I imported a character from another scene and made sure to highlight the eyes when doing so. Now that I've imported my character, the color in his eyes is missing completely. I tried to go back in the hyper shade and reassign the color, but it won't work.
I'm trying to import a part from solidworks. I've tried opening the .SLDPRT file, converting to IGES (203 and 214), and STEP. All give the same result.
See below pictures - the Maya import has "dingleberries" where there should be a flat surface (i.e. some of the tubes extend when they shouldn't). I know imports are rarely perfect, and that's OK as long as I know how to clean things up. How can I trim off the extra surfaces that appeared after the import? I'd just use an extruded cut in SolidWorks, but I'm in a strange land with Maya.
I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc. The model has a main body, but its armor is actually separate geometry. My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model. Is there a simple way to split the pieces up so that they are not mirroring each other? My guess is that they were originally created that way so that each side didn't have to be individually worked on.
I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?
When i import the skinned mesh from Maya (v2013) to Unity (v3.3) in FBX format, it becomes dark - the object is lighten only in the middle (by the directional light).There is no problem like this, when i import the same mesh, but not skinned to the joints.I tried all options of skinning (Smooth Bind, Rigid Bind), all settings of export to FBX,- no change.
The meshes are imported to Unity differently: in the the skinned mesh object, the mesh component is attached to the main joint object,and in the not-skinned mesh object - to the mesh object.
The dark mesh can be lighten with several directional lights, but then it's colors are uneven and they flicker when the object animates.
When I import a step file, the color/texture of the step file has gone way off from expected.
Before, the same model used to be gray, now most models have got a green pcb texture, and there seems to be no way to correct it in the model/solid properties.
I am placing my customer's logo by importing their graphic file (they gave me jpeg, tiff, eps, bmp). I find the background color does not match and need to know how to change it.
I have been watching MANY videos, but just cannot seem to figure out how to color the B&W photo I imported into Illustrator CC. Do I need to do something in Photoshop first? I was able to trace the image but from there I am lost.
I'm using Lightroom 4..i've been importing my RAW images from my external harddrive. Some show up in the catalog as ruined with a blank white section and color bands. I've checked the actual image on the external hard drive and it is fine. I've deleted the ruined files from the LR catalog, then re-imported those problem ones... still come in as white with banding. I've even tried deleting them from the catalog, then from the hard drive... then back onto the HD from the camera, then back into lightroom. Some look ok until I look at then in loupe view and the same problem happens. Mean while the images on the HD and on the camera's CF card are fine.
How can I make an imported scan of a line drawing "transparent" and add color fills to various sections, using the freehand tool ? I have done this many times with an older version of CorelDraw, but in CorelDraw- x5 the
imported scan includes a white background (even when I select NO FILL), so that my freehand tool selections are either on top of, or hidden behind the white background.
I've downloaded the RAL number colour scheme and imported into the styles editor. How to access from within Inventor to actually use a RAL number to colour a part ?
Previously i`m using version 2009 and importing Google earth image and surface works fine. However, recently i tried with version 2010 and i`m having some problem here (imported surface / contour seems ok but the image is too large like 3x or 4x). How to solve that?
I have a dwg that someone imported and I cannot find where this object is. I have tried searching the database with DBLink, Ideate BIMLink and I have gone into every view to no avail. I also used the reviTTools add-in which says there are no drawings in the file. Am I dealing with a corrupted file? I am super OCD and this is in our Template which makes it an even bigger problem.
I'm working on a mobile game engine that uses RGB vertex color values for baked lighting, and Alpha vertex values for 2-material blending.
The system works fine in textured view (6), since we're rendering using our own shaders, but I would prefer to be able to turn on and off the alpha value when looking at the geometry in shaded mode (5). In other words, I want to be able to store and bake RGBA values, but in shaded mode I'd like to only see the RGB values so the meshes with blended materials don't show up transparent when I'm trying to light them.
Graphics Card: AMD ATI Radeon HD 5570 RAM: 9 GB OS: Windows 7 64 Maya Edition: 2012 Hotfix 4 x64
Color feedback drops in and out. Yes I have the box checked in the settings. Sometimes it slightly works and most times it simply does nothing. Half the time I don't get color feed back and when I try to move the handle or scale, it doesn't affect the polygonal mesh at all. It's driving me crazy and I really don't want to do my facial blendshapes by hand!
I have also tried deleting my preferences, and it didn't work either.I have also tried resetting the tool. No go.
I have recently discovered what I think could possibly be a bug when using the OpenEXR format with Mental Ray passes and color management in Maya 2011 & 2012.
For example If I create a scene using the below steps:
1. Enable Color Management (default linear work-flow)
1. Create a sphere and assign a Maya material or a mia_material_x_passes shader to it (textured)
2. Add the sphere and light to the masterLayer or any custom layer.
4. Create a beauty pass, and associate with layer
3. Change the output image format to OpenEXR
4. Render and the color looks correct once a gamma correction of 2.2 is applied. See image attached goodColorSpace.jpg
However, If I add a (CGpost) pass to the same layer; for example a cameraDepth or Object Normal. The color space for the beauty and even the masterlayer passes are all washed out. See image attached badColorSpace.jpg
It seems that when using Color Management and combining (illumination) and (CGpost) Pass Groups in a single layer with OpenEXR is creating this outcome.
I should add that changing the frame buffer dose not work either, same result with 8bit Int --> 32bit Float.
I have attached 2 images which show that by simply combining a CPost (cameraDepth) pass with an Illumination (beauty) pass creates a very different looking color space.
I've been learning about skinning and weight painting. I have a problem where I don't see any color feedback on my mesh when I paint it. My vertices move with my brush strokes but I'm basically painting blindly as I can't see the colors. In all tutorials that i've found on the subject, they just activate the tool and the mesh turns black (or colorful depending on their settings)
I create a graphic in Corel Draw X4 and export it as a .png file. It is a button with rounded corners. It will be going on a black background when put into an iphone app. So as to not have the little white corners show up from the rectangular export window, I made the button on top of a black rectangle, slightly larger than the button. I then selected the black to be transparant during the dialogs of exporting to png. When viewed in an image viewer the black is indeed transparent and does not show up. All looks fine.
To test what it will look like when put on top of a black background, I also make a black square and export it as a .png. I then open the black background in Corel Photopaint and then import the graphic into the background image. A siloutte of it shows up with the marque borders but the graphic itself (the colors and contents of the graphic don't). When combined with the black background it just disappears. Why doesn't it just lay on top of the other graphic?
Is there a way to apply a color to selected objects without having to search for the color in the color palette. So say if I am working with an image that has multiple colors but want to use only one of the colors in that image, is there a way to apply it without having to create or add it to the palette.
I have CS5 and use a Lumix FZ150. The native format of the RAW images on the camera is RW2. When I try to open these in CS5, some are opened some do not. The pics that open, open in Camera RAW. The others give me an error message, that my camera is not supported? what the problem is.
I have a Canon DC210 SD digital camcorder, which records onto mini DVD's. The camcorder has no USB, IEEE 1394, connector on it. The only way to get video clips onto my PC is to put the mini DVD into the DVD drive of my PC. The video clips are stored in .VOB format, which is a shell for MPEG2 data. The camcorder records a timecode in the video file, but when I use the Capture/Import from Digital Media function that timecode does not get brought into VS X3. I have searched the forum, and see several articles about timecode imports from DV tape, but I didn't find anything about importing from digital media.
I have tried putting a check in the Add Video Date Information as Title checkbox, but I do not get the timecode in the imported file. Canon assures me the timecode is there ready to be imported along with the MPEG video data, but I can't get at it. I have tried importing directly from the mini DVD, and from the .VOB files saved on my hard drive, still no timecode in the imported clips.
I just purchased Corel VideoStudio Pro X4 and I am having a problem. The video camera I use is a GoPro Hero that records in MPEG-4 and I have been using the 16:9, 1080 P, 30 frames per second mode. When I import a video to VideoStudio and try to play the clip, it is obscured by constant blotchy, snowy, large random pixelation for lack of a better word. In any case, you can hardly see the video. If I import a standard definition video taken with the same camera everything seems to be OK. The video displays perfectly on my computer if I just play it.
I'm working on a project to map or local cemetery, showing borders, sections, lots, & grave spaces. I'm running into a situation that I just can't seem to get a handle on.
I have a set of shape files from our local GIS dept of the area around our cemetery. When I examine them in QGIS, everything looks OK. Measuring the distance between two known points returns 204 feet.
Now, switching to AutoCAD Map 2012, I'm running into some issues. I've tried MAPCONNECT and MAPIMPORT with the same results.I create a new drawing, assign the projection (MI83-SIF) and then attach / import the shape files. Units for the drawing are standard decimal. Using the MEASUREGEOM, I measure between two points and get 204 (which is what I would expect in feet). When I change the units to Architectural, then MEASUREGEOM returns 17'. So, it appears that, while "204" in the shape file should be feet, AutoCAD Map is interpreting it as inches.
Any thoughts and how I can get the shape files imported so that I can create updates in Architectural or Engineering units?
I've imported fbx file into max but now I cannot edit it, nor can I collapse any modifiers from the stack. I believe it is because the fbx file is linked and I'd like to breake this connection so I can edit my model.
How do I keep my GIFs the same colors as I created them? When I import the GIFs into GIMP the colors are changed on some of them. Are there different types of GIF (color resolutions)?
The attached GIF should have a gray border but in GIMP the border is yellow, other colors are changed too. The "PS" letters should be purple-pink but GIMP changes them to black, basically all the colors change.
I am trying to create an animated GIF and the GIFs are imported as layers
I've noticed the problem GIFS have a lower case file extension (.gif) whereas the OK images have an upper case file extension.GIF
It's OK I can simply open the lower case .gifs in MS Paint and then "save_as" which saves them as an UPPERCASE .GIF file extension and then GIMP doesn't change the colors. Problem solved but it is odd that it occurred in the first place. I wonder what was happening?
OH NO... it is still changing the colors. I think I will just do a screen grab and save that as a completely new GIF which stops the colors changing but it is a big hassle because I have about 9 images to change.
NO I STILL CAN'T FIX IT How can I stop GIMP changing the colors of imported GIF layers in a GIF animation?
This entire upgrade sucks! Took me forever to figure out how to get my catalog from 3.0 imported. Now I am missing plug ins, user presets in develop module, paper pre-sets in printer module. Why isn't everything imported? Why aren't all default settings imported? Why do I need to set up the layout etc. again. Horrible upgrade! I was on line with Adobe tech support. They say they know the problem, try back in a few days! I spent $79 to upgrade andthe product doesn't work!