i'm trying to create a liquid effect then making it a fluorescent colour on Photoshop CS4 Extended. Kind of like a line that shoots our then slowly drops down and hits something and turns in to liquid on impacts... hard to explain.
What im trying to achieve is something similar to the pen tool where you draw your path and stroke it then using the Outer glow and inner glow to give it a Lightsaber look but in a form of a liquid. I was thinking of using the Liquify tool but wasn't sure if that would actaully work.
how to create Apple's (cool) Aqua look? I've seen one tutorial that uses Actions but it also uses pre-made shapes and I don't know how to over-ride them.
i have been trying to recreate a good fluorescent orange color for quite some time....now i know that it is probably not really possible to git an exact match but i was wondering if there is a plug-in or a preffered technique to get a similar match.
When I open any NEF file from a Nikon D7000 the fluorescent lights appear bright red. As I work with the image and eventually open the image into the normal Photoshop Elements 11 editor, the lights appear proper. Is this a known issue?
I would to like to do animation through liquid without saving every single frame(Or is there a way that i can hide the circle that transforms the picture?).
For the layout of my site, I am going to have a GUI ( a big I, header-one center column-footer) and I am trying to figure out how to tile(and code) the sliced-up image properly so that the GUI will "expand and shrink" horizontally and vertically on various screen resolutions.
Ive been experimenting (unsuccessfully) to reproduce this effect. Originally the photographer would take a polaroid photo, and use a hairdryer to heat up the emulsion a bit, then using a pin he could "paint" with the liquid emulsion.
Then once PS became popular he started using it for the majority of the effect.
He may use a custom plugin / filter. Im not well versed on whats available but I am open to using 3rd part software if its needed.
Does someone know how to create realistic liquid and foam effect on pictures. It should looks like they are real, because I will use them on 3D renders - pictures. I would like to add water or milk on my 3D renders. It should look like it was spilled and there should be drops too.
I'm trying to make a logo that has a really cool metal effect, not just text. I want to be able to make a 3d shape, that looks like it's made of melting metal, or some other cool metal effect. Then I want to be able to put a text logo on it that looks like it's embossed into the metal.
How to make a painted line look like a splash of liquid and I need some pink sparkling liquid spilling into this infinity tube.I have some inner and outer glow...after that...I'm at a loss.
The bottom liquid drains through the vertical hole at the bottom. As this falls the liquid above falls with it until flow stops when all the lower liquid has gone and the hole is blocked. This then leaves the original volume of the top liquid in the bottom of the "dish".
I have considered a few options:
Creating a particle flow with a blobmesh to simulate the liquids.
Creating a "finished position" object for the top liquid and morphing between the two.
Simply moving the solid pieces down during the animation (as I need to get this out really quick)
Two questions:
What is the best method of simulating this?
What would be the best way of achieving a ripple effect on the top liquid surface and the interface between the two?
I just installed gimp 2.8.10 for os maverick. But when I tried the plugin "liquid rescale" i got the following message:
"Plug-In 'Liquid rescale' left image undo in inconsistent state, closing open undo group" and
"Plug-in liep vast: "gimp-lqr-plugin" (/Applications/Gimp.app/Contents/Resources/lib/gimp/2.0/plug-ins/gimp-lqr-plugin)" as well as this report from apple :
I have been having some problems with win 7 64 bit. Just installed Gimp 2.8.10 and tried using liquid rescale and I get a WARNING appear. The plug-in interface allows a new mask to be added but when clicking OK it does nothing and closes the plug-in.
I'm an Autocad Architecture user (the 2013 student version). In Acad's Material library there are some Water materials you can choose from such as Swamp, Swimming Pool, Tropical etc, but I can't figure out how they're supposed to be used to save my life. When I check the properties of water materials, in the little preview window they are applied to a "Pool of Liquid" geometry. Am I supposed to create that sort of geometry?
i'm trying to animate fluid in a stomach (side view) that moves from side to side like water would. was thinking to have water drops (as a symbol) move along a motion path but would like it to feel smoother..
I have attached an image of a butterfly with a broken effect on its wings. You can see the effect inside the marching ants. How do i get this kind of effect?
I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.
how do l get the chrome effect on my solid model also the effect of metal's. I've been using AutoCad Colour Index - True colour and Book Colour, but it just doesn't look right.
This happens in all versions I have been able to check in - CS5.5, CS6 & CC.
Repro: Import any footage to a new project - any resolution or frame rate. Create new composition from clip. Type in "Crop" in effects search Double click to load it. Result is an effect called "Wigglerama" & "transform" gets loaded instead of the required "Crop" effect
See attached image below - cannot believe I never saw this before
Have a project and need to find a way to produce a x-ray effect on a object.
Some methods have entered my mind on how this could be accomplished - > inverting the excised object from my photo(s) > desaturate the objects > inject some artificial luminescence with glow or lighting effects > create a canvas for the x-ray - Before any serious time is invested I thought it would be a good idea to see if anyone has done this before, or has any ideas.
I want to put a Sun onto an existing photo that looks very similar to this with all of the beams coming out, to make it look very realistic. Has anyone got any tips on how to create this or a good tutorial i could look at?
I've tried converting my image to grayscale then to bitmap, round halftones but I cannot achieve a similiar effect. Was this done another way? I was thinking the frequency (lines/inch) of my halftone was off, would there be a rule to follow as to how many lines per inch depending on image size?