GIMP :: Creating Of Metal Textures?

Oct 17, 2012

I am working on a 3D object (a bus) and want to add a deep metal color on it! I don't know how to make a texture so I get that nice metal color! I am going to paint the bus red and some other color but I get lost in all effects etc!I How I continue after adding a red color on the texture so I get it to look like a nice deep metal color!

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GIMP :: Creating Great Looking Game Textures

Dec 12, 2013

How to make textures look great around the edges and blend nicely with the background.

Here's a sample of my problem, here's how the texture starts to look:

Here's it is rendered against a smoky light colored backdrop:

Here's how I want it to look, the edges are so nice!:

Here's the above ball zoomed in:

I can add shading in the .png file but then I can't render it properly as the shaded geometry messes up when I created the transparent background.

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Photoshop :: How To Make Realistic Worn Metal Textures

Mar 29, 2012

how to make realistic worn metal textures

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Paint Shop Pro :: Creating Textures From Images

Jun 29, 2012

Is it possible to create textures or patterns from images in PSP v7?

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Photoshop :: Creating Game Textures From Photographs

May 20, 2003

I'm trying to make some textures for a 3d game with a digital camera.

If you look straight at a wall, and take a picture of it, it will be most likely that the edges of the wall won't all have the same color, because of lighting.

I have no problem getting the perspective and size of the texture right - my problem is getting the shades of the texture even, so that the final texture is seamless (i.e. if you place them next to / above each other, you get the illusion of looking at one image, and not a bunch of squares which don't fit together nicely).

Do some of you have some tips on what I can do to get rid of my problem? Is there some way to "even out" a specified color range? Do some of you maybe know some tutorials on the web which discuss this (I haven't found any )?

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Paint.NET :: Game Textures - Creating Alpha Fade?

Dec 21, 2013

I make game textures. What I want to know is if there is a plugin that can create an alpha fade? So that, lets say, on the left side remains no alpha, but heading toward the right is a gradual fade into alpha.

The regular transparency plugin allows either the entire image or a selection within the image to become alpha. A way to simulate this is to make an image half black and half white.

Next select gaussian blur to have both sides bleed into each other from white to black then click black to alpha plugin in and that creates a fade from white to alpha. An alpha fade from the white to the black side of the image.

But I was hoping that there is a plugin that could ignore colors and create a gradual shift into alpha from one side of the selection to the other.

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GIMP :: How To Make Low-Res Textures

Sep 22, 2011

The other day I wrote a tutorial for making low-res textures, useful for game art (My use) or for minecraft texture packs.

You can view the tutorial here: [URL]......

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GIMP :: Textures For Replacing Background

Dec 27, 2013

I have tried using Textures mainly for replacing the background on a photo. So far I have been able to do it but alot of the times the main subject in the image is covered by the texture. My goal is to replace the background only with a texture and leave the rest of the image as is.

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GIMP :: How To Import Alpha Textures

Apr 19, 2011

How to do the steps described in the article "How do I Import Alpha Textures?" (

[URL].... butwith GIMP?

Is special, how can I create an explicit alpha channel that I can manipulate?

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GIMP :: Engraving Designs Into Textures?

Jan 31, 2012

how to engrave a design into a texture in gimp like this tut for photoshop found here. [URL]

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GIMP :: How To Add Textures And Transparency To Layer

Nov 25, 2013

I'd like to achieve an effect similar to the one shown here:

[URL]

What I need to do...

1.) Take screenshots of various pages of code (did this)
2.) Use masks (or maybe not) to apply some sort of texture behind each screenshot
3.) Use a perspective effect to rotate each page of code to varying extents
4.) Use masks and transparency (or maybe not?) to paste the pages on top of each other in layers

I should be looking up and combining to get there, and with other specifics.

Regarding (1), do I want to capture screenshots of black text on a white background? Or, the reverse? Regarding (2) and (4), are these right?

