Maya Modeling :: Cleaning Up Imported Objects

Oct 14, 2013

I'm trying to import a part from solidworks. I've tried opening the .SLDPRT file, converting to IGES (203 and 214), and STEP. All give the same result. 

See below pictures - the Maya import has "dingleberries" where there should be a flat surface (i.e. some of the tubes extend when they shouldn't). I know imports are rarely perfect, and that's OK as long as I know how to clean things up. How can I trim off the extra surfaces that appeared after the import? I'd just use an extruded cut in SolidWorks, but I'm in a strange land with Maya. 

First - the part looks like this in SolidWorks: 

But Maya sees:

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Maya Modeling :: Edit Faces Of Imported Model

Aug 6, 2013

I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?

Fully sized image in attachment.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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Maya Modeling :: Bridging Gap Between Two Objects?

Aug 10, 2013

i'm trying to close a gap between 2 objects to prepair it for 3d printing (a halo ODST recon helmet for halloween). i had found a bunch of papercraft models but those won't print properly as they are on my replicator so i'm trying to make the pieces thicker so they have real substance. i've attached what i've got so far.
 
as you can see, there is a gap between the inside and outside of the object that needs to be closed.

i've tried "fill hole" but that fills the entire space which is unacceptable. bridging is no better.
 
i've never taken classes for maya and don't have much money for books. What is the procedure to properly close that gap,

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Maya Modeling :: Selecting Multiple Objects?

Jul 15, 2013

I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?

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Maya Modeling :: Deforming A Group Of Objects?

Dec 10, 2012

I am currently stuck with a problem in Maya.

I need to deform a group of different groups.

I have a Guitarfretboard that is build of 3 groups.(as in the pic)

What i want to do is create kind of a "stairway to heaven". So i would need to deform the whole group and make twirls and ups and downs, like a railcoaster.

The best way that i found to do that is to set a lattice on the group. But then when I deform the lattice points the single groups wont hold together anymore and start to seperate and mess up.

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Maya Modeling :: Can't Move Objects Within Outline

Feb 6, 2011

I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.

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Maya Modeling :: Converting Multiple Objects Into One Mesh

Sep 17, 2013

I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only. 

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Maya Modeling :: Objects Disappear After Boolean Operation

Nov 29, 2013

I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).

One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).

So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).

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Maya Modeling :: Objects Disappear After Boolean Operation?

Oct 24, 2013

when aplying mesh->boolean->difference both objects disappear?

[URL]

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Maya Modeling :: Place Objects Along Face Or Edge?

Oct 24, 2013

How I can check if an object is within a polygon face on the y axis?

On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.

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Maya Modeling :: Move Sub-objects (verts) Numerically?

Dec 1, 2013

So, when in object mode, I can manually input numbers to translate, rotate, and scale an object - either in the channel box, or in the attribute editor.

But what about subobjects (components) like verts, faces, and edges?

Sure I can move em around with the manipulator, but where can I manually enter in precise numbers?

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Maya Modeling :: Can't Select Polygon Objects Or Faces Properly

Dec 13, 2011

i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]

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Maya Modeling :: Scale Object To Match Another Objects Dimension

May 9, 2011

I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.

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Maya Modeling :: How To Change Attributes Of Original Individual Objects

Sep 14, 2012

This is probably just me not being up to speed yet, but once I combine a set of polygons, is there an easy way to still change the attributes of the original individual objects?

Prior to combining them, each object appears in the Outliner individually and I can select it there and change its attributes...color, etc. But I need to lock them together to keep their relative positions, and combining them does that perfectly. But afterward, the individual list in the Outliner doesn't seem to work anymore...the 'polysurface1' that was created has all the attributes crammed together, and having to scroll through all the tabs is a pain in the neck. Isn't there some way to combine objects and still readily change the colors or other attributes of the separate parts? Or, as I originally wondered about, is there an easier way to hold them in position without combining them?

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Maya Modeling :: Select Entire Group Of Objects To Drag To A Different Position

Sep 12, 2012

I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...

I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.

However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.

I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.

