to what it looked in PS. I read that there is a color shift issue when Rendering Video from Photoshop due to the lack of color management in some video players. I know this is more a player issue than a Photoshop issue, but I want to be able to make my video look best across all players.
 
Is there any kind of general rule for an adjustment I can make?
 
I can't seem to find much information on Google about this particular shift with regards to PS' Render Video.

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AutoDesk Smoke :: Resize Different Bit Depth Make Cfx Clip Not To Render

Mar 12, 2013

I'm inside cfx where at the end of my network , i attach resize and set bit depth to 10 bit. Then i create a cfx node. The cfx node now cannot be rendered. After finish rendering, it will be back to unrendered state. The project setting itself is set to 16 bit fp. If i set that resize using the same 16 bit , then cfx clip has no problem.

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AutoCad 3D :: Safe Frame Toggle - Make Window Proportioned To Render

May 8, 2013

how can i have a preview of the area that is going to be rendered in the model window? (this command in 3d studio is SHIFT+F, for the ones that know what i'm talking about..)

so this is the point, I have to make a bunch of images all from the same spot and with the same framing, but doesn't matter, even if I save the views, the rendered image is always different. (this mostly because

I'm using multiple computers, so it's enough that the machine has a different screen resolution or that autocad on a different machine has a different user interface, to make the render completely different.... I'd solve it using always the same computer, but it's part of the request from my new boss)...

if I set up a camera to have a proportioned view? it looks that the camera preview window is totally random.

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Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

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3ds Max :: Render To Texture / Normal Maps Don´t Render Correctly

Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

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AutoCad 3D :: No Faces To Render Message When Trying To Render Model?

Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

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3ds Max :: Include Render Elements With Batch Render?

Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

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3ds Max :: Save 50% Render Time / Fix Render Element Bug

Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

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3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

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After Effects :: Will Not Render Projects From Render Queue Or AME

Jan 17, 2014

Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
 
and I can fin nothing about this error anywhere on line.

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3ds Max :: Possible To Render Object To Fit Exactly Into Render Window

Apr 17, 2012

Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.

Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.

Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.

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AutoCAD .NET :: How To Draw Polylines In Different Planes

Dec 7, 2011

How do you draw polylines in different planes?  If I set the normal it does nothing.  I would like to use polyline2d because you can use bulges and not with polyline3d.

<CommandMethod(
"testpline")> _
Public
Subtestpline()
'' Get the current document and database, and start a transactionDim acDoc AsDocument = Application.DocumentManager.MdiActiveDocument
[code].......

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AutoCAD Inventor :: Planes Visibility

Oct 15, 2013

I have 2 problems:

1. created a turbine whose blades are made from some planes that I applied thicken offset command. I applied circular pattern to multiply the blade around center point but i get too many planes and i must to make invisible each one. How can i make invisible all planes in the same time.

2. After i make them invisibile i exit from that part but when i start that part again or when i place it in an assembly all planes are visible. What should i do to make them invisible for ever.

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Mudbox :: Multiple Image Planes?

Jun 17, 2012

I was wondering if I can have two image planes in a viewport. I like to have an image in the background to use as a reference sometimes but I can't figure out a way to put more than one image at a time.

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