Maya Modeling :: Why Does Scale Tool Not Working Right

Feb 14, 2012

When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.

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Maya Modeling :: How To Change Size Of Move / Scale Tool Arrows

Jun 10, 2011

I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...

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Maya Modeling :: Trim Tool Is Not Working

Feb 24, 2012

I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.

I've used the Trim-Tool very often, but now it's not working anymore.

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Maya Modeling :: Scale Along Two Axes?

Aug 13, 2012

how can I scale an object along two axes? For example along x and z axes, because if I use the scale tool I can only scale along one axis or x, y and z axes at the same time.

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Maya Modeling :: Scale Points To Exact Value?

Nov 13, 2013

To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it.  How do you exaclty scale the z and y values?

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Maya Modeling :: NURBs And Polygons Not On Same Scale?

Feb 1, 2014

i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.

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Maya Modeling :: Edit The Default Extrusion Scale To 0.3

Oct 21, 2011

I would edit the default extrusion scale to 0.3 giving me this:

I am wondering on how to correct the pinched edge at the top of the model

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Maya Modeling :: Scale Object To Match Another Objects Dimension

May 9, 2011

I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.

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Maya Modeling :: Can Make Scale Reflect The Actual Object Size

Jul 12, 2011

I have imported a model from C4D using the FBX importer, and everything was fine, except that it was way to big. I scaled it down to a more "manageable" size. So the scale reads 0.01 (All axis).

My question is, is there any way I can make Scale reflect the actual object size? Maya know these numbers, because they are present when using the universal manipulator tool. I would like it if the scene scale could reflect the real size of the object. So if i create a new object, the size relates to the size of the existing objects in the scene?

Can i put the real scale on the object, and then just "downscale the scene", so that the objects don`t appear giant? Like scene scale or something?

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Maya :: Modeling Toolkit Not Working?

Sep 4, 2013

I installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.

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Maya Modeling :: Toolkit Not Working

Sep 5, 2013

If the toolkit was working without issues previously, it's possible that your Maya preferences have become corrupt. Which is what might be causing the issue. You can default your Maya preferences by renaming the "prefs" folder located in the following location:

C:UsersUSERNAMEDocumentsmaya2014-x64

Once you have renamed that folder to something like prefsOld restart Maya and if prompted to make sure you select the option to create default preferences. Then check to see if that fixed the toolkit issue.

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Maya Modeling :: Rebuild Curve Not Working

May 3, 2011

I'm working out of the Mastering Autodesk Maya 2011 book and am on page 135. (I'm on a MAC)

Tool: Rebuild Curve (after creating curve with): EP Curve Tool

I'm trying to rebuild a curve I just made but when I hit "rebuild" I get the error message:

//Error: Nothing was selected to rebuild. You must select NURBS curves or curve on surface. But it's strange, I DO have it selected. In the Outliner I have it highlighted and the curve is highlighted yellow.

The strange thing is when the curve is not highlighted it is RED? I also don't seem to be able to select it with the cursor - only in the Outliner.

I created the curve with the CV Curve tool by snapping to the ends of 2 other curves and then hitting "enter".

I'm guessing the fact the created curve is red when unselected is telling me something is wrong with the curve but I'm unsure.

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Maya :: Modeling Toolkit Not Working In Orthographic Views

May 20, 2013

recently i tried working with the modeling toolkit in maya 2014, and it works great in perspective,but for some reason when im in component mode and I try and make a marquee selection, the marquee does not show up although it does select the component.

After selecting some component and try moving then with the translate handles, it does not move at all, instead it deselect the components.I am able to middle click move components.

So i decided to turn off the modeling toolkit and everything worked fine with the classic manipulators.

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Maya Modeling :: Distance Between Tool

Sep 29, 2013

Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.

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Maya Modeling :: How To Fix Rotation Tool

Oct 9, 2012

I just downloaded Maya 2012. The rotation tool only rotates an object on the y axis. For some reason, when I grab the X or Z axis, it will still only rotate on the Y axis. How do I fix this?

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Maya Modeling :: No Extrude Tool?

Mar 3, 2012

On an iMac on OSX ver. 10.6.8.

Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.

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Maya Modeling :: 2014 Vertex / Point Snapping Not Working?

Oct 14, 2013

I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.

Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.

The point snapping is working however for objects, but not in component mode as above.

I am running Windows 7, Maya SP2.

