Revit :: Custom Material Transforms Show In Viewport But Not In Render?

Nov 30, 2011

I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
 
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
 
Here are some images to illustrate the issue.

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Oct 24, 2012

I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.

I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.

From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."

How can I get the high resolution bitmap back? Is there a setting that I have missed?

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Nov 27, 2012

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Feb 21, 2013

When inserting a content center part for which we have to choose a material, we would like to have a custom material as a default (material with name: "No material selected"). So when selecting no material for this part (for example when the user forgets to select a specific material), the default material (in this case material "No material selected") will be active. In this way, we can see in one view across the BOM which parts have no material assigned yet.

How can this be achieved in the content center (editor)?

Product Design Suite 2014
Inventor 2014, Vault 2014
HP Workstation Z220
Intel Xeon 3.4GHz
16GB RAM
Nvidia Quadro 4000
Windows 7 Professional (64bit)

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2) 1 render of my scene at 600x600 takes about 4 minutes. I would like to know what I can do to get that faster from a hardware point of view. I know you can tweak the mesh to reduce polygons, reduce numbers of lights and so on. I am not interested in those, instead, I am keen to learn what are the hardware bottlenecks for max rendering. The machine is a new quad core i7, 8GB RAM. Do I need a faster graphics card/GPU?

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Feb 17, 2012

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See attached files for example...

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Jul 12, 2012

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Aug 4, 2013

I have a problem with materials not evenly displaying across modified polygons.
 
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When I apply a material, in this case a standard material that has the diffuse mapped to a bitmap that is a colour spectrum, I find that instead of having one continuous colour gradient from top to bottom, the spring has 3 definate areas that it applies the gradient to. The 3rd bridged area which itself is only a few polys, has the entire spectrum applied just to it.
 
I basically want a single change of colour from top to bottom that matches the material.
 
I'm thinking there are hidden settings when you attach polys together, that doesnt reset the overall mapping.
 
Below is a snapshot of the problem, where you can clearly see the gradient that applies itself through the top spring, bottom spring, and differently again in the bridged section. I couldn't provide the working file (.max), as the site doesn't allow this upload.

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Jul 3, 2011

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Mar 2, 2011

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Feb 4, 2013

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Jan 4, 2012

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Feb 20, 2013

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Oct 15, 2012

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Oct 5, 2011

How do I change the a part material render style within an assembly?

I have tried this below. It changes the name but doesn't update the render style.
Sub Material()Dim oassy As AssemblyDocumentSet oassy = ThisApplication.ActiveDocumentDim ocompdef As AssemblyComponentDefinitionSet ocompdef = oassy.ComponentDefinitionDim ooccurr As ComponentOccurrencesSet ooccurr = ocompdef.OccurrencesDim opartdef As ComponentDefinitionSet opartdef = ooccurr.Item(11).Definitionopartdef.Material.RenderStyle.Name = "Red"End Sub

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Jan 3, 2014

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Dec 2, 2013

I have a fairly simple 3D model in ACAD ARCH 2011.  I am rendering it to a viewport on a layout that contains the company border / title block.  If I render the model (presentation quality) to model space and send that to the printer (color laser) the print comes out in about 60 seconds or less.  However, if I render the same image and quality to the viewport on the layout and send that to the printer, it takes between 10 and 15 minutes for the image to print.  The layout is simple - just line workd border and title block.  The images are identicla when finally printed.

Why does it take SOOOO much longer to print when with a layout as opposed to not with a layout?  The rendering to screen takes the smae amount of time either way - it's just the printing procvess that is bogged down by using a layout.

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Dec 13, 2013

Whenever I open my file or another file, it loads in Realistic render mode.

In addition whenever I switch to wireframe mode and press F3, sometimes it reverts back to Realistic render mode.

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Feb 27, 2011

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Dec 12, 2011

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Jan 29, 2013

I have recently started playing with the new materials and appearances browsers - what a nightmare.

So I created a custom library as described in the "Materials and Appearances" whitepaper from Autodesk.

Bottom left corner of material browser > create new material

> edit material: change its name, density etc

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I tried to right click > add to > xxx material library - no success.It does however let me drag and drop to the "favorites".
 
Inventor Professional 2014.
Windows 7 64 bit.

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Feb 14, 2013

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I can see the library on the server, the file size is 3.6MB so it has substance. I cannot figure out what I am doing that is causing the library from locking up completely when I try to use it with another work station. Also, if any way to make my library usable again that would save me about 8 hours of work.

all of our stations use the "generic.ipj" project file.

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