I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
I've ran into an issues with the interactive split tool. Every time I try to create an edge from one place to another it's created at an entirely different point.
Basically, I'll line the dot (excuse my terrible vocab) with one edge, and the other with an edge directly across from it, it'll create a new edge from the first place I specified and end it somewhere else (other than the second point).
Sometimes when i want to add an edge between two others edges, the tool just does not create a new edge and I don't see any error popping. Some other time, it will create an edge but it's not going to place it where I wanted it to be. I would like to know how I could fix this problem and or what should i change in the option box.
No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.
Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?
while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.
so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.
I've used the Trim-Tool very often, but now it's not working anymore.
It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?
First when I try d extrude front faces they don't stick together, even though "keep faces together" is checked [URL]........
but I click on the little round icon in the middle before extruding and they kinda stay together . When I try to insert a edge loop, it dosnt loop, but looks something like this [URL]........and when I let go of mouse button it gives some strange edges [URL].......
I know that you can spin edges (that are visible). And I know that you can view "face triangles" (to view otherwise "invisible" edges.)But I cannot seem to select these "face triangle edges" or manipulate them. I can create a physical edge, yes, and place it where I want, but if I remove the edge, then maya seems to revert to its own random placement for the "invisible face edge." So, I feel like I have no control over the bend of non-planer quads.
In max, when you are working with edges, there is a tool called "turn." When selected, it reveals all hidden edges, and allows you to spin them to the angle you want. Turn off the tool and the selected edge position remains.Can this be done in Maya? And even if you cannot do this, is there any way to control the position of "invisible edges" in maya? Something like a "spin quad?"
I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.
1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.
The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.
2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.
3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.
I've started up learning Maya again using "Introducing Maya 2012" by Dariush Derakhshani. In Ch. 6: Practical Experience: Modeling A Red Wagon pg's 245-247 I am having an issue with panel A's wedged face getting distorted in level 3 smooth mesh preview. The book recommends adding edges using the Insert Edge Loop tool as a solution but for some reason the Insert Edge Loop tool doesn't loop around the body of panel A as it's supposed to.[URL]
I was trained in Maya 2008, and recently made the leap to Maya 2013.
When I try to use the Insert Edge Loop Tool, it seems to only select an existing edge loop, and will not allow me to slide along an edge to place the new one. I have even tried to use the Insert Edge Loop Tool on a simple polygon cube, to make sure this isn't a complex mesh issue.
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.