how to make your render "pop-out" of the signature area. It gives a really cool effect and is really simple to do. When we are done, it will look a little like this.
OK, to begin, you need to prepare your render. I am going to use this one.
Feel free to use it if you want to.
Open up a new image with the dimensions of 400 x 125. Now you will need to make a background. I'm not going to give any real steps on how to do this, but if you look around on this site, there are many tutorials showing you how to make them. Try using this one, as it is the way I am going to make mine. Don't add the render to your background though. We will do that later.
Following those steps you will get something like this. If you want to add a border, now is the time to do it. The link to the tutorial I told you about above will also show you how to do this.
You now have both a background and a render. Press Ctrl + A to select everything. Now go to:
Image ---> Canvas Size A window like the screenshot below will appear. If you made the size of your image 400 x 125 like I told you, simply set the settings to the same as shown. If you have used a different size, double the width and height of your image and type what the numbers come to into the boxes names "Width" and "Height". Set the offset X and Y values the same as in the screenshot.
Press "Resize".
Your canvas will now look something a little like this.
This is just how you want it.
Now for your render. Open it up and it will appear in a new window. If its to big, resize it. Now go back to your signature window and make a new layer. Copy your render and paste it on to your new layer. A handy tip to know is when you press F11, it will bring The GIMP into full screen mode allowing you to see what you are doing clearly. You should get something like this. Yours will have little dotted squares all behind it though like the image above. Its OK, its how it should be.
Now add some text or whatever you want on your signature. A cool way to make text look good is to type what you want out on to your signature in white, move it to where you want it to be, set that layer's mode to "Overlay" and then duplicate it untill it looks nice. Heres what I got. Again, squares should still be present.
Now merge all the visible layers by pressing Ctrl + M. Select the first option. Now right click on the layer in the layers window and select "Alpha to Selection". This will select all your signature. Copy it by pressing Ctrl + C. Then go to:
Edit ---> Paste as New
This will open up a new window with your signature in it. Go to:
File ---> Save as . . .
Save it as "Popout Signature.png" it must be in a .png for it to work.
Thats it your all done! This is what I got.
Whenever i try to use Gimp the sparks aren't orange they are grey i really need the orange to make a Signature-Background thing for myself i will post a picture
There is an area of my face that is a little darker because of a pimple scar or something. So its a dark pink/red, and i want to make it lighter to match the rest of my face. How can i do this?
In MS Paint when i select part of image with Polygon tool, this part is auto filled with background color. In GIMP i have to use first Selection tool (Free Select) and than switch to Bucket Fill for filling selected area with color. How to make auto filling selected area with color in GIMP as it in MS Paint ?
I came across this awesome song with an even better background image. I want to know how to make that particular signature. I know it might have something to do with pyrochild's various distort plugins [i have the pack now] but i'm not quite sure how it's done.
I wrote my signature on piece of paper, then scanned it in, removed the white background, leaving just the signature in blue ink on a transparent background and saved it as a .gif. HOWEVER, I need to make the signature darker blue. I've used clipping masks in the past, but cannot figure how to do this in Paint.net.
I made duplicate copy of the original .gif, then created a layer and filled it with a darker blue. What do I do from here so that when I put the layers together the signature is darker, but the background is still translucent?
So, I new to this site, I I dont know how to display my signature, When i post, I have to attach. Someone tried explaining about a image hosting site, but I didn't quite fully understand?
Any way to add signature to the bottom of my posts? I had a look in preferences but can't find way to do it.
I'm also trying to make an animated section to it that has a kinda electrical charge effect, or the flare that runs along a line of lit gunpowder, to the outer edge of the centre section - the bars that hold the name section and the name itself. I've tried a few basic animation techniques but not been able to close to effect I want.
I am trying to trace my signature using Pen Tool to later appear as a shape in the Custom Shape Options. When I trace all the image, using the free form pen tool, the Define Custom Shape option does not appear.
I have watched another person move a signature from one location to another and then clone the area where he took it from. This was so that I could crop a painting for print to fit a certain size and needed to. It will happen quite a bit for me, as artists sign fairly close to the bottom edge generally.
How to duplicate their avatar/signature and now I can't find it. It looked like black water with red and yellow flames rising up out of the water. I think the technique used to create the avatar is talked about ofter.
I'm trying to rotate a imaged of a signature by 20 degrees. After I rotate the image I can't view the whole signature. I have tried to resize the canvas, add transparency.
