I've got a problem with a vertex on my model. When I go into the skin modifier or edit poly, this one vertex doesn't seem to exist. It doesn't show up and I cannot move it, yet in the skin modifier it is being affected by something. How can I get this vertex to reappear without completely borking my model's skinning?
I have a problem with my fonts in adobe, because there is 1500++ fonts in my font book that already installed, but ,if i open my photoshop there is just 26 fonts that exist?
Recently I have purchased the above software to be installed on a 32 bit PC. However, the USB installation that came is 64 bit and the free trial on Autodesk website, although it offers the 32 bit, is also 64 bit.
It seems that the 32 bit version does not exist. Is there a way around this? I was hoping to download the 32 bit trial version and using the serial number and product key of the 64 bit.
In my drawing, I inserted a raster image file. I converted it into a block so I can modify it and I scaled it like this:
img_before.jpg
I saved my drawing and I close AutoCAD, but when I open AutoCAD again the image shown on the drawing file is not the same image that I had inserted previously.
img_after.jpg
The image shown is one that I had inserted before the first one but I had erased it from the file because I had to crop it in photoshop to reinsert it again.
I used the purge command to purge the block, I used the image command and i detached the image.
But the image says "unreferenced" when I do the "image command" even though it has the right location and folder. I don't know what to do anymore.
I have a problem with exporting layers from dwg to pdf. Problem is that i can export (or print) drawing but i missing some layers in layer manager in pdf. I have drawing with 150 layers (from other co-workers) but only mine 4 layers doesn't appear. I have check in ACAD in layer prop manager if they are plottable but this is not a problem for content from those 4 layers are exported in pdf but not in layers they have to be (those layers are missing)!
I use ACAD 2012
edit: i found out that layers doesn't appear because contetnt on them are only blocks. for eg. block is on layer 1 but contetnt of block is on layer 2 so i see only layer 2 in pdf but not layer 1
When I try to create a new font style using the standard Autodesk Swiss fonts, I get the message "font file doesn't exist". I can see that the fonts are in the AutoCAD fonts folder and that I have a file path set to that folder.
I have a vertex that is a connection point to several edges. Now, how do I split the vertex into several so every edge has one? Is there such a function? Or do I need to instert them manually?
If I have calculated the superelevations and then edit the alignment (for example,I modify the length of spiral), the superelevations doesn´t recalculate. Why?
The guitar (superelevations) in profile view is old. If I load again the style profile view, the data are the same about superelevations.
Autocad Civil 3D 2014 +SP1 Quad Core Intel i7 3770-cpu 3.40Ghz. ssd samsung 840 pro 512gb+ssd samsung 840 pro 256 gb+1tb hdd 32gb RAM 1600 Mhz. nVidia Quadro 2000. Win 7 Pro 64bit
I have created existing and proposed surfaces in Civil 3D 2008 and I'm trying to create a volume surface to produce a cut & fill map. The problem I'm running into is everything I try to follow mentions choosing Elevation Banding (2D) as the style. The only style I have to choose from is Standard. Does the Elevation Banding (2D) style normally come with the program? Or is this something you have to create?
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
I am polymodeling and want to restrict a vertex to moving only along one of its corresponding edges. Seems like there was a drop down for this but I am totally missing it right now.
i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.
I am trying to weld two vertex's together but they just won't budge. Yes the vertex counter says "2 Vertices Selected" and yes i am presses the "Weld" button and yes i have tried to use "Target Weld" and that did not work ether. And the 2 Vertices belong to the same object so it is not possible to use the "Boolean" Feature of 3ds max because the objects would have to different to use the "Boolean" Feature but in my case they are within the same object. So what do i do now? I have exhausted all the ideas and thoughts that i could possibly try. The only thing that i can think of right now is that that 3ds max 7 won't weld because one of the Vertices belongs to a closed face. Or is there a script that overrides that feature?
I have a high res model and Im building a low res one on top of it. I'm trying to constrain the movement of a vertex of the low res model to the surface of the high res model. How can I do that in Max 2012?
ok so i have a face, that is looking eyes, left, and i need to make a morph for it with its eyes right, i cant just rotate the eyes becuase the geometry is all attached,...
in my thinking i came up with a solution that i swore would work, i just put a symmetry modifier on my mesh, and then detached the oppoite side, so that now i have two meshes.. one with eyes left, and the one derived from the symetry modifer eyes right,.. i collapsed them both so that they would be edit polies, and then applied eyes right as a morph target....
it does not work,... the symetrey modifire seems to reorder the vertex numbers or something like that.. becuase when i try to putt the morph to 100 the face implodes and reverses... so my question is.. is there a way to just make the mesh turn from eyes left to eyes right without having to use the symmetry modifier????
I believe a dwg I am trying to access is affected by the acad.vlx virus as an alert comes up to check autodesk for solution (ID: TS13717811) however the published solution doesn't seem to work for the latest version of AutoCAD LT 2012 as it asks me to access a file in the support folder which doesn't exist on my system.
I'v created my shape, snapped the vertex but cannot combine them to other sides, so when i go to smooth the shape it shows the disconnected edges/vertex...I'v attached a screen shot to show you the edges i mean (circled).
I have read that this feature was removed(??) in 2011. How to do it in 2012?
Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.
I would like to clone a cylinder along a Line, but not with a linear spacing between the cylinder, but center on the vertex of the line (see image).I have trying with the spacing tool, but I can't do that I want...
Just noticed this (first use of Max in a few days) so not sure what is going on, but any type of vertex (smooth, bezier, etc.) does nothing to change any vertex but they all remain corners. I get bezier handles and moving them apart moves the handles but does not change the shape of the lines going into the vertex.
I'm modelling a character and I created the neck and now I want to connect it to the head but the problem is, he only allows me to weld some vertex, it's like he doesn't want both elements to share a edge or face, only vertex!(and yes, I attached the two elements).
when I want to create a face with those vertex he says: "illegal face" or something.
In sub object mode, I have some vertex selected, I would like to set this vertex to a specific position in space.
For exemple, In the picture attached, I want that each 4 vertex set to 0 in x position in one command (I don't want set to 0 individually each vertex).
I've been using Maya for a little while, and have often found manipulating vertices frustrating.
The problem is that - as far as I can tell - I need to select a vertex before manipulating it. This is annoying because I have to click a vertex and then click and drag it again to actually move it (not so easy on a tablet). Also, if I'm off by even a slight amount, I click the object instead and I pop out of vertex selection mode and back into object selection mode.
I could simply click once and drag to move vertices and if there was no vertex under my mouse when I clicked, I wouldn't accidentally select an entirely different object.
i have aprblem with the main icons of the ribbon, i install the program and it works correctly Suddenly the user interface converts to the normal autocad i tried to restore the ACAD.CUIX and doesn't work.
i have Win8, the version i have of the program is 2014 and the problem also happen on autocad architecture.
I have two line edges that cross but need a vertex at that point where they intersect. The lines are on different objects. How would I create one? I imagine this comes up quite a lot but it seems really difficult to do.
I'm using Maya 2010. why this is happening, and how to fix it? I have a piece of polygonal geometry. I have confirmed all the culprit vertices are on the zero X axis.
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.