I am a student in animation and media design. I have used photoshop in CS4 to animate in the past then I switched to creative cloud.
Another student thinks that I am getting it to render and its playback is just to fast for me to see but I have adjusted the settings and used different formats but it is all the same. What else could it be?
I can render out the same video (same quality) in both PS CS5 and PS CS6, and in CS6 the mov file size will be about 10X bigger. How can I get CS6 to render out a smaller file size mov?
examples (random ACS comertial/video from youtube)
I just reinstalled my photoshop after formatting my pc...
installed photoshop, went to render one of my animations to a video file like iv done before, but when i go into the render options.. the quicktime export options im not able to use....
I've got a problem with a Photoshop CS6 version I use in my office (Windows 7). Everytime I try to export a video from the timeline to use an image sequence on a graphic software it keeps crashing. The video render initializing starts and stops more or less at 80%.
If I cancel it, I cannot use Photoshop again as it keeps restarting at anytime only for stopping itself always at the same point. So I have to force it to close with the task manager.
I am trying to render a video from layers I made from a quicktime. The problem is that all of the layers are on top of each other and take up the whole length of time instead of each being one frame sequentially after each other. So, when I render or do a DPX sequence it is only one frame played for 6 seconds. There are 167 layers (frames) so I would rather not have to adjust each layer back one frame at a time.
I can see that the render video options are vastly different in OS X and Windows versions of PS CS6. Not only they are different layed out but as far as I can see a wide range of codecs are missing on the OS X version.
In particular, how can I export a video file using QuickTime container and H.264 codec in OS X version? If You select H.264 video it creates an .mp4 file whereas I wnat a .mov file. Same codec but different container.
MacPro1,1 (32bit kernel, 64bit OS X 10.7.5) x5355 8-core 2.67GHz CPU, 32GB RAM, 4-Drive RAID0 System and data drive (four new 3TB Seagate Barracuda [fast] drives) GTX 570, 1.3GB - Recognized by PhotoShop for OpenCL and OpenGL PhotoShop CC (v 14.1.2 x64) Trail (about 5 days into it)
1) I can open a video and play it back at the speed of the video.
2) I can not get playback faster than 1 fps if there are any filters applied - the pre-render / buffering isn't working at all.
3) I can not "Render Video" by choosing either "Render Video from the menus or the Export Arrow button in the GUI.
As soon as I select either I get a Progress Bar that that says "Initializing Video Export" but never finishes. I have waited as long as 4hrs and still no dice.I've tried with more than a few different videos and the result is always he same. Here are three of the videos I have tried with:
I'm trying to use the export>render video feature in Photoshop CS5 extended. I must use avi without any compression, keeping the original frame rate (the original file is also an uncompressed avi). My impression was that this setting keeps the original video quality.
However, the exported video loses quite a bit of its original quality. Is it possible to keep the original quality?
I have a 3d animation project I created successfully in PS CS4. It has a transparent background. I need my final movie in a .SWF format. In photoshop,when I render the animation to video (.MOV) it renders with a black background, loosing the transparency. How can I render this to video with the alpha channel intact so that the background is transparent?
I am using Elements 10 for the first time and am a true beginner at this. I am trying to add multiple effect onto the beginning of a video. Do I have to render the whole video every time I want to watch what I added to the video? The video is 45 minutes long and I am only working with the first 5 minutes of the video. I am guessing if I cut and remove the 40 other minutes rendering with not take so long but, how do I save the other 40 minutes so I can re-attach it when I am ready to work on it?
I have been using Photoshop CC for several months to export animations to .mov. All of a sudden it gives me this message - "Could not complete the Render Video command because of a problem with Adobe Media Encoder." what is happening, the Media Encoder seems to be working fine.
I was using photoshop cs5 and am currently on a trail of CC, everything else is working fine, just File>export>render video takes along time for the dialog box to appear, which was not the case in cs5 (almost instatly opens).
Any settings I can change to speed this up? Im using Windows 7 32bit.
