3ds Max :: Viewport To Render In Shaded Mode In Opening Files And General Default
Dec 13, 2013
Whenever I open my file or another file, it loads in Realistic render mode.
In addition whenever I switch to wireframe mode and press F3, sometimes it reverts back to Realistic render mode.
I want my viewport to render in Shaded mode in opening files and general default. How would I do it ?
View 8 Replies
ADVERTISEMENT
Apr 13, 2011
I want to use max 2012 shaded mode as a default.
View 5 Replies
View Related
May 24, 2011
I like the way the Realistic shading in viewport looks, BUT I don't like the performance hit.
It keeps turning itself on, and I keep changing it back to regular Shading.
How do I turn prevent max from using Realistic as the default shaded mode?
View 3 Replies
View Related
Oct 24, 2012
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
View 1 Replies
View Related
Apr 8, 2011
Scene Lights are greyed out in viewport prefs when in Shaded mode...stuck with Default Lighting only?
View 8 Replies
View Related
Nov 14, 2013
I have an object with a UV map on tiles U0_v0 and U1_V0. I have assigned a standard material to the object, the material has a composite map in its Diffuse Color slot. The composite map has 2 bitmaps in layers 1 and 2, each set on a different tile.
In every viewport only layer 1 is displayed correctly (with Smooth + Highlights shading) while Layer 2 is displayed as if with Flat Shading (swapping the bitmaps confirms that layer 1 always gets priority). Here is an example:
I will add that it renders correctly and this is a viewport thing, in any case I have tried changing the direct 3d settings in the display drivers window (preferences settings > viewport tab) and nothing so far has worked.
I've also tried hardware shading in individual viewports, nothing.I then tried installing different drivers but that did not work either. I'm using an fx quadro with the latest nvidia drivers on windows 7 x64 by the way.
View 3 Replies
View Related
Sep 16, 2011
Is possible that everytime I start 3ds max,the perspective viewport will be in shaded mode instead of realistic?
View 2 Replies
View Related
Apr 26, 2013
I have printed an Inventor drawing with the views shaded, I noticed that the views have a gradient shade on them, is this standard or is there a way to configure IV so that the views shade in one color and not as a gradient ?
View 9 Replies
View Related
Feb 28, 2013
Is there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.
Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.
View 1 Replies
View Related
Jan 8, 2013
I am evaluating 3DSMax 2013 and my last version of Max was 6. When I turn my viewports to shaded, the viewports fade to black. The objects and everything are still there, and it seems like there is no light source. If I move an object around, the viewport lights back up, yet as soon as I am done moving it, it fades to black again. Is this a preference setting I have missed or something?
View 2 Replies
View Related
Nov 6, 2012
I have an interesting question here - How should I try to shaded render this syringe so that a plunger can be seen underneath the translucent body? I need to have the gradiations and labels of the millileters be plainly black.
OR
is there a way to keep those gradations black while rendering an illustration and have the plunger visible beneath the body?
The gradiations are cut into the body of the syringe in this model, and the surfaces of the gradiations are changed to black.
Have been adjusting the color styles - but perhaps I'm missing something. Making the material translucent just fades the gradiations on the syringe, I'd like.
View 3 Replies
View Related
Nov 18, 2011
I would like to modify the Quality setting shown in the "Shaded viewport options" section of the plot dialog box (see attachment). The default appears to be Normal, and the options are Draft, Preview, Normal, Presentation, Maximum, and Custom. I want to use Maximum for 11x17 PDF files but I have 1000's. I can't open each file and change the setting, and then Apply to Layout. I'd also like to know what "Custom" means, but I will settle for maximum for now.
Is this option available under PlotSettings somewhere?
View 2 Replies
View Related
Sep 27, 2012
How do I change a specific file type association in Bridge CS5, namely the .psd file type? I had installed Photoshop CS6, but am unable to use it due to extreme slowness (another problem, not for this question). I have reverted to using Photoshop CS5 and Bridge CS5.
Now when I double-click on a .psd file in Bridge CS5 to open it (or right-click on the .psd file) , the file opens up in the glacially slow CS6. I went to edit> preferences>file type associations to change the association to Photoshop CS5, but .psd is not listed as a file type (.jpg and .dng and a host of other file types are listed). How can I change the association if I cannot find the file type? (BTW: I have changed the file type association in Windows Explorer; I am running Windows XP.) I know I can open PS CS5 manually and scroll to the image I want to open but, to my mind, that defeats one of the main purposes of Bridge.
View 2 Replies
View Related
Sep 14, 2012
(1) When I go to open files, raw or jpeg, I now need to enter a value for 'enable' on the open dialog. That never was necessary before.
(2) When I go to save as jpeg, the file type defaults to eps. And even when I change to jpg, I get a dialog about eps options.
The only way I found to get around this was to convert my files to 16 bit. That certainly shouldn't be necessary.(I'm using Photoshop CS6 on a Mac running Mountain Lion)
View 2 Replies
View Related
Apr 3, 2013
I have recently switched from GIMP 2.2 to GIMP 2.8. I'm using Linux (Mageia 3)
With 2.2, if I ran the GIMP from the command line, when I did File-> Open the file browser would open in the same directory that I had started the GIMP from.
With 2.8 the file browser opens in "Recently Used" and I have to navigate to the directory I want. Is there any way to make it open in the current directory instead?
View 3 Replies
View Related
May 26, 2011
I used to use the option to display the "object color" in shaded mode from time to time instead of the "material color". However this does not seem to do anything in MAX 2012.
View 2 Replies
View Related
Mar 7, 2012
I'm working with 2012 for the first time. I'm modeling a rough mass model of a building made of boxes for walls, floor and so on.
