AutoCad :: How To Make Viewport To Show A True 5mm Line
Aug 8, 2011
Am trying to use millimeters for the first time. In model space, I set UNITS to millimeters. I draw a 5 unit line. No problem. I go to a layout tab and the viewport shows a 5" line, using a 1:1 scale. How do I make the viewport show a true 5mm line? If I choose inches as my units, the viewport scale is true 1:1 scale
I have to deal with the plans of others, some who change the dimensions through text formatting that I can see are fake or incorrect. I used to have a command that would detect the ACTUAL dimension but I can't seem to find it in ACAD 2010. find the command to restore the true dimensions?
I am trying to export a file for my printer and my CMYK colors are not looking right on the exported file, they are very dull and the colors are not the same at all.
I have changed my DRAW files to be ONLY CMYK colors and have experimented with the Color Management tool to no use at all and reset the workspace.
For example: the blues that my client chose are C56 M0 Y6 K0 and C30 M0 Y60 K0 - they look great onscreen, but once I export to a jpg/eps/tif/etc the colors dull down and don't match at all!
When a new blank file is created at given dimensions ( say 6 x 4 inches) the actual dimensions on screen and the ruler appear approx. 1.333 times smaller than the actual size ( 4.5 x 3 inches ) .How can I correct this?
Is it possible to make a true cut in windows or doors. Sometimes windows or doors needs different presentation in different levels. I can do this by changing the door or window family to a generic model family but why can i not do this in the door/window family?
(too the left generic model family and to the right the door family)
How do you create a true black and white photo from an original color photo. i know you can select greyscale but that isn't a true black and white photo(i don't think).
my viewport is set for 2d wireframe, even when i have certain layers turned off or frozen the viewable lines in the layyers that are 'on' are broken as if i was in 2D hidden. text wont show up if over a "box" entity, no matter what elevation i set it at. The results come out upon printing as well.
There must be a display setting i am unaware of to fix this. Why do certain entities override others even if the later is at an elevation above it? Someone referred to draw order before but I still do not understand how to make that work.
I am running the antique CAD 2004 and went to layouts to start setting up a page. When I drew in the view port, it does not show anything of the model space, zero, zip, nada. Tried "Scale to fit", a new view port with no luck. I opened another project file, it work perfectly, just not this one. It doesn't have any Xref's that I can see, but it does have some proxy objects.
there is a way to show or hide a specific object (not the layer it is sitting in) in a specified viewport without affecting its visibility in model space or other viewports. I came across a .vlx file from www.cadstudio.cz/dl./hideshow.vlx that does the job of showing or hiding an object in model space( and hence in all viewports).
Dimensions show when viewport style is set to 2d wire frame, but only show when they are draged outside the viewport frame when it is set to 3D hidden. Policy is no diemensions in modle space. So how do I show dimensions in paper space with the viewport style set to 3D hidden?
We like to allow user to select a rectagular area in modal scpace. Then the code creates a paperscace viewport in a spcified layout. The viewport will show the selected area. find the old VBA code that achived this and the .net code I am trying with. .Net code always gives some exception.
VBA Code
'Lets find the center of the viewport in paperspace.
Dim center(0 To 2) As Double center(0) = newWidth / 2 center(1) = newLength / 2 center(2) = 0 Dim lay As AcadLayout For Each ent In ThisDrawing.layouts
Trying to create an insulation batting line (15 centimeters wide), in the model it looks okay (actually it goes a tiny little bit beyond the borders, but it is good enough for me at this stage). In the viewports however it is much wider (I would say, it is 10-15 times wider than expected).
I have received a drg that when you look at the viewport in layout, all the line colors have changed to white, but in model space they are their designated colors by layer.
In model space all of my linetypes (for all me various details)look correct, however after creating multiple Viewports within a new layout, and scaling them appropriately the line thickness of each viewport look very thick. To the point where dimensions and notes are unreadable. But when I plot, everything is ok. It appears as though everything has been drawn with a very thick polyline. What causes this?
When I add a skylight to my scene, then enable "Smooth + Highlight" with "Illuminate with Scene Lights", nothing is lit by the skylight. Is there any way to get the viewport to show me how the skylight is lighting my scene?
3DSMax 2011 | Windows 7 Ultimate x64 Apple iMac 27" Bootcamp Intel Core i7 3.4GHz 16GB RAM ATI (AMD) Radeon HD 6970M
how to show the viewport controls in Max 2013. I can only access some by hitting 'V' on the keyboard, but they are no longer in the upper left hand corner of each viewport.
I've just recently caught up to 2.8 (From 2.4 something or other believe it or not ) and amongst a couple of things I have to say I don't like is the fact that previously when setting a path, if I wanted it to be either perfectly horizontal or vertical I could see by the steps in the path preview line whether it was or not.
With the new version, initially at least, that's no longer the case. As I tend to work with straight lines a lot of the time it's proving to be a bit of a pain. Is there any way to set the path preview line to show the steps again to indicate a straight line.
I have been practicing using a older book(copyright 1990) and it has some decent exercises in it. I was able to do this one but it seems I can"t find the proper way to do this..First drawing a line a certain distance..ortho on,click the first point anywhere,move curser to the left and click again. that gives me a line at 180 degrees at what ever length..Line command again starting at the second point of the first line..after clicking that point,I type in @2.38<150 that gives me a line2.38 long at 150 degrees..now how do i make a third line relative to the second line so that the angle is 75 degrees and a certain length..the picture shows what I am trying to draw..using the polar cordinates you get an angle based off the UCS( which is set at world) when you try to draw the third line ..that makes the angle between line 2 an 3 not the angle that I want..To make the drawing,I rotated the ucs -30 degrees..But there has to be a better way than that..
I draw a curved line and would like it to remain as a curved line even after saving the file. However everytime after saving, and opening the file again, the curve breaks into many line segments, which is not what I want! I want the curved line that I draw to remain as a curved line even after saving and opening. How do I do that? I am using autocad2010.
I use the ARC command to draw a couple of lines, they look okay here. But after I saved it, and re-open it again, what previously appeared as curved lines changed in their appearance to polyline segments.
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.
Can I modify an existing viewport in a macro or in the command line?
Using a macro, I want to modify (specifically delete) the viewport from a layout tab after chspace from model space.
I have LT so no LISP. qselect works but cannot be put into a macro.
If I "select all" on a layout tab in paperspace ACAD says 1 of the objects selected is the viewport so I know autocad recognizes the viewport as a different kind of object.