Photoshop :: Creating Game Textures From Photographs

May 20, 2003

I'm trying to make some textures for a 3d game with a digital camera.

If you look straight at a wall, and take a picture of it, it will be most likely that the edges of the wall won't all have the same color, because of lighting.

I have no problem getting the perspective and size of the texture right - my problem is getting the shades of the texture even, so that the final texture is seamless (i.e. if you place them next to / above each other, you get the illusion of looking at one image, and not a bunch of squares which don't fit together nicely).

Do some of you have some tips on what I can do to get rid of my problem? Is there some way to "even out" a specified color range? Do some of you maybe know some tutorials on the web which discuss this (I haven't found any )?

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How to make textures look great around the edges and blend nicely with the background.

Here's a sample of my problem, here's how the texture starts to look:

Here's it is rendered against a smoky light colored backdrop:

Here's how I want it to look, the edges are so nice!:

Here's the above ball zoomed in:

I can add shading in the .png file but then I can't render it properly as the shaded geometry messes up when I created the transparent background.

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I have a question on color numbers
 
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When I open PS and set a Color fill for 255.0.0 RGB, the resulting LAB is nowhere's near the one's indicated in the table as “Expected” as below:
 
X-Rite Table
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Photoshop Fill
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