3ds Max :: 2012 Shaded Viewport - No Scene Lights?
Apr 8, 2011Scene Lights are greyed out in viewport prefs when in Shaded mode...stuck with Default Lighting only?
View 8 RepliesScene Lights are greyed out in viewport prefs when in Shaded mode...stuck with Default Lighting only?
View 8 RepliesIs there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.
Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.
How to use the "Shaded Viewport Options" in the Plot dialog box? We saw an option for Sketchy in the dropdown menu but I can't find any information about how to use it, or how to change the settings, or even what the intent is for it. When we have selected it and viewed in Preview it shows up as a mass of lines too dense to be usable.
We are using AutoCAD 2012 on a PC in model space.
I cannot get any lights to appear in my 3d scenes until I begin rendering. I have installed all updates. In fact, this started when I installed the Creative Cloud update back in December. Also, how do I get rid of the annoying IBL preset?
View 3 Replies View RelatedI have 2 photometroc lights in my scene. I have a simple animation going on and I'm trying to keep the viewport clean while the animation plays. Is there a way to hide the lights (wireframe circles)? Without turning the lights off that is.
View 3 Replies View RelatedI am using Maya 2013 student version and I have - one - Maya file that won't display the lights in the viewport. ALL other Maya files show the lights.
I have attached an image showing the issue.
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
I have an object with a UV map on tiles U0_v0 and U1_V0. I have assigned a standard material to the object, the material has a composite map in its Diffuse Color slot. The composite map has 2 bitmaps in layers 1 and 2, each set on a different tile.
In every viewport only layer 1 is displayed correctly (with Smooth + Highlights shading) while Layer 2 is displayed as if with Flat Shading (swapping the bitmaps confirms that layer 1 always gets priority). Here is an example:
I will add that it renders correctly and this is a viewport thing, in any case I have tried changing the direct 3d settings in the display drivers window (preferences settings > viewport tab) and nothing so far has worked.
I've also tried hardware shading in individual viewports, nothing.I then tried installing different drivers but that did not work either. I'm using an fx quadro with the latest nvidia drivers on windows 7 x64 by the way.
I would like to modify the Quality setting shown in the "Shaded viewport options" section of the plot dialog box (see attachment). The default appears to be Normal, and the options are Draft, Preview, Normal, Presentation, Maximum, and Custom. I want to use Maximum for 11x17 PDF files but I have 1000's. I can't open each file and change the setting, and then Apply to Layout. I'd also like to know what "Custom" means, but I will settle for maximum for now.
Is this option available under PlotSettings somewhere?
Whenever I open my file or another file, it loads in Realistic render mode.
In addition whenever I switch to wireframe mode and press F3, sometimes it reverts back to Realistic render mode.
I want my viewport to render in Shaded mode in opening files and general default. How would I do it ?
I'm working with 2012 for the first time. I'm modeling a rough mass model of a building made of boxes for walls, floor and so on.
As I'm used to, when in Visual Style 'Wireframe' I click on a box and get to see 4 quadradric and 4 triangular grips on the base of the box plus 1 on top to change the height. This is as it always was.
NOW if I change to Visual Style 'Realistic', the grips on the back side are hidden behind the box as well as behind other boxes. Only the grips in front will be visible. No way to get a grip on a box on a side where it touches another.
Even more puzzling is the behaviour of the grips in Visual Style 'X-Ray': the grips will show, but cannot be touched. Instead, an object in front might be selected.
What can I do to make the grips work the old fashioned way - that is that they will be visible and 'manipulateable' on selected objects in all shade modes?
Any good way of cleaning out your scene in max, to be able to delete a texture from your scene seems to be missing..
View 3 Replies View RelatedI am not able to see the model in shaded view with edges in dynamic simulation environment (Autodesk Inventor 2012).