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Maya Modeling :: Use Create Polygon Tool

Oct 12, 2011

I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).

I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.

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Maya Modeling :: Interactive Split Tool

Jan 6, 2013

I could not solve with this tool: Interactive Split Tool. I select edges that normally want to cut.

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Maya Modeling :: Freeze Transforms Tool?

Dec 7, 2011

Let say I create a sphere and under Channel / Layer Editor tab, I right click on the pSphere1 and it gives me the option to Freeze my object reseting everything to 0,0,0.

I would like to have this function in my own Custom tab. But since I can't find it under anywhere in Maya menu.

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Maya Modeling :: Extrude Manipulator Tool Not Show Up

Dec 2, 2011

Extrude manipulator tool will not show up when I try to extrude. I don't know how to turn on the construction history either.

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Maya Modeling :: Bridge Tool Does Not Merge Edges?

Dec 27, 2011

It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?

Maya 2014 / Mudbox 2014
27" iMac (late 2012)
3.4GHz Quad-core Intel Core i7 with 32GB RAM
NVIDIA GeForce GTX 680MX 2GB GDDR5

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Maya Modeling :: Edge Loop Tool Not Looping

Nov 6, 2013

First when I try d extrude front faces they don't stick together, even though "keep faces together" is checked [URL]........

but I click on the little round icon in the middle before extruding and they kinda stay together . When I try to insert a edge loop, it dosnt loop, but looks something like this [URL]........and when I let go of mouse button it gives some strange edges [URL]....... 

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Maya Modeling :: Bevel Plus Tool Options Error

Jun 7, 2011

it happened again. create a new scene. import curves....bevel plus tool, option = // Error: Value is out of range: 3

at least once a week....

delete user prefs fixes it. until next time.

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Maya Modeling :: How To Reset Pivot Tool Completely

Nov 26, 2012

I played around with the pivot, and I came to this rotate option, I roated abit only to realise I CANT undo this action.

How can I reset my pivot tool completely? because I can't undo anything, and it will always be not accurate now. always.

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Maya Modeling :: Tool Similar To Max Edge Turn?

Dec 23, 2013

I know that you can spin edges (that are visible).  And I know that you can view "face triangles" (to view otherwise "invisible" edges.)But I cannot seem to select these "face triangle edges" or manipulate them.  I can create a physical edge, yes, and place it where I want, but if I remove the edge, then maya seems to revert to its own random placement for the "invisible face edge."  So, I feel like I have no control over the bend of non-planer quads. 
 
In max, when you are working with edges, there is a tool called "turn."  When selected, it reveals all hidden edges, and allows you to spin them to the angle you want.  Turn off the tool and the selected edge position remains.Can this be done in Maya?  And even if you cannot do this, is there any way to control the position of "invisible edges" in maya?  Something like a "spin quad?"

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Maya Modeling :: 2D Interactive Texture Placement Tool

Jul 2, 2013

I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.

I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.

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Maya Modeling :: Can't Find Split Polygon Tool

Jul 19, 2012

I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.

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Maya :: Paint Skin Weights Tool Scale Value?

Jun 16, 2011

I'm still using Maya 2009 because I really hated what they did to 2010 and 2011. Features that I use often were removed. Multilister being one of them. Now I feel like I'm falling behind too much so thinking of upgrading to 2012 but I ran into a few issues while trying out the trial version.

Paint skin weights tool in 2009, I had the ability to set scale value above 1. Flood smooth couple times and flood scale 1.1 couple times and skinning was pretty much done. It was very quick way to dial in skinning and very effective. Now in 2012, I can't set scale value above 1.000. Has this been moved somewhere else or has it just been taken out? Why is Autodesk keep taking out useful features?

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Maya Modeling :: Rotate Tool Is Grey And Rescaling Object?

Jun 25, 2012

1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.

The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.

2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.

3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.

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Maya Modeling :: Insert Edge Loop Tool Not Looping?

Jul 26, 2012

I've started up learning Maya again using "Introducing Maya 2012" by Dariush Derakhshani. In Ch. 6: Practical Experience: Modeling A Red Wagon pg's 245-247 I am having an issue with panel A's wedged face getting distorted in level 3 smooth mesh preview. The book recommends adding edges using the Insert Edge Loop tool as a solution but for some reason the Insert Edge Loop tool doesn't loop around the body of panel A as it's supposed to.[URL]

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