Photoshop :: Particle Textures
Apr 24, 2009
I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?
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Jun 29, 2007
am trying to select between red and pink...on a graded level, which makes it harder. I am using the select tool and select similar in order to do so...I was wondering if their was a way to limit the particle size (object total pixzel area) that photshop considers when selecting similar things.
For example, like I stated above, I am selecting for red objects against pink objects...and the red objects are round, so is there a way to limit selection to objects red and have a objective radius of a few pixels?
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Jan 3, 2012
I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.
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May 25, 2013
I'm trying to make a brush that has particle effects in the middle and a fading out gradient on the edges that looks like this:
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Apr 22, 2013
I'm trying to put particle flow presets from Max 2012 so it'll show up in 2014. I put them into the ParticleFlow Presets folder, but notice the defaults have .pfp name, and the old ones are .max files. How to get the old ones to populate into the dialogue for 2014?
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Oct 16, 2011
I've been trying to add smoke to a rocket using particle flow. However, while I have managed to do so, with only 400 shape facing particles (which look excellent), they seem to slow down the render about 10 fold than without.
The scene itself has 200,000 polygons with most, if not all, objects having mental ray Arch & Design materials on them. The particles however use a Standard material with particle age, gradient and noise maps. There is currently only one mr area spot light with raying shadows in the scene.
Also another thing is I would like the shape facing particles to be affected by backlighting but I've tried placing orange lights within the rocket boosters and this hasn't appeared to light up the particles in front of the booster towards the screen. I imagine the only way would be to use a material like mr Arch & Design to be translucent.
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Dec 5, 2013
I made a cloud with this tutorial: [URL].........
I added Noise modifier with animation to the shape object. But the clouds don't move with the object animation.
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Sep 30, 2013
I am unable to remove the shortcuts from Particle Flow panel. I remove them and then close 3ds Max and then when I start it back up they are back in place.
This makes it so that I cannot properly use those shortcut keys. For instance CTRL ALT M opens up a Particle Flow menu instead of what I have it set to. But if I remove those shortcuts it works. Then I reset max and it is back!
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Dec 26, 2013
I'm using the particle playground FX and need to interpolate the radius of my particles. I'm able to change the radius, but so far I've had zero luck keyframing the radius size. I've attached two screenshots: one with the radius set to 10 and another with the radius set to 100. As you can see the particle size doesn't change.
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Oct 25, 2012
I am having trouble figuring out how to get my particle system to render past 100 frames. I have my scene set to 600 frames, but after 100 the particles disappear. I am not sure what is going on.
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Nov 21, 2011
I’m tying to make an Phaser system with Particle Flow.
What I would like is the following:
The particles first build up, then shoots out along a straight line even if the ship and target is moving, leaving a streak.
The phaser illuminates the scene.
Once it hits the shield (in this case), the particles spreads along this shield showing the curve in a smoke like texture.
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May 7, 2013
rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.
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Jul 15, 2013
I'm missing the "Thinking" button which I think it should be in the Particle Systems right under the PCloud button.In the tutorial it is there but I'm missing it while trying to work with the file
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Jan 16, 2014
I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
Here's the program.
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Sep 27, 2012
Smoke is good for us, we like true 3d environment. Smoke is all in one solution, but we missing Particle system and camera tracker. And how we composite position pass from 3d package in smoke?
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Aug 30, 2013
How do I make CC Particle World follow a path I create with the pen tool in AE CS6?
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Aug 13, 2013
Is it possible to setup a camera to follow a single object in particle flow? If so, how is this done?
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May 2, 2013
My question is maybe more of a creative one than a technical one. I want to make an illustration showing that a moving particle has hit a target particle at rest resulting in a collision, where three new particles have been created. They are moving away from the collision point with high velocity. I have been giving it a try, as shown below, but I am not entirely satisfied, especially not with the two particles from the past creating the collision.
They are both gone after collision, but three new particles have been created after collision - Particle Physics is weird! How to make a nice informative illustration. At the moment I am using transparency to show the fact that the particles are moving ...Maybe I will need two illustrations to cope with the past and the future?
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Jan 21, 2004
Can you make and add textures to photoshop so you can use them as other textures.
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Aug 2, 2005
I would like to add extra textures to PS is there anywhere to get free ones? or how can I make my own? and how do I add them. I want to make textures like net muslin, and lace for background effects.
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Jul 13, 2012
I have downloaded some textures and wish to install them. I have gone into Finder, found the presets folder but I don't have a texture folder?
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Apr 27, 2013
I have some textures and icons that I've bought and/or gathered and I'd like to install them, but some are .png and some are .jpg. How do I install those on CS5?
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May 28, 2013
Are there any good tutorials for making textures for 3d objects? Not the objects themselves. Just the textures. I'm thinking of things like, rusty metal, water, stone, bricks, etc.
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Jul 18, 2004
How can i turn a picture i have created into a texture. then load that texture, via the texturize option or pattern fill option.
Unsure what format to save the file in, or if there is an easier way to do this.
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Aug 10, 2007
if you have an wall in perspective e.g. and you want to add a texture to it.. how do you get the texture/pattern to follow the wall's perspective?
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Feb 4, 2009
I have three images; a wooden beer cask, a horned skull, and a charred board. I want to be able to make the wooden beer cask look like it has the horned skull charred into the side of it.
How do I do that?
I am using Photoshop CS3.
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Apr 17, 2009
I have Photoshop cs4, windows XP and I went to the goodies on the CD and put the textures folder into the filters folder (like readme said) and now don't know where to find the textures in Photoshop. I went to filters > texture but they are not there.
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Apr 18, 2004
I have 6.0... Id like to know where I can go to find more .pat files.. Patterns for pattern over lays and textures.
Basically, I want to take a picture and make it look like round water ripples ...
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Mar 1, 2008
hi all ! Im contributing in a project called infinity the quest for earth http://www.infinity-universe.com/Infinity/ And since its a space game Im trying to get hull textures/tutorials.
Is there any good resources for that? I have looked but there is nothing detailed or good enough.
Thanks!
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Aug 6, 2005
I've been using photoshop for about a month now and i'm developing a pretty good basic knowledge of it. One thing that i dont understand are textures. I understand that you can create textures in photoshop using tools such as filters and that you can use the texturiser. Ive tried using the preset texturiser setting and ive loaded my own ( ive takenb pics of textures in the real world) and used them on objects but it just doesnt look right- the texture always seems 'behind' the colour of the object, if u know what i mean - and looks dead tacky ...
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Jul 15, 2004
Can some direct my to a good, possibly free, stock photo site for acquiring grungy textures to apply to images with blend modes and layer mask. Hoping for more organic results than what I get with the filters.
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