Maya Modeling :: Insert Edge Loop Tool Not Looping?
Jul 26, 2012
I've started up learning Maya again using "Introducing Maya 2012" by Dariush Derakhshani. In Ch. 6: Practical Experience: Modeling A Red Wagon pg's 245-247 I am having an issue with panel A's wedged face getting distorted in level 3 smooth mesh preview. The book recommends adding edges using the Insert Edge Loop tool as a solution but for some reason the Insert Edge Loop tool doesn't loop around the body of panel A as it's supposed to.[URL]
First when I try d extrude front faces they don't stick together, even though "keep faces together" is checked [URL]........
but I click on the little round icon in the middle before extruding and they kinda stay together . When I try to insert a edge loop, it dosnt loop, but looks something like this [URL]........and when I let go of mouse button it gives some strange edges [URL].......
I was trained in Maya 2008, and recently made the leap to Maya 2013.
When I try to use the Insert Edge Loop Tool, it seems to only select an existing edge loop, and will not allow me to slide along an edge to place the new one. I have even tried to use the Insert Edge Loop Tool on a simple polygon cube, to make sure this isn't a complex mesh issue.
Cannot Mirror Inserted Edge loops While using insert edge loop tool, The mirror works (Refliction) with moving vertex faces and edges but not with the insert edge loop,
When using the Insert Edge Loop tool, the inserted loop want to go diagonally instead of straight across the two loops. what some likely causes for this is?
Basically, when I Insert Edge Loops this morning, all of a sudden part of my object disappear. how to use the Hypergraph or how to get rid of whatever is causing this glitch.
I know that you can spin edges (that are visible). And I know that you can view "face triangles" (to view otherwise "invisible" edges.)But I cannot seem to select these "face triangle edges" or manipulate them. I can create a physical edge, yes, and place it where I want, but if I remove the edge, then maya seems to revert to its own random placement for the "invisible face edge." So, I feel like I have no control over the bend of non-planer quads.
In max, when you are working with edges, there is a tool called "turn." When selected, it reveals all hidden edges, and allows you to spin them to the angle you want. Turn off the tool and the selected edge position remains.Can this be done in Maya? And even if you cannot do this, is there any way to control the position of "invisible edges" in maya? Something like a "spin quad?"
Is there a way to bevel a edge like in the first screenshot with more than one segment without getting those marked n-gon faces shown in the second screenshot. i've been playing around with all the settings of the bevel tool but i always get those faces that i dont need and have to delete manually.
How I can check if an object is within a polygon face on the y axis?
On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.
I know there is the insert edge tools, but I am looking to quickly add a variable number of edge loop either evenly spaced or sporadically space in one operation.
I'm coming from Lightwave3D so excuse me if I try to relate tools to it here.
I am trying to model the following simple structure:
I made this example by creating a new polygonal cylinder, rotating the top edges that are to the right of the x-axis and repositioning the affected vertices afterwards, but doing it that way just doesnt feel right, it seems too unclean to me.
I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:
The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.
Is this way of rotating an edge possible with the rotate tool or something?
I know how to use the various menu items to select rings and loops, and even understand that double-clicking will select an entire loop/ring, but how do I select a range of loops/rings?
After selecting the first edge, then double-clicking on a second only results with the entire loop/ring getting selected. A single-click will merely add the next selection to the first, but not fill in the range in between. This used to be more intuitive. What has changed? I've tried using additional keys to no avail.
I just downloaded Maya 2012. The rotation tool only rotates an object on the y axis. For some reason, when I grab the X or Z axis, it will still only rotate on the Y axis. How do I fix this?
Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.
I've used the Trim-Tool very often, but now it's not working anymore.
Let say I create a sphere and under Channel / Layer Editor tab, I right click on the pSphere1 and it gives me the option to Freeze my object reseting everything to 0,0,0.
I would like to have this function in my own Custom tab. But since I can't find it under anywhere in Maya menu.
It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.
1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.
The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.
2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.
3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.
I want the background to loop seamlessly, I have created the illustration so it will join ok at either end I just cant figure out how to do the Animation 'looping' element so its nice and smooth without any visual jumping? or without it jumping back to the beginning -