Does someone know how to create realistic liquid and foam effect on pictures. It should looks like they are real, because I will use them on 3D renders - pictures. I would like to add water or milk on my 3D renders. It should look like it was spilled and there should be drops too.
I would to like to do animation through liquid without saving every single frame(Or is there a way that i can hide the circle that transforms the picture?).
I am using an Intuos4 tablet and the pen pressure randomly stops working in photoshop (cs5.5).
Had a bamboo before and the same thing happened there. I have the latest driver installed (tried with older as well), tried different usb ports and different usb wire.
Sometimes it works only a few seconds sometimes 5-10min (never more though) before the pen pressure stops working. And when it does it just stops working, I get the warning triangle in the brush window, then randomly it comes back for a few strokes before it stops wokring again.
I'm on a pc. I've tried using photoshop cs1 and also photoshop 7. The same thing happens there.
The problem didnt start untill I plugged in my old bamboo into the same computer after having installed the drivers etc for the intuos4. Ive also tried switching the tip of the pen.
For the layout of my site, I am going to have a GUI ( a big I, header-one center column-footer) and I am trying to figure out how to tile(and code) the sliced-up image properly so that the GUI will "expand and shrink" horizontally and vertically on various screen resolutions.
Ive been experimenting (unsuccessfully) to reproduce this effect. Originally the photographer would take a polaroid photo, and use a hairdryer to heat up the emulsion a bit, then using a pin he could "paint" with the liquid emulsion.
Then once PS became popular he started using it for the majority of the effect.
He may use a custom plugin / filter. Im not well versed on whats available but I am open to using 3rd part software if its needed.
The bottom of the window goes off screen so i cannot resize it by clicking and dragging the lower right corner. Also in Navigator I can see that I should be seeing more image as indicated by the red outline. I have tried resetting Essentials, tried opening Photoshop while pressing Option / Alt shift, and nothing seems to work.
I am creating an image of a fantasy town as viewed from above (gods eye view) and would like to have rain drops falling upon the settlement from this angle and height. I'm just wondering what techniques and methods you would use to generate the effect of these raindrops. This is the only example of the kind of thing i'm talking about that I could find.
i'm trying to create a liquid effect then making it a fluorescent colour on Photoshop CS4 Extended. Kind of like a line that shoots our then slowly drops down and hits something and turns in to liquid on impacts... hard to explain.
What im trying to achieve is something similar to the pen tool where you draw your path and stroke it then using the Outer glow and inner glow to give it a Lightsaber look but in a form of a liquid. I was thinking of using the Liquify tool but wasn't sure if that would actaully work.
I'm trying to make a logo that has a really cool metal effect, not just text. I want to be able to make a 3d shape, that looks like it's made of melting metal, or some other cool metal effect. Then I want to be able to put a text logo on it that looks like it's embossed into the metal.
How to make a painted line look like a splash of liquid and I need some pink sparkling liquid spilling into this infinity tube.I have some inner and outer glow...after that...I'm at a loss.
how to create Apple's (cool) Aqua look? I've seen one tutorial that uses Actions but it also uses pre-made shapes and I don't know how to over-ride them.
Using Premiere cs6.Audio keeps dropping out during playback. Audio is present in the export.The audio drops out at random and drops back in at random.
I have tried everything from converting my wav to an mp3/aiff, moving my cache and preview files (and changing my scratch locations) to my computer from my external hard drive, creating a new project, deleting the pek files, even closing all apps.
This is something that just started happening out of nowhere in the middle of a project and has gotten worse and worse with use.
The bottom liquid drains through the vertical hole at the bottom. As this falls the liquid above falls with it until flow stops when all the lower liquid has gone and the hole is blocked. This then leaves the original volume of the top liquid in the bottom of the "dish".
I have considered a few options:
Creating a particle flow with a blobmesh to simulate the liquids.
Creating a "finished position" object for the top liquid and morphing between the two.
Simply moving the solid pieces down during the animation (as I need to get this out really quick)
Two questions:
What is the best method of simulating this?
What would be the best way of achieving a ripple effect on the top liquid surface and the interface between the two?
