3ds Max Modeling :: Split Vertex Into Several?

Mar 26, 2012

I have a vertex that is a connection point to several edges. Now, how do I split the vertex into several so every edge has one? Is there such a function? Or do I need to instert them manually?

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Maya Modeling :: Polygon Split Tool Does Not Split All Polygons

Sep 2, 2013

I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes... 

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3ds Max Modeling :: Move Two Different Vertex From Different Mesh?

Jan 27, 2013

I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max

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3ds Max Modeling :: How To Set Value To Multiple Vertex Selection

Jan 29, 2012

I would like to know if it's possible to set a value to a multiple vertex selection.

Exemple : I have 15 vertex selected with different values on z axis.

I want to set all vertex to -100mm for exemple (in one action).

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3ds Max Modeling :: Slide Vertex Along An Edge?

Mar 14, 2011

I am polymodeling and want to restrict a vertex to moving only along one of its corresponding edges. Seems like there was a drop down for this but I am totally missing it right now.

Max 2009 SP1 x64

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Maya Modeling :: Can't Select Just One Vertex

Feb 4, 2012

i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.

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3ds Max Modeling :: Weld Two Vertex Together But They Just Won't Budge

Apr 24, 2011

I am trying to weld two vertex's together but they just won't budge. Yes the vertex counter says "2 Vertices Selected" and yes i am presses the "Weld" button and yes i have tried to use "Target Weld" and that did not work ether. And the 2 Vertices belong to the same object so it is not possible to use the "Boolean" Feature of 3ds max because the objects would have to different to use the "Boolean" Feature but in my case they are within the same object. So what do i do now? I have exhausted all the ideas and thoughts that i could possibly try. The only thing that i can think of right now is that that 3ds max 7 won't weld because one of the Vertices belongs to a closed face. Or is there a script that overrides that feature?

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3ds Max Modeling :: How To Constrain Vertex To Face

Jul 27, 2011

I have a high res model and Im building a low res one on top of it. I'm trying to constrain the movement of a vertex of the low res model to the surface of the high res model. How can I do that in Max 2012?

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3ds Max Modeling :: Boundary Vertex Has Too Many Edges

Apr 22, 2012

I'm using 3ds max 2012. this problem appear when i send object from 3dsmax to mudbox.

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3ds Max Modeling :: How To Reorder Vertex Numbers

Nov 20, 2013

 ok so i have a face, that is looking eyes, left, and i need to make a morph for it with its eyes right,  i cant just rotate the eyes becuase the geometry is all attached,...   
 
in my thinking i came up with a solution that i swore would work, i just put a symmetry modifier on my mesh,  and then  detached the oppoite side, so that now i have two meshes.. one with eyes left, and the one derived from the symetry modifer eyes right,.. i collapsed them both so that they would be edit polies, and then applied eyes right as a morph target....
 
it does not work,...  the symetrey modifire seems to reorder the vertex numbers or something like that.. becuase when i try to putt the morph to 100 the face implodes and reverses... so my question is.. is there a way to just make the mesh turn from eyes left to eyes right without having to use the symmetry modifier????

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3ds Max Modeling :: Vertex Doesn't Seem To Exist

Mar 4, 2012

I've got a problem with a vertex on my model. When I go into the skin modifier or edit poly, this one vertex doesn't seem to exist. It doesn't show up and I cannot move it, yet in the skin modifier it is being affected by something. How can I get this vertex to reappear without completely borking my model's skinning?

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3ds Max Modeling :: How To Close / Connect Vertex / Sides

Aug 12, 2011

I'v created my shape, snapped the vertex but cannot combine them to other sides, so when i go to smooth the shape it shows the disconnected edges/vertex...I'v attached a screen shot to show you the edges i mean (circled).

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3ds Max Modeling :: Move And Snap Vertex Along Axis

Aug 16, 2011

I have read that this feature was removed(??) in 2011. How to do it in 2012?

Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.

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3ds Max Modeling :: How To Clone Object Along The Vertex Of A Line

Jun 2, 2011

I would like to clone a cylinder along a Line, but not with a linear spacing between the cylinder, but center on the vertex of the line (see image).I have trying with the spacing tool, but I can't do that I want...

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3ds Max Modeling :: How To Change Vertex But They All Remain Corners

Mar 8, 2011

Just noticed this (first use of Max in a few days) so not sure what is going on, but any type of vertex (smooth, bezier, etc.) does nothing to change any vertex but they all remain corners. I get bezier handles and moving them apart moves the handles but does not change the shape of the lines going into the vertex.

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3ds Max Modeling :: Can't Connect Neck To Head / Only Some Vertex?