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Maya Modeling :: Unable To Select Objects After Creating Them In View Port

Nov 21, 2011

unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy

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Maya Modeling :: Move / Scale Entire Item - Objects Move Separately

Dec 9, 2012

So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.

some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.

I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.

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Revit :: Delete Imported DWG Category From Imported Objects

Nov 3, 2011

I have a dwg that someone imported and I cannot find where this object is. I have tried searching the database with DBLink, Ideate BIMLink and I have gone into every view to no avail. I also used the reviTTools add-in which says there are no drawings in the file. Am I dealing with a corrupted file? I am super OCD and this is in our Template which makes it an even bigger problem.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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Maya :: Imported Eye Color

May 2, 2013

I imported a character from another scene and made sure to highlight the eyes when doing so. Now that I've imported my character, the color in his eyes is missing completely. I tried to go back in the hyper shade and reassign the color, but it won't work.

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3ds Max Modeling :: Material Not Showing When Merged / Imported Into Scene?

Sep 26, 2013

I made a video explaining my problem. By the way in the scène I'm creating I'm using v-ray as renderer and v-ray materials.

[URL]

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Maya Animation :: Separating Imported Object?

Jul 9, 2013

I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc.  The model has a main body, but its armor is actually separate geometry.  My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model.  Is there a simple way to split the pieces up so that they are not mirroring each other?  My guess is that they were originally created that way so that each side didn't have to be individually worked on.

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Maya Animation :: Skinned Mesh Goes Dark (imported To Unity3D)

Oct 1, 2012

When i import the skinned mesh from Maya (v2013) to Unity (v3.3) in FBX format, it becomes dark - the object is lighten only in the middle (by the directional light).There is no problem like this, when i import the same mesh, but not skinned to the joints.I tried all options of skinning (Smooth Bind, Rigid Bind), all settings of export to FBX,- no change.

The meshes are imported to Unity differently: in the the skinned mesh object, the mesh component is attached to the main joint object,and in the not-skinned mesh object - to the mesh object.

The dark mesh can be lighten with several directional lights, but then it's colors are uneven and they flicker when the object animates.

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3ds Max :: How To Break Up Objects Imported From Revit

May 18, 2013

I'm importing my Revit file and when I try to select only the roof to apply materials it gives me a selection of "Wood-Sheathing-particlboard/osb" which includes the second floor sheathing and other things I don't want in my selection.

I thought I could add an edit poly modifier and select the individual roof polygons and apply materials to them but when I "Apply materials to selected objects" it applies to all of the wood sheathing,... selection.

How do I break these apart and re-name them?

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3ds Max :: Separating Objects From Imported Models?

Nov 14, 2012

(3ds max 2012, mental ray rendering) I would like to know how to separate objects from an imported model. For example, I have imported a bed with side tables, pillows, throw rug, etc- when it is imported into my scene all items are grouped together, so one click, anywhere, selects all items. I have used the Edit mesh function to delete the items I don't need but now I want to isolate each part of the model and apply different material finishes. When I hold the curser over each item they seemed to be named separately, as 'objects'. How do I detach these items from the imported model?

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3ds Max Modeling :: Adding Objects On Top Of Other Objects

Dec 22, 2011

I new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.

For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?

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Photoshop :: Scaling Objects When Imported 3D Files?

Apr 3, 2013

is there a workaround to prevent Photoshop modify the scale of 3D objects when importing them ?
 
In fact, PS try to optimize thesize of the object regarding the size of the picture...I should prefer either the opposite or nothing at all, to allow me to define the definition and the resolution of the file to allow me to print at scale 1:1 the different views of my model in orthographic view...
 
In addition it could also render different object imported one by one (at their respective scale) and merge in a single layer...

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Maya Modeling :: Pin CV Of A Curve?

Apr 19, 2013

I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

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3ds Max :: Imported Xref Scene - All Objects Including Hidden Ones Displayed

Apr 28, 2013

I have included a xref scene in another file and but the xref when rendered does not respect hidden layers, hidden object OR "do not render' option set in layer manager. In other words all of the objects including the hidden ones are displayed. How I can leave my reference objects and layers in my original scene but not display them if I include the file as an xref scene.

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Maya Modeling :: Unable To Edit DSM

Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

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