View 6 Replies View RelatedSince the install, 3ds Max 2012 has been acting strangely and will not display the perspective viewport correctly. It shows up as pitch black. However, when I nudge it via a "pan" or "rotate" mouse movement it momentarily displays correctly, then reverts to black.
I have installed SP1, Hotfix 1, Hotfix 2, and a new driver for my video card (Nvidia Quadro 4000).
I can't change the resolution in the viewport configs either, what gives? 2011 let you set the "Download Texture Size" to "match bitmap as close as possible." I can't Find this option.
I am using Nitrous.
In previous versions of Max, visibility was “scrubable” on the timeline. You could see the object as a ghost and gradually appearing, fully opaque. I can’t seem to get it to work in Max2012.
View 2 Replies View RelatedTexture is blurry on viewport with Nitrous driver. Is that correct? How could I make it clear more?
my equipment XP sp3 Quad Q8200 ATI4850
How to set the annotation scale for a viewport in version 2012. I am not having any success finding what the variable is that needs to be set. Is this possible?? If so, how?
View 3 Replies View RelatedI can't see my vray light material in the viewport. I've tried shaded materials with map and realistic materials with maps.
View 2 Replies View RelatedWhen in a locked viewport on AutoCAD 2012, i select an item, Pan in the locked viewport and when i come back to the item it has been deselected
View 4 Replies View RelatedI am currently running map 3d 2012 and my co-worker is running 2013. When she plots in paperspace, there is text that gets plotted that is outside of her viewport. When I open up the drawing on my computer, it plots perfectly. I attached a clip of it, the thick black is our drawing border, the viewport is where the color stops.
View 1 Replies View RelatedI was in paperspace, clicked in the viewport to do something in model space and a compass with north south east and west showed up in the top right corner of my viewport. When I clicked on it, my x-ref rotated. How in the world do I re create this? I have no clue how I even accessed it or what command prompted this to happen.
View 4 Replies View RelatedWhile using AutoCAD 2008 LDD, I was able to set my point label size so that it looked the same in Model Space and Paper Space. I have my Model Space at 1:1, and my Paper Space Viewport set at the Scale Factor as needed, 1" = 50' i.e.. I now am using Civil 3D 2012 and have a decent grasp of Point Label Styles, the problem I am having is that when using the same parameters as mentioned before, my Point Label is at the right size in Model Space, setting the height at a size comparable to the Drawing Scale, such that if the Drawing Scale within the Viewport was 1" = 60', I would set the text size 4.8, but when doing this, it makes my Point Label text size huge.
View 4 Replies View RelatedWhen I copy a viewport in a layout it does not create another viewport, only a poly line.....
View 6 Replies View RelatedHow do I change a polygonal viewport to a rectangular viewport?
View 5 Replies View RelatedProblem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have this very large scene that has 109 lights. I'm tweeking a portion of the scene and it would be real handy to be able to turn all the lights (except a few) off to speed rendering times. I don't know of a way to do this and doubt its possible without a script or something.
View 5 Replies View RelatedMy problem is that in some of my family pictures, there are lights on in the background or bright windows behind the subject. Is there any way to reduce the brightness of ONLY these extremely bright areas without making the rest of the photo too dark?
I have searched for hours and can't seem to find anything that resembles my scenario, although I'm sure that I'm probably just not looking for the right thing in the right place.
Ive had a look around the forum and done a few searches but have been unable to find any reference to creating the effect of Ultraviolet lights, or black light.
im designing a space in 3d studio max and want to light portions of it in UV. ive no idea how to create this in MAX so i thought i may be able to apply it to the renders in PS.
im after that lighting effect where a tube casts a violet light and makes whites and certain colors fluoresce and glow brightly.
how do i make a name look as if its lit up and made from lots of light bulbs?
View 2 Replies View RelatedI have an immediate need to create stage lights, similar to these, in photoshop. Ideally I will have 3-4 lights on a black background. Is anyone aware of a tutotial on making stage lights, even if they are not as complex as these?
View 1 Replies View Related