As I'm used to, when in Visual Style 'Wireframe' I click on a box and get to see 4 quadradric and 4 triangular grips on the base of the box plus 1 on top to change the height. This is as it always was.
NOW if I change to Visual Style 'Realistic', the grips on the back side are hidden behind the box as well as behind other boxes. Only the grips in front will be visible. No way to get a grip on a box on a side where it touches another.
Even more puzzling is the behaviour of the grips in Visual Style 'X-Ray': the grips will show, but cannot be touched. Instead, an object in front might be selected.
What can I do to make the grips work the old fashioned way - that is that they will be visible and 'manipulateable' on selected objects in all shade modes?
View 9 Replies
View Related
Mar 14, 2013
“annotation scale” on the lay out mode,
I’m not sure about the current “annotation scale” in case of lay out mode.
Annotation scale option is displayed only in the model and viewport mode but not in the lay out mode (attached)!
Based on what annotative objects living on the lay out but neither in the model (or viewport) are re-sized? At this mode, there is no option to choose the annotation scale?
On other words, how to choose the annotation scale in the lay out mode?
View 9 Replies
View Related
Mar 1, 2012
How to use the "Shaded Viewport Options" in the Plot dialog box? We saw an option for Sketchy in the dropdown menu but I can't find any information about how to use it, or how to change the settings, or even what the intent is for it. When we have selected it and viewed in Preview it shows up as a mass of lines too dense to be usable.
We are using AutoCAD 2012 on a PC in model space.
View 3 Replies
View Related
Aug 12, 2013
Yes (Command I) is a quick fix to this issue but wondering why the default is set as invert?
View 10 Replies
View Related
Jul 17, 2013
I am having an odd issue with the windows default for opening files for Inventor. I previously had the full Autodesk 2013 software suite. A couple of months ago I did the upgrade and installed the Autodesk 2014 software suite.
My issue is now when attempting to open files the default is to open them in Inventor 2013 (still installed on my machine).
I went through the windows default programs options and browsed/selected the Inventor 2014 .exe application. However, this does not add the 2014 application to the list as it seems 2013 over rides it.
I tried to manually changing .ipt/.iam/.stp etc. file types from Inventor 2013 to Inventor 2014, yet am still unable to have the 2014 application added to the potential list of default programs to open with.
One solution would appear to be to un-install the 2013 suite, is there any other way to fix this problem? It is nothing crucial, yet very annoying.
another way that I can get the default program altered to use Inventor 2014? I have attached pictures showing my steps of attemping to change the file association for a .stp file. However, this does not work. I even brought this issue to my company's IT perssonnel and they were unsure.
View 8 Replies
View Related
Dec 13, 2012
CS5 has suddenly started opening files with the default magnification of 0.12%. This means images appear as tiny specks of dust in a very small window and typing 'cmd-0' has no effect. Typing 'cmd-1' does enlarge the image to actual pixels but the window stays postage stamp size and has to be manually dragged larger. Typing 'cmd-0' again at this stage returns us to 0.12%.
Resetting the zoom tool or anything else I can think of has no effect.
View 2 Replies
View Related
Oct 11, 2012
Why I can't set the hidden lines viewbase option to shaded with visible lines mode?
View 9 Replies
View Related
Dec 16, 2012
URL....the concept is that the colours will change with the distance from the camera according to the mip map level(?).i am trying to render it in viewport and render it as image through mental ray.. It wont work.. it wont change its mip map thingie in viewport or render.. I changed to d3d, opengl same issue..I made mip map look at linear nearer no change.
View 3 Replies
View Related
Jul 3, 2011
I have a triangulution when using 3d max 2012, in 2011 doesnt happen, its in viewport and render. When turn on direct x 9 the problem in viewport dissapear but in render is still.
View 9 Replies
View Related
Oct 15, 2012
It's in 3ds max 2013. I attach the image along with the post. How it happen? I use DefaultScanline. How could we show maps in Viewport the same in the render?
View 2 Replies
View Related
Jun 8, 2011
I am wondering if it is possible to render out my scene in a toony sort of way like the nitrous viewport stylized rendering provides but just higher quality and not just in view?
View 4 Replies
View Related
Oct 22, 2011
I have an issue, i am trying to use pflow, but when i render it out the render does not come close to matching what is in the viewport.... this is very frustrating as i cannot really get a great feel for what the particles are doing... a
View 2 Replies
View Related
Jan 3, 2014
I can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up.
View 1 Replies
View Related
Nov 30, 2011
I am trying to throw a screen shot up onto a TV model to make my rendering more fun and I can't get it to work right!!!
I duplicated one of the standard plastic materials in Revit's lib and replaced the color with a cutom image (first tried jpg then png). I had to tweak the transforms to get it to fit the screen. Looks great in the camera view but when I render the transforms are off.
Here are some images to illustrate the issue.
View 2 Replies
View Related
Dec 2, 2013
I have a fairly simple 3D model in ACAD ARCH 2011. I am rendering it to a viewport on a layout that contains the company border / title block. If I render the model (presentation quality) to model space and send that to the printer (color laser) the print comes out in about 60 seconds or less. However, if I render the same image and quality to the viewport on the layout and send that to the printer, it takes between 10 and 15 minutes for the image to print. The layout is simple - just line workd border and title block. The images are identicla when finally printed.
Why does it take SOOOO much longer to print when with a layout as opposed to not with a layout? The rendering to screen takes the smae amount of time either way - it's just the printing procvess that is bogged down by using a layout.
View 5 Replies
View Related