Maya Modeling :: 2014 Vertex / Point Snapping Not Working?
Oct 14, 2013
I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.
Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.
The point snapping is working however for objects, but not in component mode as above.
I am running Windows 7, Maya SP2.
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Feb 4, 2012
i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.
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Jun 18, 2013
I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How
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Sep 28, 2012
I've been using Maya for a little while, and have often found manipulating vertices frustrating.
The problem is that - as far as I can tell - I need to select a vertex before manipulating it. This is annoying because I have to click a vertex and then click and drag it again to actually move it (not so easy on a tablet). Also, if I'm off by even a slight amount, I click the object instead and I pop out of vertex selection mode and back into object selection mode.
I could simply click once and drag to move vertices and if there was no vertex under my mouse when I clicked, I wouldn't accidentally select an entirely different object.
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Jul 10, 2011
im in the "getting started maya 2011" in page 104, at Selecting edge loops, is were you are making the helmet with, polygons, but, when i use the snap to grids, something weird happens, all that its selected kind of join together
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Mar 3, 2011
I'm wondering how to change a control vertex on a curve to a bezier corner. It's a corner right now and I need the handles to edit the shape.
Windows 7 Pro 64-bit
3Ds Max 2013
Maya 2013
Mudbox 2013
Core i7 920 Quad Core 2.66 GHz, 6 GB RAM
EVGA GeForce 550 ti (2x)
ROG Rampage II Extreme Motherboard
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Dec 3, 2013
I have two line edges that cross but need a vertex at that point where they intersect. The lines are on different objects. How would I create one? I imagine this comes up quite a lot but it seems really difficult to do.
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Jul 31, 2013
I'm using Maya 2010. why this is happening, and how to fix it? I have a piece of polygonal geometry. I have confirmed all the culprit vertices are on the zero X axis.
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:
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Sep 7, 2012
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.
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Apr 29, 2011
I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
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Jul 7, 2012
Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.
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Mar 5, 2013
I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect
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Mar 5, 2013
I'm having problem with this tool in maya 2012 it doesn't connect or do the red mark between 2 vertices but in maya 2013 it does the red mark between them but doesn't connect
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Mar 6, 2014
If I create a polysphere and make a part of the sphere invisible via isolate select, the hidden faces are still selected if I try to select faces. They are activated as if they were visible. And the invisible faces are selected if I to a click for face selection.
Windows XP, Win 7, Maya2014 SAP SP1.
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May 19, 2013
So since I have had 2014 installed grease pencil only worked once and I have not changed anything. It just worked all of a sudden one start up, but prior to that and since it has not worked at all. Everything opens (the menu) and when I add a frame and select a brush that all works, but when using the mouse or Wacom tab it will not paint anything. I even upgraded to the latest drivers for the Wacom, but like I said the mouse wont work either.
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Aug 20, 2013
We are just trying out Maya on the OSX Platform.
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
So where is the 'Insert' key on the Mac?
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Jul 29, 2012
I am puzzled about how to zero out rotation my object's pivot point when I rotate said pivot point using the "insert" key (on a pc). Furthermore, any subsequent object I make after that has its pivot point off just like the first object when I rotate its pivot point. In fact, even when I start a whole new scene, the pivot point rotation of any object is off just like the first time I rotated the first object's pivot point in a previous scene.
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Mar 29, 2013
How to find the center point in auto desk Maya...I know use the center point but i can't find the point..how to find the exact coordinate of the 3d object created using auto desk Maya? [URL]...
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Jun 26, 2013
How I can move pivot that camera rotate around?
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Sep 7, 2011
I m trying to find some intelligent way to drawing a 5 point star in Maya, but don't using complex commands togheter and using some thing like a primitive comand ( maybe distorting some curve , etc ).
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Jul 26, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
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Sep 4, 2013
I installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.
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Sep 5, 2013
If the toolkit was working without issues previously, it's possible that your Maya preferences have become corrupt. Which is what might be causing the issue. You can default your Maya preferences by renaming the "prefs" folder located in the following location:
C:UsersUSERNAMEDocumentsmaya2014-x64
Once you have renamed that folder to something like prefsOld restart Maya and if prompted to make sure you select the option to create default preferences. Then check to see if that fixed the toolkit issue.
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May 3, 2011
I'm working out of the Mastering Autodesk Maya 2011 book and am on page 135. (I'm on a MAC)
Tool: Rebuild Curve (after creating curve with): EP Curve Tool
I'm trying to rebuild a curve I just made but when I hit "rebuild" I get the error message:
//Error: Nothing was selected to rebuild. You must select NURBS curves or curve on surface. But it's strange, I DO have it selected. In the Outliner I have it highlighted and the curve is highlighted yellow.
The strange thing is when the curve is not highlighted it is RED? I also don't seem to be able to select it with the cursor - only in the Outliner.
I created the curve with the CV Curve tool by snapping to the ends of 2 other curves and then hitting "enter".
I'm guessing the fact the created curve is red when unselected is telling me something is wrong with the curve but I'm unsure.
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Feb 14, 2012
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
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Feb 24, 2012
I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.
I've used the Trim-Tool very often, but now it's not working anymore.
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May 20, 2013
recently i tried working with the modeling toolkit in maya 2014, and it works great in perspective,but for some reason when im in component mode and I try and make a marquee selection, the marquee does not show up although it does select the component.
After selecting some component and try moving then with the translate handles, it does not move at all, instead it deselect the components.I am able to middle click move components.
So i decided to turn off the modeling toolkit and everything worked fine with the classic manipulators.
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Jul 8, 2013
Why did autodesk change the way the snap in 2014 worked prior to its dozen of version of max. The latest snapping tool sucks horribly now.
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Mar 26, 2012
I have a vertex that is a connection point to several edges. Now, how do I split the vertex into several so every edge has one? Is there such a function? Or do I need to instert them manually?
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Jan 27, 2013
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
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Jan 29, 2012
I would like to know if it's possible to set a value to a multiple vertex selection.
Exemple : I have 15 vertex selected with different values on z axis.
I want to set all vertex to -100mm for exemple (in one action).
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