Maya Modeling :: Change Control Vertex Type?

Mar 3, 2011

I'm wondering how to change a control vertex on a curve to a bezier corner. It's a corner right now and I need the handles to edit the shape.

Windows 7 Pro 64-bit
3Ds Max 2013
Maya 2013
Mudbox 2013
Core i7 920 Quad Core 2.66 GHz, 6 GB RAM
EVGA GeForce 550 ti (2x)
ROG Rampage II Extreme Motherboard

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Maya Modeling :: Control Vertex - Unable To Stop Camera Being Selected?

Jul 7, 2012

Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.

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Maya :: Control Vertex On EP / CV Curves Is Invisible

Nov 4, 2013

I am not in soft select mode. If I go to Soft Select I can see the CV's. But when I right mouse click to select CVs they are invisible. If I drag to select I can grab them, but they are still invisible and it's getting really difficult to manipulate things right now.

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Maya Modeling :: Can't Select Just One Vertex

Feb 4, 2012

i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.

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Maya Modeling :: Easy Vertex Manipulation?

Sep 28, 2012

I've been using Maya for a little while, and have often found manipulating vertices frustrating.

The problem is that - as far as I can tell - I need to select a vertex before manipulating it. This is annoying because I have to click a vertex and then click and drag it again to actually move it (not so easy on a tablet). Also, if I'm off by even a slight amount, I click the object instead and I pop out of vertex selection mode and back into object selection mode.

I could simply click once and drag to move vertices and if there was no vertex under my mouse when I clicked, I wouldn't accidentally select an entirely different object.

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Maya Modeling :: Mirror Geometry Creates Collapsed Vertex At Zero

Jul 31, 2013

I'm using Maya 2010.  why this is happening, and how to fix it?  I have a piece of polygonal geometry.  I have confirmed all the culprit vertices are on the zero X axis.
 
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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Maya Modeling :: 2014 Vertex / Point Snapping Not Working?

Oct 14, 2013

I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.

Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.

The point snapping is working however for objects, but not in component mode as above.

I am running Windows 7, Maya SP2.

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3ds Max Modeling :: How To Change Vertex But They All Remain Corners

Mar 8, 2011

Just noticed this (first use of Max in a few days) so not sure what is going on, but any type of vertex (smooth, bezier, etc.) does nothing to change any vertex but they all remain corners. I get bezier handles and moving them apart moves the handles but does not change the shape of the lines going into the vertex.

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Maya Animation :: Control Curves Spontaneously Change When Saved

Aug 20, 2013

I set up my file. I set my controls to where I want them. The Control Curves are in position. I save. Everything is going well.When I reopen the file, control curves have spontaneously moved. Without permission.I've done several experiments with different results, but the same problem: the control curve of my rig are moved from where I had them when I saved the file.

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Maya Modeling :: Change Polys Ending Section?

Jan 5, 2013

I want the ending of the following tube to have a circular geometry instead of a rectangular one.

[URL]

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Maya Modeling :: Can't Change Or Adjust Number Of Subdivisions

Apr 23, 2010

So im working on this project were im modeling a ceiling, anyways I can not change or adjust the number of subds after i create the object. Lets say a create a simple cube with just 1x1x1 i can not change that after i created it... I just cant get to that menu when i click on the shape it only lets me rename it nothing else. Ive attached a screen shot.

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Maya Modeling :: How To Change Default Soften / Harden Edges

Mar 17, 2013

I have been having this problem for a while now that whenever I extrude or create something thats not totally smooth the edges by default are hardened. For example if I create a 12 faced cylinder it will hard edge everything including the verticle edges. Back when I first started using Maya i dont remember having to select specific edges to soften which can get very tedious and take up time.

I feel like there should be some sort of way to harden horizontal edges and soften verticle edges but I cant find the solution anywhere. Is there any way to change the default soften/harden edges?

Will post pictures upon request.

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Maya Modeling :: How To Change Attributes Of Original Individual Objects

Sep 14, 2012

This is probably just me not being up to speed yet, but once I combine a set of polygons, is there an easy way to still change the attributes of the original individual objects?

Prior to combining them, each object appears in the Outliner individually and I can select it there and change its attributes...color, etc. But I need to lock them together to keep their relative positions, and combining them does that perfectly. But afterward, the individual list in the Outliner doesn't seem to work anymore...the 'polysurface1' that was created has all the attributes crammed together, and having to scroll through all the tabs is a pain in the neck. Isn't there some way to combine objects and still readily change the colors or other attributes of the separate parts? Or, as I originally wondered about, is there an easier way to hold them in position without combining them?

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AutoCad :: How To Add New Control Vertex And A Handle

Jul 4, 2013

How to add a new control vertex of a spline and how to show the handle of the spline such as in Adobe Illustrator?

