3ds Max :: How To Render Normal Map Directly From Render Production
Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
I have WINDOWS 7 on a toughbook and vx4 and I will try to SHARE>CREATE VIDEO FILE> MPEG and it will start to render and get to around 90-99% and then the render box goes away and the files won't be made. This used to happen once in a while and i woul just run it again and it would work, sometimes I would try to render as a different kind of file but now I can't get it to render anything. The box simply disappears after 90%.
Is there a way in CS3 to add a 3-D effect to any image or layer with one click of a button? I heard this was a new feature of CS3, but havent been able to find any info on this.
My install of Max Design 2013 has no 'Net Render' button/switch. I've searched everywhere after not seeing it in the usual place. I've opened a Max 2012 file (which was saved with 'Net Render' enabled) in Max 2013 and can not change it.
I see that the 'Render' button of Max 2013 now has a list and 'Submit to Network Rendering...' can be chosen there. Sure, I could go back to Max 2012 and disable the 'Net Render' in the file and then reopen it in Max 2013 and probably be OK but what if I don't have Max 2012 to do that and I receive a file that has 'Net Render' enabled? How am I to disable it?
I sometimes use mr Sky portals exclusively to light my scene. Is there a way to have them not appear in the rendering? I would like to shoot my camera directly through one, but it renders white.
There seems not to be that option. I have a AE file that is 4480x192 and needs to stay this size! I have tried many converters, but they seem to diminish the quality and change the size. The program this file will be put into ONLY accepts .avi.
I found that render effects will utilize GPU and fans are working. Normally a few minutes will complete the work.
However, when I render in and out, it takes one to two hours and fans don't work as fast as when render effects, which means that render in and out is not using GPU I suppose.
I am a student in animation and media design. I have used photoshop in CS4 to animate in the past then I switched to creative cloud.
Another student thinks that I am getting it to render and its playback is just to fast for me to see but I have adjusted the settings and used different formats but it is all the same. What else could it be?
I can render out the same video (same quality) in both PS CS5 and PS CS6, and in CS6 the mov file size will be about 10X bigger. How can I get CS6 to render out a smaller file size mov?
examples (random ACS comertial/video from youtube)
I'm trying to do a some simple text 3D rendering in Photoshop 6. I'm a bit new to the 3D environment. I've created my text and it looks good; however, when I 'Save for Web' or try to render, the text comes out pixelated.
how would you render a 370z in the most professional way i've been trying to know how to render a 370z; and by looking over youtube none that i think are any good or to old i'm using photoshop cs6. Oh and looking how to render the 370z to my liking and a how to for tuning to my liking when trying to learn from a professional way.
I have WMV 1080p30 source files that I am trying to render to an 5-6min MP4 HD file for upload to Youtube. I am able to make WMV HD files, but wanted to see if MP4 HD files would make a better final outcome on Youtube (Youtube seems to add a lot of jaggies to my WMV uploads). However, whenever I try to render anything to MP4 HD, VSX3 crashes (it never gets past the "Creating files" message). The windows error log states that the faulting modules are kernel32.dll and ntdll.dll. I have QT 7.6 (not the latest) installed. I have XSVX3 updated to SP2 (although the file downoaded was patch3.exe). In the Make Movie template and in Share/Custom , I don't get the option to see/manipulate any MP4 HD formats or even use H.264 compression. When I bring up Mpeg-4, it allows me to use mainly standard-def or non-HD resolutions and on-H.264 codecs. Is it not seeing the profiles/codecs for HD H.264 from Quicktime? Do I need QT Pro or just the free QT? I can render MP4 non-HD. As an aside, I see no sign that CUDA is being utilized.
I would like to convert my AVI files captured from my dV Sony camera (uses the small digital tapes) into mp4 files to save space on my drive.
I was able to render one AVI file to my hard drive but the next time it crashed and wont let me do it again, no matter what I tried. I also downloaded the latest patch.I did used the enhance mpeg rendering and seemed to work.
What video file format would give me the same video quality as the original AVI captured from my camera?Should I use mp4 or there is a better alternative since keeps crashing the program?
I just upgraded to x4 from x2. Using x4, if I render to the iphone h.264 640x480 template, rendering seems to complete normally, progress bar goes to 100%, but after that no file is created and no file plays (if autoplay is checked).
I experimented with making a custom h.264 template, and found that this always happens if audio is aac 48000. If I change to 44100, everything works.
I don't know if I changed a setting or what, but now, when it renders, the CPU is rather idle?! Yet the render speeds are not bad! What?! I bought the product because it said it had GPU rendering. That is great, but I want both! Also, is there a way to see GPU usage like task manager CPU rendering? I would like to maximize utilization to minimize my rendering time. I have an NVidia 460 786MB GPU.
I have a project I'm trying to render to an mp4...I previously rendered 2 different versions of it, then after this morning when I re-edited and finished the project, it doesn't let me render an mp4.
If I try to render, it goes through the whole process and then I watch as the file disappears when rendering is complete. It let me render to an AVCHD file, but it won't let me render an mp4 from it. I tried uninstalling/reinstalling VS x4 and installing the SP but nothing works.
It's an element contained in a .vsp. Right now I'm trying to "connect" & render 1 video file + 4 .vsp (inttertitle card.mp4, segment1.vsp, ... segment4.vsp). Each contains segments that run continuously and I need to combine into just one video file (mp4 HD format). But every time the render reaches that file (above) (17% of the total render), it crashes. There's nothing else on that timeline except that mp4 file and a wav file. I don't understand why it's happening. I have done it successfully before in Youtube HD format.
Smart Proxy is enabled, but I don't see how that's relevant to rendering. I have tried re-converting the video file into versions: one has .mpeg4 codec, the other has .H264. I also downloaded & installed VSPX4 SP1, updated my codecs, drivers, downgraded Quick time. But the result is still the same as far as rendering the whole project goes: crashing at 17%.
There were enough RAM & CPU when I did the rendering so I don't think this is a hardware issue. I also tried disabling Smart Render just to see if it will react positively.
There came a time also when the render passed 17%, but it crashed when it reached 94%. Interestingly, when I rendered segment1.vsp only (to mp4 HD), it also passed 17%, but then it failed to finish also. Right now, I'm going to re-convert the file to a different format to see if the whole crash is related to mp4 (I have rendered many mp4s just last week and they were successful).
So I'm curious, is there a limit to how many "connected" .vsp files one can render successfully? And is there a certain mp4 type that VSP can't handle properly?
ok, I need some help. When I make a sig it just looks like I went off to google and slaped a render(picture of something) onto my sig (which I don't, I use planetrenders but thats beside the point). I want to know how I can make the image I want on my sig to blend in more....