Aug 14, 2012

I'm modelling a character and I created the neck and now I want to connect it to the head but the problem is, he only allows me to weld some vertex, it's like he doesn't want both elements to share a edge or face, only vertex!(and yes, I attached the two elements).

when I want to create a face with those vertex he says: "illegal face" or something.

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3ds Max Modeling :: How To Set Vertex To A Specific Position In Space

Mar 20, 2011

In sub object mode, I have some vertex selected, I would like to set this vertex to a specific position in space.

For exemple, In the picture attached, I want that each 4 vertex set to 0 in x position in one command (I don't want set to 0 individually each vertex).

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Maya Modeling :: Easy Vertex Manipulation?

Sep 28, 2012

I've been using Maya for a little while, and have often found manipulating vertices frustrating.

The problem is that - as far as I can tell - I need to select a vertex before manipulating it. This is annoying because I have to click a vertex and then click and drag it again to actually move it (not so easy on a tablet). Also, if I'm off by even a slight amount, I click the object instead and I pop out of vertex selection mode and back into object selection mode.

I could simply click once and drag to move vertices and if there was no vertex under my mouse when I clicked, I wouldn't accidentally select an entirely different object.

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Maya Modeling :: Change Control Vertex Type?

Mar 3, 2011

I'm wondering how to change a control vertex on a curve to a bezier corner. It's a corner right now and I need the handles to edit the shape.

Windows 7 Pro 64-bit
3Ds Max 2013
Maya 2013
Mudbox 2013
Core i7 920 Quad Core 2.66 GHz, 6 GB RAM
EVGA GeForce 550 ti (2x)
ROG Rampage II Extreme Motherboard

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3ds Max Modeling :: Two Line Edges Vertex At Point Where They Intersect

Dec 3, 2013

I have two line edges that cross but need a vertex at that point where they intersect. The lines are on different objects. How would I create one? I imagine this comes up quite a lot but it seems really difficult to do.

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Maya Modeling :: Mirror Geometry Creates Collapsed Vertex At Zero

Jul 31, 2013

I'm using Maya 2010.  why this is happening, and how to fix it?  I have a piece of polygonal geometry.  I have confirmed all the culprit vertices are on the zero X axis.
 
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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Maya Modeling :: 2014 Vertex / Point Snapping Not Working?

Oct 14, 2013

I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.

Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.

The point snapping is working however for objects, but not in component mode as above.

I am running Windows 7, Maya SP2.

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Maya Modeling :: Control Vertex - Unable To Stop Camera Being Selected?

Jul 7, 2012

Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.

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Maya Modeling :: Split Both Sides Of Polygon

Aug 23, 2011

I added 2 split lines to this polygon using the split polygon tool but the other side didn't split. how can i split both sides together in order to make it equally?

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Maya Modeling :: Interactive Split Tool

Jan 6, 2013

I could not solve with this tool: Interactive Split Tool. I select edges that normally want to cut.

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Maya Modeling :: Split Polygon And Can't Merge Border?

Jul 13, 2012

I have a model of gums and a set of teeth. What I am trying to do is create an animation where the fourth tooth back on each side of the upper gums disappear then create a blendshape causing the front teeth to move back and fill in the gaps as well as condense the gums so there isn't a gap here either. I am not exactly sure what the best way to do this would be, I am newer to Maya. My question is; Is there and easier way to do this because once I delete the faces and have a divides mesh I go to Mesh->Seperate and select Vertex mode on both and combine the meshes manually by selecting each vertex with the move tool and while holding "V" dragging the vertex over to the adjacent vertex on the opposite mesh. The issue im having is that the width of the mesh starts smaller upfront and progressivly gets bigger as you move to the back of the gums so by deleting a middle section the two meshes dont line up. The back mesh is much wider than the front. I am also worried that when i go to create a Blendshape to transition from the origional mesh to the new shortened one that will pull the teeth back to a perfect smile. I have heard that when creating a BS both meshes need to have the same number of Vertices and after removing a section mine wont. I am also concerned because after the two meshes have been sewn using this process I am left with an ugly point of intersection all the way around my mesh that has proven difficult to blend using the 'Sculpt Geometry Tool' with a falloff/Soft Mod.

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Maya Modeling :: Why Does The Split Polygon Points Disappear

Jun 23, 2011

Im supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.

Both Pictures are the same. The second one just has backface cullin under display

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Maya Modeling :: Can't Find Split Polygon Tool

Jul 19, 2012

I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.

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Maya Modeling :: Edit Mesh Menu And Select Split Polygon Tool

Jun 3, 2011

I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.

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Maya Modeling :: Fill Hole With Polygons Then Clean Up With Split Polygon Tool

Aug 20, 2012

I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.

So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.

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