AutoCad 3D :: How To Get Chrome Effect On Solid Model Also Effect Of Metal
Mar 29, 2013
how do l get the chrome effect on my solid model also the effect of metal's. I've been using AutoCad Colour Index - True colour and Book Colour, but it just doesn't look right.
How can I detect sheet metal cut and extrusion cut features that have the white circular model browser node icon wih the "i" insided it (toolip says "No effect?") via the Inventor API? You get this situation if the sketch does not cut any geometry. I want to delete these features.
I'm using Inventor 2012 and VB.Net.
i7-2720QM Dell Precision M6600, Win 7 Pro 64-bit, 8GB RAM Autodesk Product Design Suite Ultimate 2013 Autodesk Vault Professional 2013
How do you create an effect like in the top left hand corner of this web page its a kind of cartoon metal texture, i want to use in on the design for my site.
I wanted to know if you guys know any plugins for photoshop 7 that can be used to create the brushed aluminum efffect. I'm talking about the ones you find on macintosh g5.
I'm looking to create this damaged metal effect in CS2.
how to do so?
I found a tut, but it was for Gimp. Also, I'd like to try to make it without any lighting or shadowing effects. I'm importing the texture into a community built game, and I know how to create my own specular & bump maps for the in-game shadow effects.
I am trying to create the effect of ripped or torn metal. The effect is a piece of metal with a hole in the middle and very irregular curled up bits of metal around the edges of the irregular shaped hole.
My problem is I dont know how to start off. Should I start with a solid piece of metal (a very thin box) and then create the hole after that or should I create mesh that is similar to the end shape.
I dont have any plugins but I would buy if they could speed up this process. I looked at FumeFX but it appears to be for animation and i dont want any animation. The output is for graphic design.
Well, ran into an interesting filter result which looks similar to molten metal or something you would get with meta balls in a 3d program. Preety easy to get it too, just use your filter-render-fibers (default setting will work) then your filter-sketch-plaster (again, default settings may work) and whola. Playing with the setting in the plaster window will give you more or less metal as you see fit. Simple and maybe of some use to some...
I am trying to make a shape made from the blob tool made into hafltones. I do not want it as a gradient, just equal sized halftones throughout the shape. Is this possible?
When I do it using Effects/pixilate/color haltone it makes multiple colored halftones, whereas I just want one color. And when I change the channel's it comes up with similar results.
I have a solid color and apply the water color effect, though it doesn't do anything to the solid fill? I am applying the effect that is under Photoshop filters. Is this only meant to be applied to bitmaps?
I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.
This happens in all versions I have been able to check in - CS5.5, CS6 & CC.
Repro: Import any footage to a new project - any resolution or frame rate. Create new composition from clip. Type in "Crop" in effects search Double click to load it. Result is an effect called "Wigglerama" & "transform" gets loaded instead of the required "Crop" effect
See attached image below - cannot believe I never saw this before
I have attached an image of a butterfly with a broken effect on its wings. You can see the effect inside the marching ants. How do i get this kind of effect?
I have finally created the shell of the complex surface that you see. This is only a section of the part because I cannot show the whole thing for proprietary reasons. I formed solid surfaces using the network command. The propblem is that it will not convert to a solid because the surface seams are not "water tight." When the network command created the solid surfaces, the surface seams do not exactly match the lines so there are gaps in all the seams. I have tried blending, patching, etc. and nothing works. how to convert this to a solid without losing the outlines and the shape?
My problem today is that I made a Model of a Part of a ship using surfaces rather than solids because the engineer thought it would be easier to bring into ANSYS program for analysis but he is now having a problem with it and I am looking into converting my current model to solid. I can do it but the method I thought of using is quite long winded and we are working to a tight deadline.
1.open up the surface part
2.use "Offset/Thicken"
3.any clashes between parts make a sketch and cut away.
the problem is the amount of plates I have and the time it takes to sort them out.
I am trying to make a chute out of 4 pieces of sheet metal. Is there a way to take a solid lofted part, shell it, and then break off each side of the the object for cutting and welding them together. I have an example attached.
We received a surface model from a vendor that I have patched up as best I can, it still has one hole that I can find that I haven't been able to fill. Ideally we would like to have a solid model, but I'm running out of time to get this done and the surface model we have would be good enough for our purposes IF I can get the yellow surface tangent lines to turn off or change their color to black.
I've attached a jpg of the surface model with the yellow lines and uploaded the model here: [URL].....