3ds Max :: UVW Mapping To Render
Apr 30, 2013
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I'm having difficulty getting the UVW Map to render like it is shown in the view port. See the link for pictures of my setup.
I've tried messing with the material editor and the UVW Map, but no luck.
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
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Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
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Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
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Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
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May 20, 2004
Im putting up my first web page using PS to create the template, my problem though is how do I link things? I mean I get the template all set up and I have these nice words, but its a image how do I go in and link the words to well...links so that they can be put into the viewing window, which is another topic because I havent figured that one out yet either.
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Aug 29, 2012
If you open a 3d object is it possible to unwrap it to get the uv map? There is no uv map in the layers of an object I am working with. I am using cs5 extended.
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Jun 24, 2005
I need help in displacement mapping. My teacher wants us to take a unfurred animal and put fur on it. I have tried to follow the tutorial she gave us but involves text not objects.
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Jul 8, 2011
Trying to spline map a chacker map onto a simple spline that has been converted to an edit poly using the Unwrap UVW modifier. Here is the process that I went through:
1) Draw line
2) Array a 2nd copy in the exact same place
3) Create radial thickness on the copy under 'Rendering' rollout.
4) Convert to editable poly
5) Apply checker map standard material
6) Add 'Unwrap UVW' modifier
7) Under 'Unwrap UVW' modifier select 'face' sub-object
8) Select 'Spline Mapping' (in 'Wrap' rollout)
9) In 'Spline Map Paramters' dialogue box select '- Pick Spline -'
10) Select original line.
The UVW gizmo should be tightly fitted to the object with the checker map nicely mapped following along the spline but instead I'm getting a huge UVW gizmo and horrible mapping (see first attachment).
The second attachment shows what I'm trying to achieve. Also.. it works fine when the spline is very large. Is this due to my system units being set to meters?
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Feb 11, 2012
I have a problem with spline mapping function. I have a mesh imported from autocad and after I create a spline from mesh borders to use for mapping. I don't understand because the result are incomprehensible.
Image below explain the problem.
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Feb 9, 2014
I have got some problem with the UV map. I tried 2 method: use Flatten mapping on the whole object, and the other: separete the UV parts manual with Projection, and this work correct, but when i go far with the camera the UV shape will be visible. I want to use my model for a game and it will be more visible.
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Dec 7, 2011
So I finally made my own alpha map to simple shapes look like strands of hair. Only problem is when I use Iray and I learn that it won't render the alpha and I'm left with a render of the original shapes. Is there anyway to work around this?
I want to keep Iray, I can't give up that rendering power.But on the other hand I want to use hair without having to use anything that will eat at my computer's performance (so no hair and fur modifier or anything particle system unless it can be utilized easier)
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Aug 16, 2013
I am looking to draw a large lake that I live on that has 14,000+ islands. I have started drawing small sections by bringing in high quality maps and tracing them using the spline command. Is there a faster way to trace the entire lake.
I want it to be all drawn with closed poly lines so that I am able to laser cut it and apply hatching. Other tracing programs in which I insert a image of the lake and it gives me the CAD format are very inaccurate and a pain to work with.
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Jun 18, 2012
I found a solution to my objects being rendered incomplete by adjusting the perspective angle by a degree or two but this didn't solve my problem of the graphic map being incomplete.
Basically I'm making labels for different sized bottles (i.e. wine, beer and sake)the wine worked so far but for some reason this sake bottle's label wouldn't complete rendering.I dunno if it is because the side of the bottle is slightly angled or what but I cannot get it to complete the image map.
System: Mac Pro, OS X 7.4, Illustrator CS6
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Sep 12, 2013
I've created 2 custom symbols to wrap around my sphere, but the more complex one will not map!
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Jul 31, 2012
For quite a while I have been using the Photoshop HDR for initial processing of my HDR shots. My workflow is to "open in HDR Pro in Photoshop" from Lightroom. With LR 3.x and CS5 there was no problem - make the initial tonemapping settings in CS5, hit "OK", and save the resultant TIF back to lightroom for further processing.
