3ds Max :: Iray And Alpha Mapping
Dec 7, 2011
So I finally made my own alpha map to simple shapes look like strands of hair. Only problem is when I use Iray and I learn that it won't render the alpha and I'm left with a render of the original shapes. Is there anyway to work around this?
I want to keep Iray, I can't give up that rendering power.But on the other hand I want to use hair without having to use anything that will eat at my computer's performance (so no hair and fur modifier or anything particle system unless it can be utilized easier)
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Jan 7, 2008
im trying to add an alpha layer or alpha channel to a bitmap and save in BMP format.
I am using Photoshop 6.
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Aug 9, 2013
I'm getting a totally black rendering using iray on an existing file that was created using mental ray. I've tried changing the exposure. Can I use iray with an existing file with arch and design mats?
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Jul 23, 2005
can someone tell me the easiers way to make an alpha tga file? Photoshop 7 can done alpha when i save to tga 32 bits, but in CS we have to do it manually...
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Apr 21, 2012
I am having problems using the Metallic paint when rendering with Iray in max 2013. The material always comes out as a glossy black whatever I do.
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Nov 10, 2011
I have a 580GTX and I think that's a pretty powerful card. With Quadcore 3.6ghz... And iray will never ever stop rendering when set to unlimited? I thought that eventually, somehow it should stop when it calculates everything possible? But there is no progress bar. Despite leaving even a simple scene running for hours upon hours it still has some fuzzy grainy specs in certain parts of image though.
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Aug 11, 2012
I've started playing with iray just to see how things should actually look so that I can compare it with MR renderings. The main error here is the dark shadows... Why they're so dark? Also interesting how mr has completely washed out the soffit of the walkway and notice how iray brings out the metallic qualities in the copper fascia.
Photographic exposure's used with a daylight system and MR image uses default GI and Draft FG.
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Oct 2, 2011
whenever i rotate my view like they do in the videos my activeshade window absolutley never updates...
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Mar 1, 2013
having trouble with rendering with iray on 3ds max 2013. All goes well for the first 2 hours or so and then the drivers crash with error code 4101 ( Display driver nvlddmkm stopped responding and has successfully recovered.) This then kills the render. ive tried updating my mobo bios asus p9x79 to latest verion from 2104 to 3305. this had no effect. im using a gtx 670 ftw 4gb with 3104.07 drivers and 80.04.4b.00.70 firmware is installed. 3ds max is updated to update 6 This is on a clean install of windows drivers and apps. this is killing me ive got stuff that needs to get done and i just cant do it at the moment.
asus p9x79 mobo
Coursair vengance 1600mhz 16gb
gtx 670 ftw 4gb
coursair A860 psu.
windows 7 64bit
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Sep 5, 2013
any difference between alpha layer and alpha channel? I mean has to be right? I just don't know what exactly that would be if there is. I'm trying to figure out some more stable uses for computer graphics when building textures with alpha layer or alpha channels. So far I get a flicker from opengl bug when using alphas. So I'm wondering if I use Alpha layer and something with a solid color underneath the geometry if I could achieve a more stable result where alpha sorting. Possibly clearing it up where my alpha layered geometry stays on top vs bleeding through at times it seems.
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Jun 3, 2011
"Why iray in 3ds max 2012 doesn't show imported bitmap textures in renders?" It's quite baffling as to why, but even when i change back to my regular Driver Direct3D 9.0- ATI Radeon HD 4600 series it refuses to show rendered textures other than ones that are made in max 2012.
I've uploaded a picture to show what happened.
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Jan 11, 2012
I'm trying to find out if the new iray 2 Layered Material Model is in 3ds Max 2012 Service Pack 2..The Nvidia 2011 Siggraph demo has iray 2 supporting this material, for SSS and carpaint type shaders.
The 3ds Max Service Pack 2 has iray 2 but in the Release Notes for Service Pack 2 I can't see this new shader.Is this something that's in Max SP2 but not supported yet?
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Apr 25, 2011
I have a NVidea Quadro FX 1800 card. The NVidea Control Panel information shows 64 CUDA cores(screen grab attached). Yet the iRay message window shows 0 CUDA cores (screen grab attached).
how I can get the iRay Renderer to use the CUDA cores on my machine?
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Nov 19, 2012
Any good workaround for Visible to camera option not working with iray? I need to hide one object from my render but still keep its effect on lighting. Even only just making the object not visible in the alpha channel would be enough (if the workaround doesnt mean rendering the image 2 times).
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Jun 8, 2011
When iray rendering crashes, it briefly displays an error message, then goes to the Autodesk error report, closing down 3dsmax. The error message on my machine is displayed in red on grey for a fraction of a second, and appears to give information as to cause of crash, but is too quick to read. Any way to persuade it to stay on screen long enough to read?
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Dec 27, 2011
Maybe you remember post about caustics issues with iRay:
[URL]
I've noticed new issue with iRay: When glosiness of refractions is lower than 1 the SHADOW isn't correct - looks like casted by non-transparent object.
I'm sure it's not caused by "non shaped" light source, I've tried with daylight system and with Photometic shape-visible light.
I've attached ZIPped file to illustrate that problem, and a test renderings I've made.