I have experienced when rendering video from Photoshop that the color looks especially bad in Quicktime Player compared to what it looked in PS. I read that there is a color shift issue when Rendering Video from Photoshop due to the lack of color management in some video players. I know this is more a player issue than a Photoshop issue, but I want to be able to make my video look best across all players.
Is there any kind of general rule for an adjustment I can make?
I can't seem to find much information on Google about this particular shift with regards to PS' Render Video.
I have Video Studio Pro X3. I've never had a problem since I got it, but recently I've been trying to render video at 60 frames per second. I've looked everywhere online for tutorials but still don't understand how to do it. I keep getting 29.97fps in the end. I need it for a project and I need it very soon.I use MP4 video files at 60fps.
I am wanting to render video with the H.264 codec. Then I am wanting to copy this file and place on a DVD. (No Authoring in Encore). I have done this several times and the video is choppy. The file plays normal when it is running from the hard drive.
Why I cannot render a frame-based video when selecting (Share/Custom/MPEG Transport-stream)? My goal is to create an AVCHD video and burn it to a DVD (4.7G). My video is 16min long and the calculated bitrate is around CBR 15,000 kbps. If I use the (Share/ADVCHD/1920) option, I don't have any control over the settings. I have already deinterlaced my video using Neoscene. That is why I want to create a frame-based video.
Below is my workflow.
Two video sources: .mov(1080p) from ContourHD 1080p camea .mts(1080i) from Canon Vixia HF S100
1. Trim .mts files in CSV PX3 2. Trim .mov files in Contour S/W 3. Convert trimmed clips to .avi with Cineform Neoscene 4. Edit in CSV PX3 5. Planned to render in AVCHD, 1920x1080p, 29.97 fps, 15000 kbps
I have been using X5 for almost a year and everything seems find until lately when I up graded my system to window 8.1. I have assemble a 40 min video but when I tried to use 'share' to output to MP4 iphone/ipad HD,the rendering go halfway then the VideoStudio crashed with an error 'The program has encountered an unspecified error' and a DMP file and ask me to contact Corel support. My project only has 1 video tack, 1 voice track and 1 music track and the project file is 17,426 KB. If I disable the voice track, then the project can render successfully. Since the voice track is recorded using VideoStudio voice over with WAV format, I went back and convert all voice into mp3 to smaller size but still crash when render halfway. My system should have enough resources to process this 40 min video.
Window 8.1 pro 64x 16GB ram CPU i7 Hard drive 2T.
I have assemble 40 min video with heavy voice before in XP and it render without any problem. Is there are issues between VideoStudio and window 8.1 64x ? Is there a limit to VS project size, or voice track size ? I read some of the posts and you recommend to manfully uninstall the software and reinstall the software. I am reluctant to do this, not at least after I can output my project to mp4, because it might wipe out my setting, templates, libraries, and even my project file. Do you know of any tool so I can read the DMP file ? I don't understand what good to have a DMP file when my software have passed the 30 day or 1 time support warranty?
It has been very frustrate to spend all this time to assemble a video and at the end cannot produce a sharable version. I was about to upgrade to X6 but now I have to think twice if this issue is not resolved. What good are all thees fancy new features in X6 to me if I cannot produce a sharable version of my project ?
Basically, I have a Sanyo HD camera which I've used to capture quite a bit of holiday footage. I've edited some together but when I output the project to either mp4 or mts the picture is choppy when panning.
The camera was set to 1080p @ 30fps (there's no option of 25fps even though the camera was bought here in the UK) which I have matched by choosing the "Custom" option when creating the movie. I've matched the bitrate (16789bps on the source) but this ends up being 15540bps on the output file. (??) According to the properties on the source file it's 29.97fps which I have also matched in the Custom settings option.
I understand I should expect dropped frames if I was trying to output the file as PAL compliant, but I've got VS set to NTSC so I don't think this is an issue.
The source file is mp4 and looks fine when viewing the panning scenes.
