3ds Max :: Iray Bitmap Textures Not Rendering?
Jun 3, 2011
"Why iray in 3ds max 2012 doesn't show imported bitmap textures in renders?" It's quite baffling as to why, but even when i change back to my regular Driver Direct3D 9.0- ATI Radeon HD 4600 series it refuses to show rendered textures other than ones that are made in max 2012.
I've uploaded a picture to show what happened.
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Aug 9, 2013
I'm getting a totally black rendering using iray on an existing file that was created using mental ray. I've tried changing the exposure. Can I use iray with an existing file with arch and design mats?
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Nov 10, 2011
I have a 580GTX and I think that's a pretty powerful card. With Quadcore 3.6ghz... And iray will never ever stop rendering when set to unlimited? I thought that eventually, somehow it should stop when it calculates everything possible? But there is no progress bar. Despite leaving even a simple scene running for hours upon hours it still has some fuzzy grainy specs in certain parts of image though.
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Aug 5, 2011
I need to import 200 CD covers. Is there a fast way to have 3DS import multiply bitmaps into a multi/sub-object material?
[URL]
3DS Max 2011. WIN 7 64 bit SP-1, i7-2600K at 3.4ghz, 2x OCZ Vertex 120GB SSD RAID 0, Corsair Vengeance 16GB, Gainward GeForce GTX 590
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Jun 7, 2012
I have decompiled one of the mdl files from Half Life 2 and imported it into 3ds max successfully. In the preview panel, you can see that the textures are on the model. However, when I render, the textures do not show; I just see a black white model.
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Jul 25, 2011
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
sample file (X4)
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Apr 21, 2012
I am having problems using the Metallic paint when rendering with Iray in max 2013. The material always comes out as a glossy black whatever I do.
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Aug 11, 2012
I've started playing with iray just to see how things should actually look so that I can compare it with MR renderings. The main error here is the dark shadows... Why they're so dark? Also interesting how mr has completely washed out the soffit of the walkway and notice how iray brings out the metallic qualities in the copper fascia.
Photographic exposure's used with a daylight system and MR image uses default GI and Draft FG.
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Dec 7, 2011
So I finally made my own alpha map to simple shapes look like strands of hair. Only problem is when I use Iray and I learn that it won't render the alpha and I'm left with a render of the original shapes. Is there anyway to work around this?
I want to keep Iray, I can't give up that rendering power.But on the other hand I want to use hair without having to use anything that will eat at my computer's performance (so no hair and fur modifier or anything particle system unless it can be utilized easier)
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Oct 2, 2011
whenever i rotate my view like they do in the videos my activeshade window absolutley never updates...
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Mar 1, 2013
having trouble with rendering with iray on 3ds max 2013. All goes well for the first 2 hours or so and then the drivers crash with error code 4101 ( Display driver nvlddmkm stopped responding and has successfully recovered.) This then kills the render. ive tried updating my mobo bios asus p9x79 to latest verion from 2104 to 3305. this had no effect. im using a gtx 670 ftw 4gb with 3104.07 drivers and 80.04.4b.00.70 firmware is installed. 3ds max is updated to update 6 This is on a clean install of windows drivers and apps. this is killing me ive got stuff that needs to get done and i just cant do it at the moment.
asus p9x79 mobo
Coursair vengance 1600mhz 16gb
gtx 670 ftw 4gb
coursair A860 psu.
windows 7 64bit
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Jan 11, 2012
I'm trying to find out if the new iray 2 Layered Material Model is in 3ds Max 2012 Service Pack 2..The Nvidia 2011 Siggraph demo has iray 2 supporting this material, for SSS and carpaint type shaders.
The 3ds Max Service Pack 2 has iray 2 but in the Release Notes for Service Pack 2 I can't see this new shader.Is this something that's in Max SP2 but not supported yet?
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Apr 25, 2011
I have a NVidea Quadro FX 1800 card. The NVidea Control Panel information shows 64 CUDA cores(screen grab attached). Yet the iRay message window shows 0 CUDA cores (screen grab attached).
how I can get the iRay Renderer to use the CUDA cores on my machine?
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Sep 12, 2011
I have a screenshot, which I have cropped to a specific area to show a specific part of a window: a shape with a bitmap fill, or a cropped bitmap whichever way you consider it.
Next I have another screenshot, of exactly the same dimensions, showing the same window - but showing that window in a different state.
Both screenshots are bitmaps in my document, both appear in the Bitmap Gallery.
