Maya Modeling :: How To Change Attributes Of Original Individual Objects

Sep 14, 2012

This is probably just me not being up to speed yet, but once I combine a set of polygons, is there an easy way to still change the attributes of the original individual objects?

Prior to combining them, each object appears in the Outliner individually and I can select it there and change its attributes...color, etc. But I need to lock them together to keep their relative positions, and combining them does that perfectly. But afterward, the individual list in the Outliner doesn't seem to work anymore...the 'polysurface1' that was created has all the attributes crammed together, and having to scroll through all the tabs is a pain in the neck. Isn't there some way to combine objects and still readily change the colors or other attributes of the separate parts? Or, as I originally wondered about, is there an easier way to hold them in position without combining them?

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Maya Modeling :: Selecting Individual Edges

Apr 7, 2013

when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?

EDIT

I found out that this was cancelled by just pressing B.

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3ds Max Modeling :: Multiple Splines To Individual Objects?

Oct 24, 2011

Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).

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AutoCad :: Unable To Change Some Of The Original Attributes Names

Aug 10, 2011

I am working on some office templates and I am unable to change some of the original attributes names. I have googled and read some articles on the autodesk site and have not figured it out as of yet. I am using autocad 2012. I have inserted a jpeg file for you to see. The names in the TAG row are what im trying to modify.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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Maya Modeling :: Bridging Gap Between Two Objects?

Aug 10, 2013

i'm trying to close a gap between 2 objects to prepair it for 3d printing (a halo ODST recon helmet for halloween). i had found a bunch of papercraft models but those won't print properly as they are on my replicator so i'm trying to make the pieces thicker so they have real substance. i've attached what i've got so far.
 
as you can see, there is a gap between the inside and outside of the object that needs to be closed.

i've tried "fill hole" but that fills the entire space which is unacceptable. bridging is no better.
 
i've never taken classes for maya and don't have much money for books. What is the procedure to properly close that gap,

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Maya Modeling :: Cleaning Up Imported Objects

Oct 14, 2013

I'm trying to import a part from solidworks. I've tried opening the .SLDPRT file, converting to IGES (203 and 214), and STEP. All give the same result. 

See below pictures - the Maya import has "dingleberries" where there should be a flat surface (i.e. some of the tubes extend when they shouldn't). I know imports are rarely perfect, and that's OK as long as I know how to clean things up. How can I trim off the extra surfaces that appeared after the import? I'd just use an extruded cut in SolidWorks, but I'm in a strange land with Maya. 

First - the part looks like this in SolidWorks: 

But Maya sees:

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Maya Modeling :: Selecting Multiple Objects?

Jul 15, 2013

I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?

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Maya Modeling :: Deforming A Group Of Objects?

Dec 10, 2012

I am currently stuck with a problem in Maya.

I need to deform a group of different groups.

I have a Guitarfretboard that is build of 3 groups.(as in the pic)

What i want to do is create kind of a "stairway to heaven". So i would need to deform the whole group and make twirls and ups and downs, like a railcoaster.

The best way that i found to do that is to set a lattice on the group. But then when I deform the lattice points the single groups wont hold together anymore and start to seperate and mess up.

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Feb 6, 2011

I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.

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Maya Modeling :: Converting Multiple Objects Into One Mesh

Sep 17, 2013

I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only. 

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Maya Modeling :: Objects Disappear After Boolean Operation

Nov 29, 2013

I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).

One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).

So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).

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Maya Modeling :: Objects Disappear After Boolean Operation?

Oct 24, 2013

when aplying mesh->boolean->difference both objects disappear?

[URL]

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Maya Modeling :: Place Objects Along Face Or Edge?

Oct 24, 2013

How I can check if an object is within a polygon face on the y axis?

On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.

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Dec 1, 2013

So, when in object mode, I can manually input numbers to translate, rotate, and scale an object - either in the channel box, or in the attribute editor.

But what about subobjects (components) like verts, faces, and edges?

Sure I can move em around with the manipulator, but where can I manually enter in precise numbers?

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Maya Modeling :: Can't Select Polygon Objects Or Faces Properly

Dec 13, 2011

i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]

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May 9, 2011

I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.

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Maya Modeling :: Select Entire Group Of Objects To Drag To A Different Position

Sep 12, 2012

I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...

I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.

However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.

I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.

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Nov 21, 2011

unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy

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Mar 3, 2011

I'm wondering how to change a control vertex on a curve to a bezier corner. It's a corner right now and I need the handles to edit the shape.

Windows 7 Pro 64-bit
3Ds Max 2013
Maya 2013
Mudbox 2013
Core i7 920 Quad Core 2.66 GHz, 6 GB RAM
EVGA GeForce 550 ti (2x)
ROG Rampage II Extreme Motherboard

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Jan 5, 2013

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[URL]

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Apr 23, 2010

So im working on this project were im modeling a ceiling, anyways I can not change or adjust the number of subds after i create the object. Lets say a create a simple cube with just 1x1x1 i can not change that after i created it... I just cant get to that menu when i click on the shape it only lets me rename it nothing else. Ive attached a screen shot.

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Maya Modeling :: How To Change Default Soften / Harden Edges

Mar 17, 2013

I have been having this problem for a while now that whenever I extrude or create something thats not totally smooth the edges by default are hardened. For example if I create a 12 faced cylinder it will hard edge everything including the verticle edges. Back when I first started using Maya i dont remember having to select specific edges to soften which can get very tedious and take up time.

I feel like there should be some sort of way to harden horizontal edges and soften verticle edges but I cant find the solution anywhere. Is there any way to change the default soften/harden edges?

Will post pictures upon request.

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Apr 1, 2010

Is it possible to change the display size of the local rotation axis?

I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.

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Jun 10, 2011

I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...

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Maya Modeling :: Move / Scale Entire Item - Objects Move Separately

Dec 9, 2012

So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.

some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.

I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.

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3ds Max :: Separate Objects To Make Them Individual Objects?

Apr 28, 2013

how to edit revit objects in 3dsMax. How do I separate objects to make them individual objects? In other words, when I try to select the roof, I get ALL objects that are "dimensional lumber" i.e. I joists, roof, fascia, etc.

I tried selecting a roof polygon and making a copy and editing it but still when I apply materials to this polygon they apply to all of the dimensional lumber. Probably because I made a copy as a clone but it didn't give me the "copy" option.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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Mar 27, 2011

How to export, at one time, all objects of a layer, in *. png, individual?

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AutoCad :: VPFreeze Individual Objects On Layer?

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If I don't want to VP Freeze everything on that layer, is there a way to individually VP Freeze certain objects on one layer? (without having to make new layers?)

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AutoCAD Civil 3D :: Label Objects On Individual Layers?

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I have Note label Style objects and Marker Style Objects that have layers assigned to them.  When I bring a Note label or Marker Style into the drawing, it comes in on the zero layer.  I know that the object layers of the drawing settings are controlling this.  Is it possible to have the Note labels and/or Markers come in on the assigned layers of their Styles? 

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