PC Spec:
Intel quad core 2.4Ghz 4Gb RAM ATI Radeon 5430 Graphics card 2TB SATA HDD Windows Ultimate x64
source video 1080i(tv capped) format:ts 25 fps no audio
output optinos: MPEG Transport-Stream Files 24 bits, 1920 x 1080, 25 fps Frame-based (HDMV-PAL), 16:9 H.264 Video Video data rate: Variable (Max. 9900 kbps) Audio data rate: 384 kbps Dolby Digital Audio, 48 KHz, 2/0(L,R)
i tried many times , sometimes the render was comple without warning or error , sometimes the render process was failed by the message "File format mismatch" . but there`s no output video in my computer in either way
Given that it seems to be a good idea to render VSP projects to a single video file before attempting to create a DVD through Share Create Disc, I am wondering what is the most optimal type of video file to initially render the VSP into.
The video from my camera comes in a ACVHD 1080/60i. My target final disc is either 1) standard DVD, or 2) Blu Ray. I have been rendering the VSP into a 1920x1080 AVCHD format.
I try to render an environment Map with video post processing. But i cant get it to work. The background (here created with an nebula script) is just white after rendering, the standard render works. Look at the screenshot, i think it will explain my problem better then my poor English vocabulary is capable.
I am working with the animation sequence where I have a video file linked to the object (camera moving through the room showing a TV screen on the wall with a move playing on the TV screen, the movie is linked .mov file). When I make the rendering using the BB everything works fine if I just use one server (the one where I have the main max installation, where all the maps and linked items are located). As soon as I try to use other BB servers in the network I get the error message referring to the linked .mov file. I have the Include Maps ticked in the Network Job Assignment window and if I change .mov video file to static image like. jpg the network rendering works without problems. How and where the .mov video should be set to get the BB network rendering to work correctly in distributed rendering.
(1) whether VS Pro X4 will support the 3D video clip taken from Panasonic HDC-SDT750 3D capable camcorder?
(2) If it is supported by VS Pro X4, how do you render or burn the 3D video file onto BD disc so that it would be recognised as a 3D video format disc and playable in a 3D Blu-ray player?
I am editing a video using VS X3 and am using both AVCHD 1080i and AVCHD lite 720p clips.
What would be the best format to retain quality when I render as a file and then copy onto a USB stick to play on my Bluray player? My player seems able to read most formats.
Video Post to Backburner network render hangs on next frame..I use Max’s Video Post to setup my render sequences to submit them to backburner. There are a couple issues with video post but not as bad as the one I have now. Each time I setup a render and submit it to backburner the first frame assigned to each system will render fine but then the servers get hung-up “waiting for frame” and consume ALL of the available RAM. Of course if I don’t do network render, the video post runs without a hitch. That of course defeats the purpose of having a render farm that video post SHOULD be able to use. And also, if I go through the ‘render’ dialog box, and do network rendering, I can get each series of frames done as well but it’s not as clean and orderly as with video post.
Oddly enough, in Max 2009, all of this worked just fine. Ever since they (autodesk) fixed (broke) backburner in 2012 video post has never been the same. Since I am a lowly low budget animator, video post was a bonus in 2009 for having everything in one bundle for mixing and matching multiple views and inputs with overlays for production. It was great! One could set it and forget it overnight and in the AM all that was left was compile the images to sequenced avi. Alas, that has been somewhat limited now in that you can only render the views that are active, so max of 4 views or cameras (if this has changed for others pls let me know). Annoying especially if you forget to have a single camera active and set the render and it then hangs on it… no visual error saying such and such is missing just dumb blank screen (sometimes).
Another oddity, after saving a video post layout, if I open that file on a secondary system for edits, the video post will have blanks for file outputs. I’ll then have to re-point the outputs to be able to use the limited video post functionality. A pain and can deal with it but still, the outputs are all on networked drives (all mapped to same drive letter etc) and ever if I direct it straight through the network they go blank; i.e. \serversharediretoryoutputs
I’m attaching a simple ‘teapot race’ max file that exhibits the same problem of the video post on render fails just in case it’s a file setup issue.Also find below the log file outputs of a system during the aforementioned hanging render sequence. , I was running the debug and the log shows max hanging on the ‘waiting for frame’ then eventually dumps the job, reloads, does 1 frame, then hangs again for 10-15mins.