Maya :: Viewport Texture Brightness Very Dark?

Nov 18, 2011

I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"

View 1 Replies


ADVERTISEMENT

3ds Max :: Perspective Viewport Appears Too Dark?

May 14, 2012

I recently upgraded to 3ds Max 2013 from 3ds Max 2011, but I've run into an strange problem where the lighting in the perspective viewport appears too dark.

This only happens in the realistic, shaded and consistent colour display modes. However the viewport is illuminated perfectly in the wireframe mode...

View 6 Replies View Related

3ds Max :: 2013 Viewport Texture Quality

Jul 26, 2012

after working for a while with Max 2013, i have noticed that texture display in viewport is a very poor quality compared to Max 2012, and it is same with display of environment map in viewport.

I have found some ways to manually set texture quality in viewport here, but i would like to know if there is any way to make Max 2013 viewport texture display EXACTLY IDENTICAL to way it was in Max 2012.

For example, if i manually change nitrous texture resolution, then resolution improves, but if i display some environment bitmap in viewport, i get extreme lag when minimizing/maximizing viewports. About 2-10 seconds to minimize/maximize viewport lag whenever there is an environment map displayed in any of the viewports. As soon as i disable display of environment in viewport, viewport minimize/maximize task is instant again.

In Max 2012, when i display enviro map in viewport, i have absolutely no delay in minimizing or maximizing what so ever.

So i would like to know how i can make Max 2013 display same quality of textures as Max 2012, and make it perform same way as in Max 2012 (no lag when switching viewports).From what i understand, viewports in 2013 should be optimized, therefore actually faster, not slower.

View 7 Replies View Related

3ds Max :: 2012 Viewport Texture Resolution Low

Jun 15, 2011

I can't change the resolution in the viewport configs either, what gives? 2011 let you set the "Download Texture Size" to "match bitmap as close as possible." I can't Find this option.

I am using Nitrous.

View 1 Replies View Related

3ds Max :: Texture Is Blurry On Viewport With 2012

Apr 13, 2011

Texture is blurry on viewport with Nitrous driver. Is that correct? How could I make it clear more?

my equipment XP sp3 Quad Q8200 ATI4850

View 9 Replies View Related

Maya :: How To Undo Dark Work Area(s)

Jul 19, 2010

I was going through an exercise and tried to use one of the listed shortcuts to viewing (Alt+LMB+click) and it made the Maya workarea screens dark grey. My attempted efforts to find out how to undo this failed.

Not sure if I mis-typed the above or what. Only the work areas are dark gray.

View 7 Replies View Related

Maya Animation :: Skinned Mesh Goes Dark (imported To Unity3D)

Oct 1, 2012

When i import the skinned mesh from Maya (v2013) to Unity (v3.3) in FBX format, it becomes dark - the object is lighten only in the middle (by the directional light).There is no problem like this, when i import the same mesh, but not skinned to the joints.I tried all options of skinning (Smooth Bind, Rigid Bind), all settings of export to FBX,- no change.

The meshes are imported to Unity differently: in the the skinned mesh object, the mesh component is attached to the main joint object,and in the not-skinned mesh object - to the mesh object.

The dark mesh can be lighten with several directional lights, but then it's colors are uneven and they flicker when the object animates.

View 1 Replies View Related

3ds Max :: Hidden Line Style Doesn't Display Texture Maps In Viewport

Apr 9, 2011

It appears various people are posting things that are posted in the Readme. For Nitrous these are:

• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true

Or by modifying the following keys in 3dsmax.ini:

ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1

You need to restart 3ds Max after making these changes.-Eric

View 2 Replies View Related

Maya :: MentalRay Would Not Use Map Texture

Aug 24, 2012

Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)

i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.

Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?

View 1 Replies View Related

Maya :: Exporting FBX With TGA Instead Of TIF Texture

Mar 1, 2014

Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.

Is there any way I can change this TIF to TGA or something else when I export?

View 1 Replies View Related

Maya :: Change Mode To Texture Nothing Happens

May 29, 2013

I have an imageplane attached to a camera. If I use an image, it shows up in all view-ports fine, however if I change the mode to texture, nothing shows up, either in dx11 or opengl mode. It is there though, and correctly referenced, as it shows up correctly when I render.

Am I missing something, or is it just broken?