I've recently started trying to learn how to use GIMP through making signatures, and for the past 2 weeks or so, it has been going fine.
Today, when attempting to resize the large image down to signature size, even though the preview shows a good quality render, after it scales the image loses all quality. Whats more, thinking it might just be a poor image, I tried to resize previously succesful images and got the same bad result.
Here are some screenshots showing pre / post scale [URL]...
Preview there is fine, and shows a good quality render (exactly what I'm looking for)
[URL]...
This is the result
I understand that the aspect box is unticked, but even with that selected the image became distorted
I have also tried cubic / Sinc, both resulting in blurry picture.
The most frustrating thing is that the preview shows that the picture can be made that small and retain it's quality, and up until now this has not been an issue.
I am trying to make my render look realistic, like a photo and am having some trouble finding the write settings to play with.
I think you just need to use the render setup, lighting and environment & effects. Please see what I used bellow. what settings I have over used, under used or not used to achieve a realistic looking image.
- Some textures need to be fixed, but I am having trouble with the leather. I have used the A&D leather template with mid level reflections, high samples, A/O and a bumb. Also a light and dark texture in the diffuse slot with (Ambient/Reflective Occlusion)
Used settings:
- Photometric Lights - mental ray - FG - medium - 5 bounces - Noise filtering High - GI mulitplier and photons per sample up - max num. photons per sample few 1000 - Average GI photons per light up a few 1000 - Decay
- render elements:
- Global tuning all around 2 - mitchell - Contours - displacement sudiv max
- Effects - brightness and contrast - mr photographic exposure control - with preset, photographic exposure, image control
Is there anyway to make 3Ds Max automaticalliy render from certain cameras i specify?
lets sasy i want to render from camera 1, 2 , then 3. And i wont be using my PC for a long time, can 3Ds Max do this alone...like some kind of a render queue??
Application: 3Ds Max 2010 GPU: ATI HD6970 RAM: 8GB OS: Windows 7 64-bit DX: 11
I have experienced when rendering video from Photoshop that the color looks especially bad in Quicktime Player compared to what it looked in PS. I read that there is a color shift issue when Rendering Video from Photoshop due to the lack of color management in some video players. I know this is more a player issue than a Photoshop issue, but I want to be able to make my video look best across all players.
Is there any kind of general rule for an adjustment I can make?
I can't seem to find much information on Google about this particular shift with regards to PS' Render Video.
I'm inside cfx where at the end of my network , i attach resize and set bit depth to 10 bit. Then i create a cfx node. The cfx node now cannot be rendered. After finish rendering, it will be back to unrendered state. The project setting itself is set to 16 bit fp. If i set that resize using the same 16 bit , then cfx clip has no problem.
I've been using DAZ Studio 4.5 for a little more than three weeks now and I've downloaded GIMP in case I need to do any postwork(not that I know how yet.) So far all I've done with GIMP is rescale some files.
Now I do need to do some postwork. I need to find a way to take a bitmap from a figure in a photograph(a complex multi-colored tattoo) and apply it to a figure in one of my renders. What looks to be the hardest part of the problem is that the skin color of the two figures isn't very similar.
how can i have a preview of the area that is going to be rendered in the model window? (this command in 3d studio is SHIFT+F, for the ones that know what i'm talking about..)
so this is the point, I have to make a bunch of images all from the same spot and with the same framing, but doesn't matter, even if I save the views, the rendered image is always different. (this mostly because
I'm using multiple computers, so it's enough that the machine has a different screen resolution or that autocad on a different machine has a different user interface, to make the render completely different.... I'd solve it using always the same computer, but it's part of the request from my new boss)...
if I set up a camera to have a proportioned view? it looks that the camera preview window is totally random.
all font characters in ALL fonts render as asterisks (*) in Gimp 2.8.8 which 2.8.6 had the SAME issue!!! looks like I need to go BACK to 2.8.4 because ANYTHING later WON'T render fonts!
I'm trying to draw or render an image in smoke. like a face or star or what ever it is completely out of smoke. i searched the forums(found one but it was off site & dead links ) but theres nothing in the Tuts that remotely come close. i have tried to use the i warp to try making it work but it simply just looks like twisted smoke.
I have an oval portrait. How do I make the area outside the oval transparent so only the oval picture shows up and it's not "framed" by the white area outside the oval?
I have a self designed logo that looks great on a white background. Problem is when I put the logo over a picture the outside area of the "o" in natco shows behond the red square. I want the outside of the "o" to be flush with the red square so it looks good when I put it over a picture.