Revit :: Custom Material Transforms Show In Viewport But Not In Render?
Nov 30, 2011
I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
Here are some images to illustrate the issue.
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Oct 24, 2012
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
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Oct 1, 2012
Im trying to load up custom textures in the material library in revit 13..And Im having a hell of a time trying to load them into the editor. What are the required steps in order to load and edit custom textures in the material editor in Revit 13.
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Jan 5, 2014
I am trying to take a custom counter I created as a family and have it show a material in my project. It seems that no matter how I apply the material parameter to the family type object, type or instanced, the material does not change in the project when I apply any new material. I have opened up other countertops I have used from the Revit Default Casework Family and I can't seem to find a difference in the setup between mine and Revit. I wanted to use an instanced parameter so I can change the material per room where the object is used.
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Nov 27, 2012
I am having trouble having objects set to 'Phase Created' = Existing to show a desired material. They are all a dark grey.
I have gone into 'Manage', and "Phases" under 'Phasing', and under the tab, 'Graphic Overrides', changed 'Material' for 'Existing to "Phase - New". But this did not change anything.
Where else does this get changed?
Using 2013.
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Feb 21, 2013
When inserting a content center part for which we have to choose a material, we would like to have a custom material as a default (material with name: "No material selected"). So when selecting no material for this part (for example when the user forgets to select a specific material), the default material (in this case material "No material selected") will be active. In this way, we can see in one view across the BOM which parts have no material assigned yet.
How can this be achieved in the content center (editor)?
Product Design Suite 2014
Inventor 2014, Vault 2014
HP Workstation Z220
Intel Xeon 3.4GHz
16GB RAM
Nvidia Quadro 4000
Windows 7 Professional (64bit)
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Mar 8, 2012
1) My object scene has 5 parts. I have 3 materials. I need to render all permutations of material and part. Right now I am feeding permutations in via a script but every render takes 4 minutes. As my number of materials grows my permutations become exponential and the render time can become 85 years very fast on 1 machine. Are there any ways in which this kind of permutation rendering can be done that get around this?
2) 1 render of my scene at 600x600 takes about 4 minutes. I would like to know what I can do to get that faster from a hardware point of view. I know you can tweak the mesh to reduce polygons, reduce numbers of lights and so on. I am not interested in those, instead, I am keen to learn what are the hardware bottlenecks for max rendering. The machine is a new quad core i7, 8GB RAM. Do I need a faster graphics card/GPU?
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Feb 17, 2012
When I try to render, some materials get transparent. The solution is to set the view-backgroundcolor to 'none'
But I want a gradient background.
See attached files for example...
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Jul 12, 2012
I'm trying to bake a material using render to texture dialog. The issue is that whenever i render a diffuse map, it only renders the faces visible in the viewport im working in. The rest of the uv faces are rendered black. All the tutorials i look at never have this problem. What's the issue?
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Aug 4, 2013
I have a problem with materials not evenly displaying across modified polygons.
I started with the dynamic object SPRING, duplicated it then converted both to editable polys. I attached the second poly to the first and bridge two ends to create a continuous spring (there is a reason in another project rather than just changing the height of the 1st spring).
When I apply a material, in this case a standard material that has the diffuse mapped to a bitmap that is a colour spectrum, I find that instead of having one continuous colour gradient from top to bottom, the spring has 3 definate areas that it applies the gradient to. The 3rd bridged area which itself is only a few polys, has the entire spectrum applied just to it.
I basically want a single change of colour from top to bottom that matches the material.
I'm thinking there are hidden settings when you attach polys together, that doesnt reset the overall mapping.
Below is a snapshot of the problem, where you can clearly see the gradient that applies itself through the top spring, bottom spring, and differently again in the bridged section. I couldn't provide the working file (.max), as the site doesn't allow this upload.
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Dec 16, 2012
URL....the concept is that the colours will change with the distance from the camera according to the mip map level(?).i am trying to render it in viewport and render it as image through mental ray.. It wont work.. it wont change its mip map thingie in viewport or render.. I changed to d3d, opengl same issue..I made mip map look at linear nearer no change.
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Jul 3, 2011
I have a triangulution when using 3d max 2012, in 2011 doesnt happen, its in viewport and render. When turn on direct x 9 the problem in viewport dissapear but in render is still.
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Mar 2, 2011
Im having trouble with my viewport once my material editor is open. If I try to play my animation once my material editor is up it plays very very choppy. It didn't before I open the material editor. Its happening with all my scenes and I don't have any animated maps or very high res maps in the scene. Most of my scenes are very simple and still getting choppy viewport playback. If I close down the Material editor I still get the same performance when I play my animation. The only thing that I have be able to do to fix this is restarting max. Once I restart max it will work fine as longs as i don't open the material editor up. I have a top of the line machine from HP so i don't know what is going on.
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Jul 14, 2011
I can't see my vray light material in the viewport. I've tried shaded materials with map and realistic materials with maps.
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Feb 4, 2013
The contour values when place on the the render material of rock image it disappears so I had to place it on the side. how the image is use a render material?
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Jan 4, 2012
Inside 3ds max, both render to texture and compact material editor windows are not popping out.