I'm not sure if something changed in recent versions of Xara, or I have forgotten the drag+key combination, but how can I drag the second bitmap onto a copy of the first bitmap-filled shape so that the SAME part of the bitmap is shown?
Using different combinations of SHIFT and CTRL I seem to be able to replace all instances of the first bitmap with the second: It is scary that a shape with a bitmap fill offscreen or on another page can be changed unwittingly!
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Nov 19, 2012
Any good workaround for Visible to camera option not working with iray? I need to hide one object from my render but still keep its effect on lighting. Even only just making the object not visible in the alpha channel would be enough (if the workaround doesnt mean rendering the image 2 times).
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Jun 8, 2011
When iray rendering crashes, it briefly displays an error message, then goes to the Autodesk error report, closing down 3dsmax. The error message on my machine is displayed in red on grey for a fraction of a second, and appears to give information as to cause of crash, but is too quick to read. Any way to persuade it to stay on screen long enough to read?
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Dec 27, 2011
Maybe you remember post about caustics issues with iRay:
[URL]
I've noticed new issue with iRay: When glosiness of refractions is lower than 1 the SHADOW isn't correct - looks like casted by non-transparent object.
I'm sure it's not caused by "non shaped" light source, I've tried with daylight system and with Photometic shape-visible light.
I've attached ZIPped file to illustrate that problem, and a test renderings I've made.
What do you think?iray_refraction_glosiness.zip
[URL]
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Jun 15, 2011
Got my max design 2012 but have a problem with horizontal banding appearing on certain bits of the image. see attachement.
Rendered the image fine in IRAY on max 2011 but now I moved to 2012 the same file creates these wierd lines.
Takes too long to clone it in Pshop and the results are not great.
It isn't running out of memory on the card.
AMD 1055, GTX 470, 8gig, win7
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May 21, 2012
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
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Jan 21, 2004
Can you make and add textures to photoshop so you can use them as other textures.
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Aug 2, 2005
I would like to add extra textures to PS is there anywhere to get free ones? or how can I make my own? and how do I add them. I want to make textures like net muslin, and lace for background effects.
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Mar 31, 2012
I just downloaded this months freebie from the Xara newsletter... it was a package of textures. I have never downloaded textures or other things like this before so I have a dumb question, lol... I unzipped the folder, but I don't know where to put the textures. I thought there would be a "textures" folder or something in the program files that would be obvious, but I'm not seeing anything.
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Jan 31, 2014
I am trying to add multiple .DDS textures(DirectDraw Surface file) to one object. How to do that?
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Dec 10, 2012
I'm running into a problem when trying to follow the "Getting Started: Animated Battle Scene" tutorial.
I am at the "Adding Materials to Objects In the Scene" section of the tutorial where I am being instructed to add the textures onto the objects, however when I open up the Compact Material Editor, the samples (Battlefield, Cannon, Windmill, ect) are missing are nothing (but grey spheres). Sais files are located in the "Documents/3ds_Max_Tutorials_scene_files" folder, the same where folder where I loaded the "Animated Battle Scene" from. According to the 3DS Max tutorial file download website that is the correct path. However, I Keep getting the same "Missing External Files" message when trying to open the textures for the Battlefield tutorial. What is the correct path for 3DS Max to locate said files?
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Jul 13, 2012
I have downloaded some textures and wish to install them. I have gone into Finder, found the presets folder but I don't have a texture folder?
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Apr 27, 2013
I have some textures and icons that I've bought and/or gathered and I'd like to install them, but some are .png and some are .jpg. How do I install those on CS5?
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May 28, 2013
Are there any good tutorials for making textures for 3d objects? Not the objects themselves. Just the textures. I'm thinking of things like, rusty metal, water, stone, bricks, etc.
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Apr 11, 2013
I have created a pyrimid 3D object with which I have appled a the puzzle texture to it. The problem I am understanding is why it has automaticcaly seperated each peice of the 3D object.(left, back, right & bottom.) Thats issue one.
Issue two is when I applied the puzzle texture - it only applied it to the one side and did not wrip the texture around it as I would have expected it to.
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Jul 18, 2004
How can i turn a picture i have created into a texture. then load that texture, via the texturize option or pattern fill option.
Unsure what format to save the file in, or if there is an easier way to do this.
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Apr 24, 2009
I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?
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Aug 10, 2007
if you have an wall in perspective e.g. and you want to add a texture to it.. how do you get the texture/pattern to follow the wall's perspective?
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