3ds Max :: 2013 Viewport Texture Quality

Jul 26, 2012

after working for a while with Max 2013, i have noticed that texture display in viewport is a very poor quality compared to Max 2012, and it is same with display of environment map in viewport.

I have found some ways to manually set texture quality in viewport here, but i would like to know if there is any way to make Max 2013 viewport texture display EXACTLY IDENTICAL to way it was in Max 2012.

For example, if i manually change nitrous texture resolution, then resolution improves, but if i display some environment bitmap in viewport, i get extreme lag when minimizing/maximizing viewports. About 2-10 seconds to minimize/maximize viewport lag whenever there is an environment map displayed in any of the viewports. As soon as i disable display of environment in viewport, viewport minimize/maximize task is instant again.

In Max 2012, when i display enviro map in viewport, i have absolutely no delay in minimizing or maximizing what so ever.

So i would like to know how i can make Max 2013 display same quality of textures as Max 2012, and make it perform same way as in Max 2012 (no lag when switching viewports).From what i understand, viewports in 2013 should be optimized, therefore actually faster, not slower.

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It appears various people are posting things that are posted in the Readme. For Nitrous these are:

• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
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Or by modifying the following keys in 3dsmax.ini:

ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1

You need to restart 3ds Max after making these changes.-Eric

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[URL]........

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