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GIMP :: X Plane 10 - Textures To Single Layer

Feb 4, 2014

I want to do for X plane 10. As x plane uses only a single texture per object i need to create a texture which would contain all faces of a building e.g. the roof / front / back etc.. , i tried one by making a 1024x1024 area and imported the other images and saved them as a single jpg. but the texture is not showing up.

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GIMP :: Generating Patterns / Textures On Image

Apr 19, 2012

Is there a way to select a portion of an image, and create patterns/textures that fill the selection?

If yes, is there the option of using my own images as the pattern/texture to be used? And is there the option to fill the selection either randomly or pattern-like? 'Noise' is not what I'm looking for.

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GIMP :: Making Safe And Other Ruler Like Textures?

Nov 30, 2012

Being a 3D modeler, I want to texture my safe in GIMP. However, I have no idea how to go about texturing that dial like bit where you turn the handle, complete with numbers.

I want a lines going out from the center, lots of lines, and some numbers along a circular path.

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Photoshop :: Creating Claw Gouges In Metal

Apr 23, 2004

I tried it and when I apply Brush Strokes>Sprayed Strokes and

Lighting Effects I am not geting the same effect like you.

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Photoshop :: Creating Damaged Metal Effect

Oct 28, 2007

I'm looking to create this damaged metal effect in CS2.

how to do so?

I found a tut, but it was for Gimp. Also, I'd like to try to make it without any lighting or shadowing effects. I'm importing the texture into a community built game, and I know how to create my own specular & bump maps for the in-game shadow effects.

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Photoshop :: Creating 3D Metal/Chrome Knobs

Mar 4, 2005

I want to make 3D Metal Knobs (Or chrome like) There is an old tutorial by theKeeper but I dont understand it...

how to make Chrome Stuff in PS.

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Photoshop :: Creating An Antique Hammered Metal Look

Feb 13, 2003

I'm trying to create a realistic hammered metal effect in photoshop with a blockish yet smooth/worn bevel [which I'm not sure is even possible]. I have only seen this effect created once, and I have no idea how they did it. I'm looking to recreate an effect similar to what is shown on the cover of the AD&D 3rd edition Player's Handbook from Wizards of the Coast.

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GIMP :: Parallel / Cloned / Twin Layers For Tiled Textures?

Jul 3, 2013

I'm currently using GIMP for making textures for a 3D game. These textures are drawn by hand and making those "tileable" is a bit awkward most of the time. There's all sorts of manual methods but I'm wondering if there's something that will take care of this in real time. Anyway what I'm looking for:

Is there a way to create layer groups which contain the very same layers at different locations? Or displaying the same layer group in two places next to each other? So stuff I draw in one place is "cloned" in real time to another layer or group? What I want is the ability draw seamlessly, so when I draw at or past the layer borders on the bottom I automatically draw at the top border.

I can kinda achieve this manually either by offsetting a layer or by making the layer bigger in size than the texture I want and then cutting and pasting the details beyond the actual texture size to the opposite side. But those are very awkward procedures, especially when working with many layers that have to be drawn and edited separately. Is there maybe some automated feature that takes care of this for me in real time?

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AutoCAD Inventor :: Creating Expanded Metal Mesh

Jan 18, 2012

As my journey through Inventor 2012 continues, I have the task of creating Expanded Metal Mesh.I have the basic sketch of the shape and all is well.  My question is how to pattern the sketch of the shape so that I dont have to copy or mirror over 100 of these sketches/outlines to form the pattern?  Essentially I want my mesh to fill in a 30' x 30' square.

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3ds Max Modeling :: Creating Ripped Or Torn Metal Effect

Jan 21, 2011

I am trying to create the effect of ripped or torn metal. The effect is a piece of metal with a hole in the middle and very irregular curled up bits of metal around the edges of the irregular shaped hole.

My problem is I dont know how to start off. Should I start with a solid piece of metal (a very thin box) and then create the hole after that or should I create mesh that is similar to the end shape.

