3ds Max :: Hidden Line Style Doesn't Display Texture Maps In Viewport
Apr 9, 2011
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Or by modifying the following keys in 3dsmax.ini:
ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1
You need to restart 3ds Max after making these changes.-Eric
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Sep 13, 2013
I'm trying to plot 3D objects with hidden lines. I've set the viewport SHADE PLOT property to "Legacy hidden" and set my visual style to 2D Wireframe with 2D Hide-Occluded Lines linetype set to "Dashed". The hidden lines do appear, but I don't like the size and spacing of the dashes. Is there a way to add "Hidden" linetype to the selected visual style? Or perhaps there's a way of adjusting the linetype scale for visual style occluded lines (similar to LTSCALE or PSLTSCALE command)?
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Dec 21, 2012
I have and array that looks fine in model space but when viewed in a viewport from paperspace, sections of the array look like they are wiped out. Going back to model space everything looks fine. The only way I can get it to fill in is to delete the viewport and create another one. It's then fine for awhile but before long, areas are missing again. I've redone the viewport three times and it's starting to drive me nuts.
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Jan 5, 2010
Can this be done? I want to go through the DrawingView Object to get at a subcomponent of an assembly and either set that component to have hidden lines (where needed) or no hidden lines.
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Feb 9, 2012
In 2008, never had this issue.Just dumb, circles, and lines in a view port, that have hidden or center linetyoes assigned to them. When we go to plot using legacy hidden (this new for 2012?) the plot comes out with continuous lines. These are not solids. Just ordinary line entities.Now, when I change the shadeplot to "hidden" the linetype is shown correctly, but now my entities are coloured, when I just want my drawing to be black and white (going to PDF), even though all of the colours in the pen style are set to "Black".
Has this changed? Is there a new variable introduced?
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Mar 21, 2013
I used to know how to put transparency maps on the same object as a texture map. the biggest problem I am running into is the file format, I have been looking on line through forums and tutorials but I get conflicting results. I got one to work at one point but then it reverted to showing the alpha bmp instead of the texture. gah getting frustrated. also when I was making the alpha channel some how it gave the black/white boarder area fuzzy division. maybe I didnt make it right some how.
what file formats to use and the proper way to make an alpha map for transparency?
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Aug 21, 2012
I encountered one problem with mudbox.I have finished sculpting and texturing my high-res model, but after extracting the texture maps, I realised there are some overlapping issues in my uvw map.
so i modified the uvw map back in 3ds max, exported the model, and import the new uvw map into mudbox. Due to the modification of the uvw map, the texture maps kind of screwed up on the model as they are not aligned to the new uvw map. I figure there might be a way to store the texture map information on the model into some place, then get it to reapply onto the model after i reimport the new uvw map.
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Oct 4, 2012
How do you convert a 3d hidden line view in Revit into 2d hiddenline flatten view? Or I have to bring it to AutoCAD to flatten it?
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Apr 23, 2012
Texturing an .obj file with multiple maps keeps getting overlap when I paint on the figure.
I am very new to 3D Painting in Photoshop but I am nominally knowledgeable of Photoshop in general for 2D work. I exported the Genesis figure from DAZ Studio into an .obj file and painted on it in Photoshop 5.5.
When I paint on his face, other marks show up on his torso and thigh and eyes, even. It is like all of the diffuse maps are "stacked upon one another" (though not in layers, just one one layer.)
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Jul 25, 2012
When I copy a viewport in a layout it does not create another viewport, only a poly line.....
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Apr 9, 2013
I have a model with jpg textures.
I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.
I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.
How can I display all the maps used in the scene ?
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Jun 11, 2012
Could AutoCAD Map displays USGS maps as black and white?
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Sep 11, 2013
We have a project where we have a combination of CAD data and shape files (connected) with various labels in both formats.
They are in the proper order for both 'Groups' and 'Draw Order' in the 'Display Manager'.
We have two separate viewports, created and named using 'Display Maps' with the applicable layers turned to visible as each viewport requires (some common shapefiles need to be display, some different, some different CAD data also). When we do a regen within one viewport the other non-active viewport immediately loses its draw order (CAD objects appear above the shapefile data). If we switch viewports and Regen then the first viewport will lose its draworder.
Could this be a case for Autodesk Subscription and the developer's to resolve?
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Jan 11, 2012
if the blurring of maps works ok on their system? It behaves very strangely on my system. For example Checker works fine, Noise just blurs with the Blur option, the Blur Offset does not do anything, Gradient and Gradient Ramp only blur the edges and create strange patterns, Smoke and Cellular do not respond at all, neither to the Blur nor the Blur Offset. The renderer or the coordinates source do not seem to change that. Am I missing something, could this be a bug in v2012? I do not recall this behaviour from earlier versions. According to communication center I have all updates installed.
