Maya Modeling :: How To Set Default Width Of Strip Drawn With QuadDraw Tool
Oct 22, 2013
Is there a way to set the default width of a strip drawn with QuadDraw tool? (Quad Draw tool, ctrl+****f+drag RMB)
The size appears to depend completely on screen space. I'd like to be able to specify a width in units.
View 6 Replies
ADVERTISEMENT
Oct 21, 2011
I would edit the default extrusion scale to 0.3 giving me this:
I am wondering on how to correct the pinched edge at the top of the model
View 2 Replies
View Related
Mar 17, 2013
I have been having this problem for a while now that whenever I extrude or create something thats not totally smooth the edges by default are hardened. For example if I create a 12 faced cylinder it will hard edge everything including the verticle edges. Back when I first started using Maya i dont remember having to select specific edges to soften which can get very tedious and take up time.
I feel like there should be some sort of way to harden horizontal edges and soften verticle edges but I cant find the solution anywhere. Is there any way to change the default soften/harden edges?
Will post pictures upon request.
View 1 Replies
View Related
Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
View 2 Replies
View Related
Oct 9, 2012
I just downloaded Maya 2012. The rotation tool only rotates an object on the y axis. For some reason, when I grab the X or Z axis, it will still only rotate on the Y axis. How do I fix this?
View 2 Replies
View Related
Mar 3, 2012
On an iMac on OSX ver. 10.6.8.
Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.
View 3 Replies
View Related
Oct 12, 2011
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
View 4 Replies
View Related
Feb 14, 2012
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
View 1 Replies
View Related
Feb 24, 2012
I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.
I've used the Trim-Tool very often, but now it's not working anymore.
View 1 Replies
View Related
Jan 6, 2013
I could not solve with this tool: Interactive Split Tool. I select edges that normally want to cut.
View 1 Replies
View Related
Dec 7, 2011
Let say I create a sphere and under Channel / Layer Editor tab, I right click on the pSphere1 and it gives me the option to Freeze my object reseting everything to 0,0,0.
I would like to have this function in my own Custom tab. But since I can't find it under anywhere in Maya menu.
View 2 Replies
View Related
Dec 2, 2011
Extrude manipulator tool will not show up when I try to extrude. I don't know how to turn on the construction history either.
View 2 Replies
View Related
Dec 27, 2011
It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?
Maya 2014 / Mudbox 2014
27" iMac (late 2012)
3.4GHz Quad-core Intel Core i7 with 32GB RAM
NVIDIA GeForce GTX 680MX 2GB GDDR5
View 7 Replies
View Related
Nov 6, 2013
First when I try d extrude front faces they don't stick together, even though "keep faces together" is checked [URL]........
but I click on the little round icon in the middle before extruding and they kinda stay together . When I try to insert a edge loop, it dosnt loop, but looks something like this [URL]........and when I let go of mouse button it gives some strange edges [URL].......
View 1 Replies
View Related
Jun 7, 2011
it happened again. create a new scene. import curves....bevel plus tool, option = // Error: Value is out of range: 3
at least once a week....
delete user prefs fixes it. until next time.
View 4 Replies
View Related
Nov 26, 2012
I played around with the pivot, and I came to this rotate option, I roated abit only to realise I CANT undo this action.
How can I reset my pivot tool completely? because I can't undo anything, and it will always be not accurate now. always.
View 6 Replies
View Related
Dec 23, 2013
I know that you can spin edges (that are visible). And I know that you can view "face triangles" (to view otherwise "invisible" edges.)But I cannot seem to select these "face triangle edges" or manipulate them. I can create a physical edge, yes, and place it where I want, but if I remove the edge, then maya seems to revert to its own random placement for the "invisible face edge." So, I feel like I have no control over the bend of non-planer quads.
In max, when you are working with edges, there is a tool called "turn." When selected, it reveals all hidden edges, and allows you to spin them to the angle you want. Turn off the tool and the selected edge position remains.Can this be done in Maya? And even if you cannot do this, is there any way to control the position of "invisible edges" in maya? Something like a "spin quad?"
View 1 Replies
View Related
Jul 2, 2013
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
View 4 Replies
View Related
Jul 19, 2012
I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.
View 2 Replies
View Related
Jun 25, 2012
1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.
The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.
2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.
3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.
View 4 Replies
View Related
Jul 26, 2012
I've started up learning Maya again using "Introducing Maya 2012" by Dariush Derakhshani. In Ch. 6: Practical Experience: Modeling A Red Wagon pg's 245-247 I am having an issue with panel A's wedged face getting distorted in level 3 smooth mesh preview. The book recommends adding edges using the Insert Edge Loop tool as a solution but for some reason the Insert Edge Loop tool doesn't loop around the body of panel A as it's supposed to.[URL]
View 7 Replies
View Related
Oct 10, 2012
I was trained in Maya 2008, and recently made the leap to Maya 2013.
When I try to use the Insert Edge Loop Tool, it seems to only select an existing edge loop, and will not allow me to slide along an edge to place the new one. I have even tried to use the Insert Edge Loop Tool on a simple polygon cube, to make sure this isn't a complex mesh issue.
View 4 Replies
View Related
Jun 10, 2011
I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...
View 1 Replies
View Related
Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
View 5 Replies
View Related
Aug 20, 2012
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
View 1 Replies
View Related
May 9, 2010
I drew a cured line with the brush tool in illustrator CS5, but when I select the new "width tool" to change the width, it doesn't work.
Here are my steps:
1. Select the paintbrush tool
2. Draw something
3. Select the "width tool"
4. Try to change the width but it won't work.
Since I draw with the paintbrush tool, the "width tool" can be very handy if I can get it to work.
View 6 Replies
View Related
Sep 2, 2013
I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes...
View 1 Replies
View Related
Nov 25, 2006
how to achieve the old two-way and three-way Technicolor look? Im sure one can do it with the channel mixer.
View 4 Replies
View Related
Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies
View Related
Mar 28, 2013
How come the width tool can ne used on a path made by pen tool but not brush strokes? Is a brush stroke not a path??
View 4 Replies
View Related
Mar 13, 2014
I have drawn a shape using the Paintbrush tool's new smooth fidelity with a 3 pt stroke. But when I go to use the Varible Width tool it want allow me to modify the line.
View 2 Replies
View Related