I tried re-installing twice, installed latest subscription pack also. but still i am facing same.
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Feb 20, 2013
I have an issue exporting my AutoCAD civil 3d model to 3d dwf. I have exported my model to 3d DWF and am viewing it in Navisworks. When the model is viewed in the full render mode the material surface is not in the correct place, it appears to several hundred units (the model is several km2) lower in the Y direction then it should be. In autocad civil 3d when the surface is selected and displayed in the object viewer it is displayed correctly. Is there any reason why this is happening or a workaround to fix it when exporting.
Notes: AutoCAD Civil 3d 2012. Navisworks 2012. Surface render material is a Jpeg. When I originally referenced the Jpeg the surface was mirrored (I understand this is a common problem with the software) and I had to mirror it along the X axis so that the Image was upside down but the material viewed correctly. It is not upside down in the 3d DWF, just moved down.
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Oct 15, 2012
It's in 3ds max 2013. I attach the image along with the post. How it happen? I use DefaultScanline. How could we show maps in Viewport the same in the render?
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Jun 8, 2011
I am wondering if it is possible to render out my scene in a toony sort of way like the nitrous viewport stylized rendering provides but just higher quality and not just in view?
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Oct 22, 2011
I have an issue, i am trying to use pflow, but when i render it out the render does not come close to matching what is in the viewport.... this is very frustrating as i cannot really get a great feel for what the particles are doing... a
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Oct 5, 2011
How do I change the a part material render style within an assembly?
I have tried this below. It changes the name but doesn't update the render style.
Sub Material()Dim oassy As AssemblyDocumentSet oassy = ThisApplication.ActiveDocumentDim ocompdef As AssemblyComponentDefinitionSet ocompdef = oassy.ComponentDefinitionDim ooccurr As ComponentOccurrencesSet ooccurr = ocompdef.OccurrencesDim opartdef As ComponentDefinitionSet opartdef = ooccurr.Item(11).Definitionopartdef.Material.RenderStyle.Name = "Red"End Sub
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Jan 3, 2014
I can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up.
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Dec 2, 2013
I have a fairly simple 3D model in ACAD ARCH 2011. I am rendering it to a viewport on a layout that contains the company border / title block. If I render the model (presentation quality) to model space and send that to the printer (color laser) the print comes out in about 60 seconds or less. However, if I render the same image and quality to the viewport on the layout and send that to the printer, it takes between 10 and 15 minutes for the image to print. The layout is simple - just line workd border and title block. The images are identicla when finally printed.
Why does it take SOOOO much longer to print when with a layout as opposed to not with a layout? The rendering to screen takes the smae amount of time either way - it's just the printing procvess that is bogged down by using a layout.
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Dec 31, 2013
Why new rooms show up in lieu of existing rooms when"show previous and demo" are set for the phase filter? Every single other existing element including doors, walls, windows, etc. show in the "show previous and demo" phase filter with the exception of rooms.
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Dec 13, 2013
Whenever I open my file or another file, it loads in Realistic render mode.
In addition whenever I switch to wireframe mode and press F3, sometimes it reverts back to Realistic render mode.
I want my viewport to render in Shaded mode in opening files and general default. How would I do it ?
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Feb 27, 2011
I added a uvw map/bitmap image to the material editor. The image shows fine in the material editor but when i apply it to the object which is just a plane it doesn't show it in the viewports.
I clicked on a new material ball, clicked the box next to diffuse, selected bitmap. Opened a jpeg file of the material Im using. It showed uo on the material editor ball. Then when I apply it to my object it just turns grey.
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Dec 12, 2011
How can add a custom material of my own into inventor software?For example inventor has steel but it doesn’t specify what kind of steel.
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Jan 29, 2013
I have recently started playing with the new materials and appearances browsers - what a nightmare.
So I created a custom library as described in the "Materials and Appearances" whitepaper from Autodesk.
Bottom left corner of material browser > create new material
> edit material: change its name, density etc
Why can I not add it to the new custom library - from document materials?I tried to drag and drop - no success.
I tried to right click > add to > xxx material library - no success.It does however let me drag and drop to the "favorites".
Inventor Professional 2014.
Windows 7 64 bit.
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Feb 14, 2013
I have gone thru what appears to be the correct steps in creating a custom material library a total of 3 times.
Once I finish customizing the library while in Inventor, I add it to my project file and make it the "active" library. I test it with each of my part & assembly templates on my local machine without an issue. When I log into another work station, locate and add the new library to their project file Inventor gives me a "no materials found". So I go back to my machine to check and the library is no longer valid for me either.
I can see the library on the server, the file size is 3.6MB so it has substance. I cannot figure out what I am doing that is causing the library from locking up completely when I try to use it with another work station. Also, if any way to make my library usable again that would save me about 8 hours of work.
all of our stations use the "generic.ipj" project file.
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May 4, 2012
I've made my own material library containing a short list of materials from the Inventor default library. And I have set my Project ipj to use it as the default library. All works OK. But, every time I make a new project ipj I have to go find my custom library adsklib file to add it to the project. Is there a certain folder the adsklib file need to live in so that new projects will pick it up automatically?
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