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Maya Modeling :: Change Display Size Of Local Rotation Axis

Apr 1, 2010

Is it possible to change the display size of the local rotation axis?

I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.

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Maya Modeling :: How To Change Size Of Move / Scale Tool Arrows

Jun 10, 2011

I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...

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3ds Max :: Use Vertex Of Animated Morphed Mesh To Control Position In Some Other Object?

Feb 18, 2011

how to use a vertex of an animated morphed mesh to control position in some other object ?

as an example:

to be able to follow with (target of) the camera the nose of a morphed animated head.

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3ds Max Modeling :: Split Vertex Into Several?

Mar 26, 2012

I have a vertex that is a connection point to several edges. Now, how do I split the vertex into several so every edge has one? Is there such a function? Or do I need to instert them manually?

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3ds Max Modeling :: Move Two Different Vertex From Different Mesh?

Jan 27, 2013

I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max

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3ds Max Modeling :: How To Set Value To Multiple Vertex Selection

Jan 29, 2012

I would like to know if it's possible to set a value to a multiple vertex selection.

Exemple : I have 15 vertex selected with different values on z axis.

I want to set all vertex to -100mm for exemple (in one action).

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3ds Max Modeling :: Slide Vertex Along An Edge?

Mar 14, 2011

I am polymodeling and want to restrict a vertex to moving only along one of its corresponding edges. Seems like there was a drop down for this but I am totally missing it right now.

Max 2009 SP1 x64

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3ds Max Modeling :: Weld Two Vertex Together But They Just Won't Budge

Apr 24, 2011

I am trying to weld two vertex's together but they just won't budge. Yes the vertex counter says "2 Vertices Selected" and yes i am presses the "Weld" button and yes i have tried to use "Target Weld" and that did not work ether. And the 2 Vertices belong to the same object so it is not possible to use the "Boolean" Feature of 3ds max because the objects would have to different to use the "Boolean" Feature but in my case they are within the same object. So what do i do now? I have exhausted all the ideas and thoughts that i could possibly try. The only thing that i can think of right now is that that 3ds max 7 won't weld because one of the Vertices belongs to a closed face. Or is there a script that overrides that feature?

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3ds Max Modeling :: How To Constrain Vertex To Face

Jul 27, 2011

I have a high res model and Im building a low res one on top of it. I'm trying to constrain the movement of a vertex of the low res model to the surface of the high res model. How can I do that in Max 2012?

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3ds Max Modeling :: Boundary Vertex Has Too Many Edges

Apr 22, 2012

I'm using 3ds max 2012. this problem appear when i send object from 3dsmax to mudbox.

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3ds Max Modeling :: How To Reorder Vertex Numbers

Nov 20, 2013

 ok so i have a face, that is looking eyes, left, and i need to make a morph for it with its eyes right,  i cant just rotate the eyes becuase the geometry is all attached,...   
 
in my thinking i came up with a solution that i swore would work, i just put a symmetry modifier on my mesh,  and then  detached the oppoite side, so that now i have two meshes.. one with eyes left, and the one derived from the symetry modifer eyes right,.. i collapsed them both so that they would be edit polies, and then applied eyes right as a morph target....
 
it does not work,...  the symetrey modifire seems to reorder the vertex numbers or something like that.. becuase when i try to putt the morph to 100 the face implodes and reverses... so my question is.. is there a way to just make the mesh turn from eyes left to eyes right without having to use the symmetry modifier????

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3ds Max Modeling :: Vertex Doesn't Seem To Exist

Mar 4, 2012

I've got a problem with a vertex on my model. When I go into the skin modifier or edit poly, this one vertex doesn't seem to exist. It doesn't show up and I cannot move it, yet in the skin modifier it is being affected by something. How can I get this vertex to reappear without completely borking my model's skinning?

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3ds Max Modeling :: How To Close / Connect Vertex / Sides

Aug 12, 2011

I'v created my shape, snapped the vertex but cannot combine them to other sides, so when i go to smooth the shape it shows the disconnected edges/vertex...I'v attached a screen shot to show you the edges i mean (circled).

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3ds Max Modeling :: Move And Snap Vertex Along Axis

Aug 16, 2011

I have read that this feature was removed(??) in 2011. How to do it in 2012?

Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.

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3ds Max Modeling :: How To Clone Object Along The Vertex Of A Line

Jun 2, 2011

I would like to clone a cylinder along a Line, but not with a linear spacing between the cylinder, but center on the vertex of the line (see image).I have trying with the spacing tool, but I can't do that I want...

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3ds Max Modeling :: Can't Connect Neck To Head / Only Some Vertex?

Aug 14, 2012

I'm modelling a character and I created the neck and now I want to connect it to the head but the problem is, he only allows me to weld some vertex, it's like he doesn't want both elements to share a edge or face, only vertex!(and yes, I attached the two elements).

when I want to create a face with those vertex he says: "illegal face" or something.

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