With LR 4.1 I do the same thing, the files import into CS6 and the tonemapping window comes up, but after I hit OK in the tonemapping window, the resultant tonemapped TIF file is oversaturated(This still in CS6). It needs about 30 points of saturation reduction in LR to get it back to what it showed in the tonemapping window.
I have colour gamut set for Pro Photo RGB in both LR and PS. I can show some screen captures later.
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Jun 29, 2013
I have a vector based illustration of 32 panels laid out, that make up the panels found on a football. I also have a 3d object of a 32 panel football. Is there a way of mapping the illustration onto the 3d object using Photoshop CC?
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Jun 10, 2013
I have the attributes and units I want mapped between the shp file and the import wizard but everthing still imports with default values. (like pipe size or elevation.)
The only thing that is correct is the location. I see a few people have reported this but there aren't any solutions.
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Jun 5, 2012
I am using civil 3d ver 2011. I have been asked to do a mapping project that will be compatible with ESRI ArcGIS. THe project consists of mapping of waterlines. The only data collected will be waterlines, hydrants, valves. Attributes required would be Size, Depth, Material, NEZ. What is the best way to do this? I know that civil 3d has autocad map built in, but but am not sure how to assign the size, depth, etc to the entities.
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Jun 9, 2011
I have connected to several raster images and they are displaying as required and I've saved this drawing. I've created a new drawing and when the previous drawing is xref'd in the images are not present.
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Nov 26, 2013
I am a surveyor in a multi-disciplined office. There has been talk of working in 3d. I have had lots of issues with 3d line work on general projects
For example, when you bring all the points in at elevation, and draw lines between them, we have issues with line patterns and querying distances. How are others handling this, or is there a setting to turn off the z?
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Aug 6, 2005
I am trying to use Photoshop to create some simple maps for a MUD. I want to create some different colored blocks to represent the rooms. Is there a way that I can create the "rooms" (blocks) and then use them in another drawing? In other words, can I define a shape and save it to be used later?
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Jan 17, 2013
I am having some mapping difficulties with regards to applying a JPEG as a material map onto a surface material. Below are the details.
I have a surface model which was generated from topographical information. I have aerial photography of the area the topographical information is based on. The photography covers approximately 1000m2 area.
The topography area in contained within this area, it is in the upper right hand corner of the square photo. I have applied planar mapping to the surface . I resized the mapping area of the surface to suit the area that the photo covers (I created a boundary rectangle and adjusted the mapping size to suit). I created a customer material using the jpeg photo I applied it to the surface . The image scale is set to 1000 . All other settings remain as default settings.
The mapping displays over my model, but its on the wrong location, i.e. information contained within the jpeg that is out with the topographical area is appearing on the model. When I turn off tiling the mapping disappears from my model completely. I have read a few tutorials today and went back to basics on a few trials by creating blocks and applying the material and scaling it that way. All behave as anticipated. Apart from this.
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Sep 8, 2011
How do you control texture mapping. Review the attached PDF for illustration on this problem.
My goal is to predictable create geometry in Revit that when a material is mapped to it the desired result will be achieved. My industry has a lot of objects created out of veneered wood, and solid wood forms. Revit is not giving me the texture mapping I am looking for.
We have numerous families to create, but the ugliness of the UVW mapping .......
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Apr 16, 2013
I wanted to know how to create selections masks to use in Adobe Photoshop, or to render material colors with my UV layout.
For example, An architectural set may need blue and gray colors on certain pieces and I want to render the layout with these colors to make it easier to work in Photoshop. Or, in Photoshop I want to select the UV islands that make the certain pieces and apply an individual color instead of having to manually select it . Note, this model may be multiple objects unwrapped together but sharing the same Unwrap UVW modifier. My main goal is to have these base colors added and scratches, signs, etc. added via Photoshop.
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Feb 20, 2012
lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?
3d models [URL]
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Mar 2, 2014
Is there a way of mapping textures more creatively in Revit ?
I'm modelling some Glulam beams, some of which are curved. Is there a way of getting the glulam texture (with the laminated layers shown) to curve along the length of the curve beam ?
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