I'm having an issue with my Hydraflow model where the HGL and EGL drops suddenly to 0 in the upstream pipes. What might be causing this? Picture attached.
Often times when I mirror a sheet metal part in an assembly, several problems occur: The material thickness (in sheet metal defaults) gets reset to the default
Example: My parts are .1875". I mirror one part in the assembly (creating a new part), then when I attempt to create a flat pattern for that part, it doesn't do it right because the thickness in the "Sheet Metal Defaults" is set to .125 (my template default). The "Use Thickness from Rule" check box is NOT checked in my template, but it checks itself when I mirror a part.
The mates completely disappear meaning I have to reconstrain the part.
I have two custom iProperties in my sheet metal template: LENGTH and WIDTH (each set to <SHEET METAL LENGTH> etc.). It retains WIDTH but loses LENGTH, so I have to go manually create a new custom property to get my LENGTH back.
I just installed gimp 2.8.10 for os maverick. But when I tried the plugin "liquid rescale" i got the following message:
"Plug-In 'Liquid rescale' left image undo in inconsistent state, closing open undo group" and
"Plug-in liep vast: "gimp-lqr-plugin" (/Applications/Gimp.app/Contents/Resources/lib/gimp/2.0/plug-ins/gimp-lqr-plugin)" as well as this report from apple :
You create a part, or assembly, check it into vault, then do a copy design in Vault. When you open the copied assembly, any sheet metal parts have reverted back to default thickness, making it so flat patterns don't work right until you manually change it. Also half of my custom parameters (sheet metal length and width) go missing and I have to type them in manually. Why does Inventor 2013 drop such information?
Graphics Card: AMD ATI Radeon HD 5570 RAM: 9 GB OS: Windows 7 64 Maya Edition: 2012 Hotfix 4 x64
Color feedback drops in and out. Yes I have the box checked in the settings. Sometimes it slightly works and most times it simply does nothing. Half the time I don't get color feed back and when I try to move the handle or scale, it doesn't affect the polygonal mesh at all. It's driving me crazy and I really don't want to do my facial blendshapes by hand!
I have also tried deleting my preferences, and it didn't work either.I have also tried resetting the tool. No go.
I have been having some problems with win 7 64 bit. Just installed Gimp 2.8.10 and tried using liquid rescale and I get a WARNING appear. The plug-in interface allows a new mask to be added but when clicking OK it does nothing and closes the plug-in.
I'm an Autocad Architecture user (the 2013 student version). In Acad's Material library there are some Water materials you can choose from such as Swamp, Swimming Pool, Tropical etc, but I can't figure out how they're supposed to be used to save my life. When I check the properties of water materials, in the little preview window they are applied to a "Pool of Liquid" geometry. Am I supposed to create that sort of geometry?
i'm trying to animate fluid in a stomach (side view) that moves from side to side like water would. was thinking to have water drops (as a symbol) move along a motion path but would like it to feel smoother..
For family history purposes, wish to improve the legibility of some hand written 1930 telegrams; the ink has faded with time so I want to change its colour to black. The form printing has not faded.
The user guide draws attention to the fact that the color selected for replacement must be in the image. Using the Dropper tool with sample size 1 pixel I position the dropper where I want it, see the color in the preview window, then right-click and the selected color appears in the background window on the Materials panel. So far, so good. I then place the Dropper tool over black in the swatch on the Materials panel, click and black appears in the Foreground window of the Materials panel. I think I'm set.
When I select the Color Replacer tool the background window immediately reverts to another color, usually white.Incidentally, the user guide suggests you read up on selecting colors with the Dropper; when you do this you learn that its OK to pick colors from the Materials panel.
I have PSE11 and purchased Paint the Moon effects. How can I view both the Layers panel and the Effects panel at the same time? Was this an option in older versions of PSE that are used in the Paint the Moon tutorials?
In PSP X5 I'm pretty sure there's a way to make User Defined Instant Effects in the Adjust mode, but I can't find the steps in the Help Files. I'm thinking these are just scripts, but I'm not sure.
I have a flash animation, just shapes and tweening. I was wondering if there's a way to convert it to After Effects but keeping it editable (i.e. getting AE shapes and keyframes).