3ds Max :: 2012 Viewport Texture Resolution Low
Jun 15, 2011
I can't change the resolution in the viewport configs either, what gives? 2011 let you set the "Download Texture Size" to "match bitmap as close as possible." I can't Find this option.
I am using Nitrous.
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Apr 13, 2011
Texture is blurry on viewport with Nitrous driver. Is that correct? How could I make it clear more?
my equipment XP sp3 Quad Q8200 ATI4850
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Nov 17, 2012
I'm trying to create a high resolution version of a low resolution texture used in a game. I've found a pattern that I think is acceptable, from a real image.Now the question is this: how can I colorize the large image to that it is as resemblant as possible to the original one? I've tryed a simple colorize, but the result is not so good...
Original texture:
[URL]
The image to be colorized:
[URL]
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Jul 26, 2012
after working for a while with Max 2013, i have noticed that texture display in viewport is a very poor quality compared to Max 2012, and it is same with display of environment map in viewport.
I have found some ways to manually set texture quality in viewport here, but i would like to know if there is any way to make Max 2013 viewport texture display EXACTLY IDENTICAL to way it was in Max 2012.
For example, if i manually change nitrous texture resolution, then resolution improves, but if i display some environment bitmap in viewport, i get extreme lag when minimizing/maximizing viewports. About 2-10 seconds to minimize/maximize viewport lag whenever there is an environment map displayed in any of the viewports. As soon as i disable display of environment in viewport, viewport minimize/maximize task is instant again.
In Max 2012, when i display enviro map in viewport, i have absolutely no delay in minimizing or maximizing what so ever.
So i would like to know how i can make Max 2013 display same quality of textures as Max 2012, and make it perform same way as in Max 2012 (no lag when switching viewports).From what i understand, viewports in 2013 should be optimized, therefore actually faster, not slower.
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Nov 18, 2011
I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"
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Jul 20, 2011
Trying to model from an image. I can load the picture for the background, lock the pan and zoom, and match the bitmap in the aspect ratio.... but how to increase the resolution of the background so I can get a more detailed model?
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Sep 18, 2012
I have a problem with the display of background images in the viewport when using Nitrous display mode. Every image I load shows very pixelated and low-res. Then I switched to Direct3D and the image is crystal clear. Why is that? How can I make images in Nitrous show that clear? I tried modifying the 3dsmax.ini file but changing the texture limit values had absolutely no effect.
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Oct 13, 2011
Now when I have newer version I can't figure out how to add new textures to autocad for 2D drawing. All tuts and tips I can find on net are for for new materials in 3D? Also how do I add new texture as .jpg file?
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Apr 9, 2011
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Or by modifying the following keys in 3dsmax.ini:
ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1
You need to restart 3ds Max after making these changes.-Eric
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Aug 26, 2011
Since the install, 3ds Max 2012 has been acting strangely and will not display the perspective viewport correctly. It shows up as pitch black. However, when I nudge it via a "pan" or "rotate" mouse movement it momentarily displays correctly, then reverts to black.
I have installed SP1, Hotfix 1, Hotfix 2, and a new driver for my video card (Nvidia Quadro 4000).
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May 4, 2011
In previous versions of Max, visibility was “scrubable” on the timeline. You could see the object as a ghost and gradually appearing, fully opaque. I can’t seem to get it to work in Max2012.
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Nov 1, 2011
How to set the annotation scale for a viewport in version 2012. I am not having any success finding what the variable is that needs to be set. Is this possible?? If so, how?
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Apr 8, 2011
Scene Lights are greyed out in viewport prefs when in Shaded mode...stuck with Default Lighting only?
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Jul 14, 2011
I can't see my vray light material in the viewport. I've tried shaded materials with map and realistic materials with maps.
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Oct 13, 2011
When in a locked viewport on AutoCAD 2012, i select an item, Pan in the locked viewport and when i come back to the item it has been deselected
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Oct 3, 2012
I am currently running map 3d 2012 and my co-worker is running 2013. When she plots in paperspace, there is text that gets plotted that is outside of her viewport. When I open up the drawing on my computer, it plots perfectly. I attached a clip of it, the thick black is our drawing border, the viewport is where the color stops.
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Nov 10, 2011
I was in paperspace, clicked in the viewport to do something in model space and a compass with north south east and west showed up in the top right corner of my viewport. When I clicked on it, my x-ref rotated. How in the world do I re create this? I have no clue how I even accessed it or what command prompted this to happen.
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May 28, 2013
While using AutoCAD 2008 LDD, I was able to set my point label size so that it looked the same in Model Space and Paper Space. I have my Model Space at 1:1, and my Paper Space Viewport set at the Scale Factor as needed, 1" = 50' i.e.. I now am using Civil 3D 2012 and have a decent grasp of Point Label Styles, the problem I am having is that when using the same parameters as mentioned before, my Point Label is at the right size in Model Space, setting the height at a size comparable to the Drawing Scale, such that if the Drawing Scale within the Viewport was 1" = 60', I would set the text size 4.8, but when doing this, it makes my Point Label text size huge.
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Mar 1, 2012
How to use the "Shaded Viewport Options" in the Plot dialog box? We saw an option for Sketchy in the dropdown menu but I can't find any information about how to use it, or how to change the settings, or even what the intent is for it. When we have selected it and viewed in Preview it shows up as a mass of lines too dense to be usable.
We are using AutoCAD 2012 on a PC in model space.
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Apr 17, 2007
How does one create a texture similar to this?
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Nov 5, 2012
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
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Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
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Mar 17, 2013
I realize the nature of my question maybe asking the impossible, but I have a low res image I downloaded from the internet, placed in an InDesign page, blew it up and printed it out. I was going for the distressed look that it has, it looks ok when I print it out considering it's low res and I blew it up fairly large. However, it's a little too pixelated to look professional when printed. Are they any tricks or things I can do to make it look higher res for print. I've attached the image as well as a screenshot of the InDesign file so you can see it in context.
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Aug 25, 2007
I am a Photoshop newbie and I have a series of graphics (all 72dpi from a website) that I would like to print in 300dpi. Is it possible to take a 72dpi .jpeg or .gif file and easily convert it to a higher resolution printable graphic? If Photoshop can't do it, is there any type of program that can?
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Oct 23, 2004
i have some big .jpgs with low resolution say 10x10 inch at 72dpi.
is it possible for me to convert it to 2x2 inch at 300dpi?
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Jul 25, 2012
When I copy a viewport in a layout it does not create another viewport, only a poly line.....
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Mar 9, 2012
How do I change a polygonal viewport to a rectangular viewport?
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Jan 23, 2013
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
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Jul 12, 2012
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
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Jul 20, 2011
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
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Jul 1, 2011
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
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