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Jan 24, 2012
how to make the lines of a reference part that are in effect acting as hidden lines become removed from a view?
We've tried making the part phantom...which isn't right as we need the line representation of the part to be as the reference linestyle...
We've tried changing variables & tick boxes in the edit view dialogue boxes...but nothing works...
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Jul 9, 2013
I made this custom hidden line, here is the defiinition:
*SCADA_FO_HL, - - - -SCADA-FO- - - -SCADA-FO- - - -SCADA-FO- - - -SCADA-FO- - - -SCADA-FO- - - -SCADA-FO- -
A,0.2,-0.4,0.2,-0.4,0.2,-0.4,0.2,-0.4,0.2,-0.4,0.2,["SCADA-FO",STANDARD,S=.375,U=0.0,X=1.0,Y=-.1],-5
It leaves a continuous line at the beginning and end of the line. Is there a way to get rid of that?
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Sep 7, 2013
I must be missing something fundamental when trying to change a line from a solid line to a hidden or dashed line in Autocad 2000. I use the ltype command then load either Hidden, or dashed ISO,or both, and invariably the scale is way off in that I always end up with a still solid line, after using modify properties. After all that, every line I draw after that comes out dashed. Maybe I should fool with the layers? Is there a basic procedure I should follow here?
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Feb 8, 2013
I need to change a solid line in a drawing to a dotted line to indicate that it is a hidden line. I know I should use Modify/Properties, I just don't know how to import the dotted line into the properties box.
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Nov 20, 2013
Is it possible for the same object to be in hidden lines in 1 viewport and continuous in another?
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Oct 25, 2011
I use the hidden visual style when I plot my MEP drawings and I keep having this issues (sometimes it's worse than others) of piping that is on a layer that is off/frozen still blocking a visible line.
It looks like there are wipeout's going over my pipes when in fact it is a pipe not shown.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Nov 20, 2013
When i try and plot my 3D model in the Hidden style, so it simply looks like a black line drawing the plot comes out weird. The plot for some reason adds a thick black line around my entire plot, and makes all the other lightweights look faded out. How can i fix this??primary bar 3-Layout2.pdf
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Jul 26, 2012
after working for a while with Max 2013, i have noticed that texture display in viewport is a very poor quality compared to Max 2012, and it is same with display of environment map in viewport.
I have found some ways to manually set texture quality in viewport here, but i would like to know if there is any way to make Max 2013 viewport texture display EXACTLY IDENTICAL to way it was in Max 2012.
For example, if i manually change nitrous texture resolution, then resolution improves, but if i display some environment bitmap in viewport, i get extreme lag when minimizing/maximizing viewports. About 2-10 seconds to minimize/maximize viewport lag whenever there is an environment map displayed in any of the viewports. As soon as i disable display of environment in viewport, viewport minimize/maximize task is instant again.
In Max 2012, when i display enviro map in viewport, i have absolutely no delay in minimizing or maximizing what so ever.
So i would like to know how i can make Max 2013 display same quality of textures as Max 2012, and make it perform same way as in Max 2012 (no lag when switching viewports).From what i understand, viewports in 2013 should be optimized, therefore actually faster, not slower.
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Jun 15, 2011
I can't change the resolution in the viewport configs either, what gives? 2011 let you set the "Download Texture Size" to "match bitmap as close as possible." I can't Find this option.
I am using Nitrous.
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Apr 13, 2011
Texture is blurry on viewport with Nitrous driver. Is that correct? How could I make it clear more?
my equipment XP sp3 Quad Q8200 ATI4850
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Nov 18, 2011
I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"
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Apr 22, 2013
how to create a 'front' line for a map such as the one attached? Other than taking individual arrowheads and rotating them, I mean.
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Apr 10, 2013
trying to plot a layout with "hidden line" style (see attached files). i tried almost every combination of settings and probably found a bug?
the exported (plotted) DXB file still contains edges that should be invisible.
should i do something differently?
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Sep 14, 2011
How can I make CorelDraw X5 not display fonts marked "hide" in the FONTS folder of Win 7? Scrolling through hundreds of fonts to find the one you want is a real nightmare.
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Apr 13, 2012
In my model i need to display in 3D. When i change the visual style from 2D Wireframe to 3D Hidden nothing is changing.
Its not a problem with the software as if i draw a cube in the model this changes but my model still does not.
Also the model is imported from Tekla Structures in the same way as the 20 a week and this is the only one which i have had problems with.
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May 16, 2013
How to create with photoshop a texture like these sunglasses: URL.....I need it in order to print on plexiglass pannel for my room.
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