I'm looking to create this damaged metal effect in CS2.
how to do so?
I found a tut, but it was for Gimp. Also, I'd like to try to make it without any lighting or shadowing effects. I'm importing the texture into a community built game, and I know how to create my own specular & bump maps for the in-game shadow effects.
I am trying to create the effect of ripped or torn metal. The effect is a piece of metal with a hole in the middle and very irregular curled up bits of metal around the edges of the irregular shaped hole.
My problem is I dont know how to start off. Should I start with a solid piece of metal (a very thin box) and then create the hole after that or should I create mesh that is similar to the end shape.
I dont have any plugins but I would buy if they could speed up this process. I looked at FumeFX but it appears to be for animation and i dont want any animation. The output is for graphic design.
I've been searching for a damaged wall effect that I can create in photoshop. I'd like it to be an indoor wall, as if it's got plaster falling off and has been damaged by water... that sort of thing!
I'm trying to make a picture that looks like it is a wall inside a house that has been damaged in some way or other.
I'm looking to make something kinda like this, but I really have no idea how it was done. The whole image has a damaged look to it, and looks a little scratched up. Also I would like to know how to create the creases that appear to be in the paper.
i want to know if there is a way possible to write text in damaged building effect.
i dont have any pictures but i can explain for example if we write E, the top bar is damaged from the end and the middle one has broken windows or something like that
how do l get the chrome effect on my solid model also the effect of metal's. I've been using AutoCad Colour Index - True colour and Book Colour, but it just doesn't look right.
How do you create an effect like in the top left hand corner of this web page its a kind of cartoon metal texture, i want to use in on the design for my site.
I wanted to know if you guys know any plugins for photoshop 7 that can be used to create the brushed aluminum efffect. I'm talking about the ones you find on macintosh g5.
Well, ran into an interesting filter result which looks similar to molten metal or something you would get with meta balls in a 3d program. Preety easy to get it too, just use your filter-render-fibers (default setting will work) then your filter-sketch-plaster (again, default settings may work) and whola. Playing with the setting in the plaster window will give you more or less metal as you see fit. Simple and maybe of some use to some...
I'm trying to create a realistic hammered metal effect in photoshop with a blockish yet smooth/worn bevel [which I'm not sure is even possible]. I have only seen this effect created once, and I have no idea how they did it. I'm looking to recreate an effect similar to what is shown on the cover of the AD&D 3rd edition Player's Handbook from Wizards of the Coast.
I am working on a 3D object (a bus) and want to add a deep metal color on it! I don't know how to make a texture so I get that nice metal color! I am going to paint the bus red and some other color but I get lost in all effects etc!I How I continue after adding a red color on the texture so I get it to look like a nice deep metal color!
How can I detect sheet metal cut and extrusion cut features that have the white circular model browser node icon wih the "i" insided it (toolip says "No effect?") via the Inventor API? You get this situation if the sketch does not cut any geometry. I want to delete these features.
I'm using Inventor 2012 and VB.Net.
i7-2720QM Dell Precision M6600, Win 7 Pro 64-bit, 8GB RAM Autodesk Product Design Suite Ultimate 2013 Autodesk Vault Professional 2013
As my journey through Inventor 2012 continues, I have the task of creating Expanded Metal Mesh.I have the basic sketch of the shape and all is well. My question is how to pattern the sketch of the shape so that I dont have to copy or mirror over 100 of these sketches/outlines to form the pattern? Essentially I want my mesh to fill in a 30' x 30' square.
I know that I can just manually move the vertices around or use FFD (4X4X4). So far the two previous methods seem to be the best but I want it to be a little more natural and not manually dented by the hand of man. I'm working on a few sort of apocalyptic designs, buildings put together by corrugated dented metal and such.
I am having difficulties creating a creating a sheet metal part in Autodesk Inventor to be able to create a flat pattern. I attached a PDF of the part I'm trying to create. The first page is the item I am trying to create. The next page are the 2 pieces I've been able to construct in Inventor but I can't seem to figure out a way to make it together. I also attached the Inventor model I was able to create.
I am trying to create flanges on the inside of a cut angle from a contour flange based drawing see attached file. I am not able to get the flanges to attach since the material thickness varies due to the cut.
I was wondering if it is possible to create a flange on a rib of the wing section using sheet metal features. The point is that the flange is bent along the curve in most of the cases.
I am having some trouble creating a flange from the bottom cut section of the sheet metal in the attached file. The flange should be flushed with the bottom surface but should be vertical. Everytime I try to do it, it gives me an error message "Not a valid sheet metal edge: adjacent face thickness may be different from sheet metal settings". The whole body is made out of 0.25" plate and the width of the cut section is also 0.25" when I inspect it.
I have a gray scale tiff image that will be printed on a corrugated fibreboard carton. I need to show what this image will look like at 45 DPI when viewed on a screen and printed out in a PDF file. How would I show the actual 45 DPI in the image itself? I Have seen images before that are in 45 or other DPI but for the life of me can't figure out how to do it. I have Photoshop 4 here at home on my laptop and am about ready to pull my hair out trying to figure this out. I know if I had a LaserWriter, I would just assign a DPI to the image when it goes to the printer and it would print out at 45 DPI. This effect is what I need to be seen on the screen.
I want to create a flat pattern of a sheet metal-part that I've used in an assembly. In this assembly I've made cut-outs in some of the parts (see attached .png). Is it possible to get at flat pattern of the specific parts with the cutouts? I can e-mail a ZIP-file with the assembly (the file was too large too attach).
Let's say that I'm making a simple L bracket. I'm going to form it, and machine the holes in both ends *after* forming. So I don't want the holes to show in my flat pattern.
On the few threads I found, the consensus seemed to be that you may have to have the part file contain no holes and put them in as assembly. So I just accepted this that it must not be able to be done.
Then I ran across a piece of promo literature online from AutoDesk that made mention of the ability to create "postform" features that obviously are created after the forming process.
I have included image. I want to create something like this: From the paint gun sprays white paint and creates a splatter and inside that splatter is a image.
does anyone know how to create a gradual pixelation effect? for example one end of the image you can make out the individual pixels, and gradually the image quality improves until you have a high res look.
how to create the high-contrasty overly-xeroxed look on an image that we see so much of on tshirts and posters. If anyone of you could share with me the specific steps in Photoshop to create this trick or if you know of a plug-in that does it instantly, please let me know. I've tried using the Threshhold feature in photoshop, but that doesn't quite do it and it makes the image look very sharp and jagged, not smooth.
I have created have gotten great feedback, and were the result of poking around. I dont know how to use all the tools yet..
I need to create stardust for a few of my images. I want it to look like a sparkle of showering stars. I have no idea how to do this.
I found an online tutorial about making a new layer in white and using the airbrush/smudge tool...but it didnt give me the effect I want, it looked like a white trail of stars. I want the stardust to be slightly transparent, almost ghostly, so you can see the background image.