View 4 Replies View Related

Maya :: FBX Export - No Colors Or Texture

Oct 8, 2011

Maya 2012: When I export to fbx all I get in the end result is the shape. No colors, no texture, nothing else. I've been through my two books and YouTube.

View 9 Replies View Related

Maya :: Place 2d Texture Node Not Visible?

Jul 5, 2011

I am working in the Hypershade in Maya 2009. I need to see my place 2d texture nodes for my file textures.

Somehow they seem to have disappeared completely. There are no nodes in the utilities tab, and expanding the network to see inputs and outputs is not showing them either.

View 4 Replies View Related

Maya :: UV Texture Color Won't Show Up On The Model

Mar 4, 2013

I created a model with UV textures.

I loaded in a lambert with a psd file on the model.

But none of my drawing from the psd file will show up on the model.

View 4 Replies View Related

Maya :: Export From Mudbox Turns All Texture Black

Apr 4, 2013

Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...

View 1 Replies View Related

Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

View 4 Replies View Related

Maya Modeling :: UV Editor Isn't Changing Texture Display

Jan 4, 2014

No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.

 Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?

View 5 Replies View Related

Maya Modeling :: How To Disable Warning In UV Texture Editor

Sep 4, 2012

while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.

View 1 Replies View Related

Maya Modeling :: 2D Interactive Texture Placement Tool

Jul 2, 2013

I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.

I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.

View 4 Replies View Related

Maya Modeling :: UV Texture Editor Move Edges?

Apr 8, 2011

so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??

View 3 Replies View Related

Maya Modeling :: Paint A Texture Map In Detail With Photoshop?

Jul 20, 2011

I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.

View 7 Replies View Related

Maya Modeling :: Assigning Texture (JPG File) To Object

Apr 25, 2011

I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.

I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.

View 2 Replies View Related

Maya :: How To Get Rid Of Border In Viewport

Nov 19, 2011

I accidentally turned it on, but now I cannot do anything about it.

View 1 Replies View Related

Maya :: One Viewport Is Imitating Another One?

May 3, 2011

i was doing some modelling in Maya and I noticed that 2 of my viewports were showing the same stuff at all times.

For example: if I would change one of the viewports to Top view then the other one would do the same thing automatically, as well if I would look around in one of the viewports the other one would follow.

I assume that I have accidentally tampered some settings somewhere, all I know is that when I started modelling my project I didn't have this problem.

View 2 Replies View Related

Revit :: Export To Autodesk Maya And Retain All Texture Information?

May 16, 2013

Can Revit export to Autodesk Maya and retain all the texture information?

View 5 Replies View Related

Maya Animation :: How To Get Maximum Size Of Texture For Each Part Of Model

May 20, 2013

Query on rigging, more to do on skinning. If my uv is a multi uv layout (0-1, 1-2 and so on) for a model then I am able to get the maximum size of texture for each part of the model.

When I take this to rigging then the model gets a default bind skin properly.However when we try to paint skin weights it starts behaving erratic after some time.I feel this could be due to the multi uv set feature.Is there a solution to work around this?

View 1 Replies View Related

Maya Animation :: Unwanted Texture Moving On Character When Animated

Sep 18, 2010

For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.

View 2 Replies View Related

Maya :: Viewport Menu Bar Has Vanished

Dec 3, 2012

get this menubar back into my viewport. It is not coming even if I hit "Display->UI Elements->Show All"

[URL]

View 1 Replies View Related

Maya :: 2013 - Can't See Lights In Viewport

Sep 1, 2012

I am using Maya 2013 student version and I have - one - Maya file that won't display the lights in the viewport. ALL other Maya files show the lights.

I have attached an image showing the issue.

View 2 Replies View Related

Maya :: Viewport 2.0 And Animated Textures

May 13, 2011

I'm finding inside 2012 viewport 2.0 that animated textures appear unsupported. They work fine in the regular Default Quality and High Quality modes, but 2.0 as well as rendering in Hardware 2.0 leave the images static.

I have tried iff sequences but it doesn't work for those either.

View 7 Replies View Related

Maya Modeling :: How To Navigate Around Viewport

Nov 21, 2011

-how to rotate the viewport not thru the cube.only viewports not objects.

-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .

Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.

View 4 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved