Maya :: Soft Modification Tool - Color Feedback Drops In And Out

Jan 27, 2012

Graphics Card: AMD ATI Radeon HD 5570
RAM: 9 GB
OS: Windows 7 64
Maya Edition: 2012 Hotfix 4 x64

Color feedback drops in and out. Yes I have the box checked in the settings. Sometimes it slightly works and most times it simply does nothing. Half the time I don't get color feed back and when I try to move the handle or scale, it doesn't affect the polygonal mesh at all. It's driving me crazy and I really don't want to do my facial blendshapes by hand!

I have also tried deleting my preferences, and it didn't work either.I have also tried resetting the tool. No go.

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I have 4 computers sharing tool palettes on a network. Whenever a user updates the palette with a new block, he has to export the .xtp file on the network and every other users has to reimport the palette in order to see the changes.

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It feels like once the palette on the network has been imported, the modifications we apply on the said palette are local, as if autocad would copy the one on the network instead of running it live, which makes it harder to keep it synchronized on every machine.

there's a way to work around that export/import sequence and get this whole palette thing to work in sync.

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I'm working on a animation with a female model. It's a simple animation which I did with a couple of soft modification points. After that was done, I created the UV texture in Photoshop. At the point in the animation that the soft modification points deform the mesh the texture goes all crazy.

I know why that is, because the UV is projected and is not stuck on the mesh yet. I've worked the wrong way. Next time I will first add the UV texture and then animate the mesh. Now I'm having a duplicate of the model and deleted the history. The UV sticks on that mesh, but the softmodification points are also deleted. So the mesh doesn't deform anymore.

I've tried a lot of ways, but didn't find the solution yet. That's why my question is. How do you copy/reconnect the soft modification points on a identical mesh with a sticking UV texture? It's the same polycount, so I think it's possible. I've tried connecting the soft mods in the new mesh in the Hypergraph, but I didn't know which atributes I should connect. I also tried to bake a simulation, but Maya says he is calculating, but I can't see if it is working and how long it would take. I tried to export the animation and import it in a new scene with the history deleted model, but that wasn't the solution either.

I don't know if my story is all clear, but this i my goal. I want the animation on a model that has the UV texture sticking on it. What is the best way to get there?

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Here is a link to my folder. [URL]

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[URL]..........

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The mates completely disappear meaning I have to reconstrain the part.

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