3ds Max :: Particle Mapping Doesn't Show In Viewport
May 7, 2013
rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.
When I add a skylight to my scene, then enable "Smooth + Highlight" with "Illuminate with Scene Lights", nothing is lit by the skylight. Is there any way to get the viewport to show me how the skylight is lighting my scene?
3DSMax 2011 | Windows 7 Ultimate x64 Apple iMac 27" Bootcamp Intel Core i7 3.4GHz 16GB RAM ATI (AMD) Radeon HD 6970M
I wanna confirm this bug. I'm almost sure it's generalized but who knows. But in most systems I've tried I couldn't get Gradient Ramp to show as viewport background when using Nitrous.
System specs vary greatly from Mac Pros to Dells and ATI and Geforces and one QuadroFX 3700. Most with recent graphic drivers.
I am running the antique CAD 2004 and went to layouts to start setting up a page. When I drew in the view port, it does not show anything of the model space, zero, zip, nada. Tried "Scale to fit", a new view port with no luck. I opened another project file, it work perfectly, just not this one. It doesn't have any Xref's that I can see, but it does have some proxy objects.
how to show the viewport controls in Max 2013. I can only access some by hitting 'V' on the keyboard, but they are no longer in the upper left hand corner of each viewport.
I'm drafting for an office that likes to create just one single main drawing with everything on top of it (ARCH, STRUC, MEP) and just work frezzing layers on each viewport so of course I have to use "maximize viewport" icon all the time and enter model space from there to work. The problem is when I try to apply hatch it just doesn't show (like if applying hatch to a frozzen layer), I'm very careful making sure that the layer is not frozen or off and still just simply doesn't show, however when I go back to model space is there.
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
So I've created this wall section and used viewbreaks to break the crop regios up so i can fit the final view on a sheet.The problem is, when I place the broken up section on a sheet, the viewport does not break up like the view region.
How do i break up the viewport on the sheet so I can squeeze the visable regions together?
I have and array that looks fine in model space but when viewed in a viewport from paperspace, sections of the array look like they are wiped out. Going back to model space everything looks fine. The only way I can get it to fill in is to delete the viewport and create another one. It's then fine for awhile but before long, areas are missing again. I've redone the viewport three times and it's starting to drive me nuts.
my viewport is set for 2d wireframe, even when i have certain layers turned off or frozen the viewable lines in the layyers that are 'on' are broken as if i was in 2D hidden. text wont show up if over a "box" entity, no matter what elevation i set it at. The results come out upon printing as well.
There must be a display setting i am unaware of to fix this. Why do certain entities override others even if the later is at an elevation above it? Someone referred to draw order before but I still do not understand how to make that work.
there is a way to show or hide a specific object (not the layer it is sitting in) in a specified viewport without affecting its visibility in model space or other viewports. I came across a .vlx file from www.cadstudio.cz/dl./hideshow.vlx that does the job of showing or hiding an object in model space( and hence in all viewports).
Am trying to use millimeters for the first time. In model space, I set UNITS to millimeters. I draw a 5 unit line. No problem. I go to a layout tab and the viewport shows a 5" line, using a 1:1 scale. How do I make the viewport show a true 5mm line? If I choose inches as my units, the viewport scale is true 1:1 scale
I have a drawing which contains 17 layouts in paperspace. When I go to plot all drawings using the sheetset manager its only plots out what is in paperspace. I.e the titleblock and nothing in the viewports, i.e model space.
I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL.... • Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail. Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier. • Civil View parameters can cause a program error when modifying surface parameters. • Object Color display will show the object’s material color when set to object color. Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B). • Locking the computer can cause the viewports to stop responding in some cases. Workaround: If this occurs, restart the program. • Mirrored or negatively scaled objects might display face edges incorrectly. • The Soft selection Shade Face Toggle does not always properly display the shaded faces. • MassFX constraints can cause Dummy objects not to display in Realistic mode. • Body Objects display tessellated/triangulated edges instead of the proper Body curves. • Back faces display as transparent. • Hidden Line style does not display texture maps in the viewport. • Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled. • Enable Gamma/LUT Correction does not work on stylized viewports. • Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript: NitrousGraphicsManager.SetTextureSizeLimit 512 true NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Dimensions show when viewport style is set to 2d wire frame, but only show when they are draged outside the viewport frame when it is set to 3D hidden. Policy is no diemensions in modle space. So how do I show dimensions in paper space with the viewport style set to 3D hidden?
We like to allow user to select a rectagular area in modal scpace. Then the code creates a paperscace viewport in a spcified layout. The viewport will show the selected area. find the old VBA code that achived this and the .net code I am trying with. .Net code always gives some exception.
VBA Code
'Lets find the center of the viewport in paperspace.
Dim center(0 To 2) As Double center(0) = newWidth / 2 center(1) = newLength / 2 center(2) = 0 Dim lay As AcadLayout For Each ent In ThisDrawing.layouts
I am using windows 7 and I installed photoshop cs6 extended.after I installed it, copy css doesn't show up on the right click panel.I've just searched for the update for extended. But update only available on Macintosh.
I was using photoshop when an error came up about my Nvidia. I didnt read it and i just clicked on OK. Whenever i click on photoshop the blue box thing with all the creators names does not show up. All other adobe products work fine. The version of photoshop i use is CS6.
if i hide some layers or do something in photoshop it doesn't show the changes but when i choose fit to screen/actual pixel option then it shows the changes.Is there any manual autorefresh option in photoshop in settings.??
When I try this, PSE 11 opens but the image doesn't show up. When I go back to Aperture, I find a .psd version of the file I attempted to edit in PSE11.