I dont have any plugins but I would buy if they could speed up this process. I looked at FumeFX but it appears to be for animation and i dont want any animation. The output is for graphic design.

I found this on Turbosquid [URL] ...

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3ds Max Modeling :: Creating Realistic Dented Metal (low Poly)

Feb 9, 2014

I know that I can just manually move the vertices around or use FFD (4X4X4).  So far the two previous methods seem to be the best but I want it to be a little more natural and not manually dented by the hand of man.  I'm working on a few sort of apocalyptic designs, buildings put together by corrugated dented metal and such.

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AutoCAD Inventor :: Creating A Sheet Metal Part In Autodesk

Nov 20, 2012

I am having difficulties creating a creating a sheet metal part in Autodesk Inventor to be able to create a flat pattern. I attached a PDF of the part I'm trying to create. The first page is the item I am trying to create. The next page are the 2 pieces I've been able to construct in Inventor but I can't seem to figure out a way to make it together. I also attached the Inventor model I was able to create.

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AutoCAD Inventor :: Creating Sheet Metal Flanges On Cut Angles

Sep 22, 2011

I am trying to create flanges on the inside of a cut angle from a contour flange based drawing see attached file.  I am not able to get the flanges to attach since the material thickness varies due to the cut.

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AutoCAD Inventor :: Creating A Sheet Metal Wing Section Rib With Flanges

Apr 24, 2012

I was wondering if it is possible to create a flange on a rib of the wing section using sheet metal features. The point is that the flange is bent along the curve in most of the cases.

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AutoCAD Inventor :: Creating Flange From Bottom Cut Section Of Sheet Metal

Dec 20, 2013

I am having some trouble creating a flange from the bottom cut section of the sheet metal in the attached file. The flange should be flushed with the bottom surface but should be vertical. Everytime I try to do it, it gives me an error message "Not a valid sheet metal edge: adjacent face thickness may be different from sheet metal settings". The whole body is made out of 0.25" plate and the width of the cut section is also 0.25" when I inspect it.

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AutoCAD Inventor :: Creating Sheet Metal Flat Pattern With Cutout Made In Assembly

Jun 18, 2013

I want to create a flat pattern of a sheet metal-part that I've used in an assembly. In this assembly I've made cut-outs in some of the parts (see attached .png). Is it possible to get at flat pattern of the specific parts with the cutouts? I can e-mail a ZIP-file with the assembly (the file was too large too attach).

Running Inventor professional 2013

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AutoCAD Inventor :: Sheet Metal - Creating Postform Features And Excluding From Flat Pattern

Aug 2, 2012

Let's say that I'm making a simple L bracket.  I'm going to form it, and machine the holes in both ends *after* forming.  So I don't want the holes to show in my flat pattern. 

On the few threads I found, the consensus seemed to be that you may have to have the part file contain no holes and put them in as assembly.  So I just accepted this that it must not be able to be done.

Then I ran across a piece of promo literature online from AutoDesk that made mention of the ability to create "postform" features that obviously are created after the forming process.

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GIMP :: Making Rusted Metal Square?

Dec 7, 2011

make a rusted metal square in Gimp. I managed to google to make a square selection and fill it with a color. Now I would really like to give it a effect like in this tutorial. I can sort of get it working, but my starting square is not good enough and I do not know much about colors. How do I make a good starting square with some gradient added to it (well I can make one in inkscape and export it, but how do I do it in Gimp), and most importantly, what colors would work well and how do I give the rust a rust-color.

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GIMP :: Making Bending Metal Pipe

Jan 17, 2012

The way I've seen is making a rectangle and filling w a gradient and copy/paste and move it over. My prob is when I rotate the image to make the bend and copy its copying the rotated image.

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GIMP :: How To Create A Large Sheet Of Metal Like 1600x1600

Mar 14, 2013

I want to create a large sheet of metal, like 1600x1600.

But I don't want it to look too uniform, just too plain. And I want it to look more realistic than a simple grayscale gradient.

This is what I got from fooling around for a bit:

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