What do you think?iray_refraction_glosiness.zip
[URL]
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Jun 15, 2011
Got my max design 2012 but have a problem with horizontal banding appearing on certain bits of the image. see attachement.
Rendered the image fine in IRAY on max 2011 but now I moved to 2012 the same file creates these wierd lines.
Takes too long to clone it in Pshop and the results are not great.
It isn't running out of memory on the card.
AMD 1055, GTX 470, 8gig, win7
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May 20, 2004
Im putting up my first web page using PS to create the template, my problem though is how do I link things? I mean I get the template all set up and I have these nice words, but its a image how do I go in and link the words to well...links so that they can be put into the viewing window, which is another topic because I havent figured that one out yet either.
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Apr 30, 2013
[URL].......
I'm having difficulty getting the UVW Map to render like it is shown in the view port. See the link for pictures of my setup.
I've tried messing with the material editor and the UVW Map, but no luck.
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Aug 29, 2012
If you open a 3d object is it possible to unwrap it to get the uv map? There is no uv map in the layers of an object I am working with. I am using cs5 extended.
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Jun 24, 2005
I need help in displacement mapping. My teacher wants us to take a unfurred animal and put fur on it. I have tried to follow the tutorial she gave us but involves text not objects.
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Jul 8, 2011
Trying to spline map a chacker map onto a simple spline that has been converted to an edit poly using the Unwrap UVW modifier. Here is the process that I went through:
1) Draw line
2) Array a 2nd copy in the exact same place
3) Create radial thickness on the copy under 'Rendering' rollout.
4) Convert to editable poly
5) Apply checker map standard material
6) Add 'Unwrap UVW' modifier
7) Under 'Unwrap UVW' modifier select 'face' sub-object
8) Select 'Spline Mapping' (in 'Wrap' rollout)
9) In 'Spline Map Paramters' dialogue box select '- Pick Spline -'
10) Select original line.
The UVW gizmo should be tightly fitted to the object with the checker map nicely mapped following along the spline but instead I'm getting a huge UVW gizmo and horrible mapping (see first attachment).
The second attachment shows what I'm trying to achieve. Also.. it works fine when the spline is very large. Is this due to my system units being set to meters?
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Feb 11, 2012
I have a problem with spline mapping function. I have a mesh imported from autocad and after I create a spline from mesh borders to use for mapping. I don't understand because the result are incomprehensible.
Image below explain the problem.
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Feb 9, 2014
I have got some problem with the UV map. I tried 2 method: use Flatten mapping on the whole object, and the other: separete the UV parts manual with Projection, and this work correct, but when i go far with the camera the UV shape will be visible. I want to use my model for a game and it will be more visible.
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Aug 16, 2013
I am looking to draw a large lake that I live on that has 14,000+ islands. I have started drawing small sections by bringing in high quality maps and tracing them using the spline command. Is there a faster way to trace the entire lake.
I want it to be all drawn with closed poly lines so that I am able to laser cut it and apply hatching. Other tracing programs in which I insert a image of the lake and it gives me the CAD format are very inaccurate and a pain to work with.
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Jun 18, 2012
I found a solution to my objects being rendered incomplete by adjusting the perspective angle by a degree or two but this didn't solve my problem of the graphic map being incomplete.
Basically I'm making labels for different sized bottles (i.e. wine, beer and sake)the wine worked so far but for some reason this sake bottle's label wouldn't complete rendering.I dunno if it is because the side of the bottle is slightly angled or what but I cannot get it to complete the image map.
System: Mac Pro, OS X 7.4, Illustrator CS6
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Sep 12, 2013
I've created 2 custom symbols to wrap around my sphere, but the more complex one will not map!
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Jul 31, 2012
For quite a while I have been using the Photoshop HDR for initial processing of my HDR shots. My workflow is to "open in HDR Pro in Photoshop" from Lightroom. With LR 3.x and CS5 there was no problem - make the initial tonemapping settings in CS5, hit "OK", and save the resultant TIF back to lightroom for further processing.
With LR 4.1 I do the same thing, the files import into CS6 and the tonemapping window comes up, but after I hit OK in the tonemapping window, the resultant tonemapped TIF file is oversaturated(This still in CS6). It needs about 30 points of saturation reduction in LR to get it back to what it showed in the tonemapping window.
I have colour gamut set for Pro Photo RGB in both LR and PS. I can show some screen captures later.
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Jun 29, 2013
I have a vector based illustration of 32 panels laid out, that make up the panels found on a football. I also have a 3d object of a 32 panel football. Is there a way of mapping the illustration onto the 3d object using Photoshop CC?
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Jun 10, 2013
I have the attributes and units I want mapped between the shp file and the import wizard but everthing still imports with default values. (like pipe size or elevation.)
The only thing that is correct is the location. I see a few people have reported this but there aren't any solutions.
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Jun 5, 2012
I am using civil 3d ver 2011. I have been asked to do a mapping project that will be compatible with ESRI ArcGIS. THe project consists of mapping of waterlines. The only data collected will be waterlines, hydrants, valves. Attributes required would be Size, Depth, Material, NEZ. What is the best way to do this? I know that civil 3d has autocad map built in, but but am not sure how to assign the size, depth, etc to the entities.
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