Maya :: Export To OBJ To Make It Run In Game?

Mar 31, 2011

Maya 2011 seems to have an import function to *.OBJ files.

See the picture below I could not find the Export to *.OBJ format function.

What I do to export file into OBJ format?

Do I need to setup something or download plugins?

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I want to build a mine-tunnel for a mine-cart game. So I thought of creating three tunnelframes for the motion. I attached those three different wall elements I've got:

decke 1, decke 2, decke 3

I tried a couple of times to align them, but the result is just not right. I can't get them in the same shape (frame1, frame2, frame3).

I can't really get three frames done so that it looks like you're moving forward in a mine-tunnel. Is my approach just wrong? how I could get three frames done in psd?

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I duplicated the layer and resized it to create the same shape in a smaller size to make this border, but when I show both layers the rounded corners on the smaller sized layers still show up as square. If I show only that smaller layer though, I can see that it has rounded corners.

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But I don't really know how to edit the textures alpha. Here is a video I've seen that explains how to make one in photoshop: [URL]......

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// C:/Users/showme/Desktop/test.fbx //

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When I export it to fbx it looks like this in maya (and opening that same fbx file in 3ds max I get similar results) [URL] .....

What I need to do to successfully export a fbx file that doesn't mesh up the rig.

To download the models I'm trying to export [URL] .........

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Maya :: 2013 - Can't Export To OBJ

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I just recently downloaded maya. And I made a simple model for a game I am making. I am trying to export it to a .obj file, but when I go export, the .obj file type is not listed in the drop down file type menu. I have already enabled and objexport plugin with the plugin manager, and have tried restarting maya. The object I am trying to export is just a simple cube with a sloping face.

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I basically want my UVS to look like they do in this picture...

[URL]

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I need to export FBX file with point cache but everytime I try it is the same error

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PD: I have attached two images to explain better my problem, because my english is still poor.

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