Maya :: How To Export Camera To After Effects
Jan 5, 2013
I'm trying to export a camera from maya to after effects. My null objects are coming in correctly but my camera is not. I've baked key frames but am still not having any luck. Look at my maya file and see if I'm not following the correct steps? up_wipe_camera_v01.3.zip
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May 31, 2013
I don't know how to phrase it correctly but the 3d camera tracker inside of After Effects will only apply key frames to the null object. This causes the footage to rotate around itself.
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Nov 23, 2013
I am working on a project where I am incorporating 3d text into a shot with an onscreen talent speaking to the camera. I am trying to get the text to only move when the camera moves such as a pan or a hand held shake, making it look like it's part of the environment. It will track with the camera and looks great until my talent /subject moves, then the text moves with the subject. What am I doing wrong in my tracking? I have looked up tutorials and articles searching for others who have had this problem and cannot find anything that replicates my issue. Every tutorial I've seen does the same thing with fantastic results but I can never get the text to not move with my subject.
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Aug 1, 2013
I have made a short film of 6 minutes (in 6 parts on after effects) I have added all the effects and the camera work on AE, but it needs a lot of editing here and there, which I find impossible to do on AE since you can't cut and join scenes like Premier pro. I need to import all these sequences onto premier pro for editing now. The problem is once I import the files, it imports in the right order in systematic folders etc, but it doesn't show any of the camera work or the special effects like gaussian blur etc. All my hard work has gone.
There must be a way you can import the after effects file on premier the way it looks on AE.
Another problem is I read some boards and it has been suggested to edit the clips first on premier and then add effects on AE but I read this really late and I've already composited the whole film on AE. I just need premier for cutting now.
P.S: I also thought about exporting the AE sequences as TGA files but there's ZERO space left in my internal hard disk for that, and it would take forever to export them all anyway. Any other kind of export would reduce the original quality which I dont want, and which I dont have space for anyway, so that option is out as well.
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Aug 7, 2013
I have a flash animation, just shapes and tweening. I was wondering if there's a way to convert it to After Effects but keeping it editable (i.e. getting AE shapes and keyframes).
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Feb 23, 2012
I'd like to know how can I remove perspective view from a camera!
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Jan 17, 2012
I need to mirror a camera (it's a camera with aim). I can't move my geometry or mirror that, so I need to figure out if I can mirror the camera instead . Right now the aim is in the center of my object, and the camera is looking at the object from a front left 3/4 view.
I need it to be looking at the front right 3/4 view. I've tried scaling with a -1 but that didn't flip it, as it normally does the geometry.
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May 7, 2011
Just reported this as a bug through the handy "Report a problem" menu in Maya 2012 64. I'm running Win7 and have the Maya 2012 Hotfix 1 installed.
I'm not getting audio from the Camera Sequencer. I am getting audio from the Trax Editor. My timeline preferences are set to Real-time, Use Trax Audio, Update View: Active. Audio file is a standard 16bit WAV @ 48kHz. Same audio works fine playing from Trax or directly in timeline, just not in Camera Sequencer. I may try installing the 32-bit version of Maya to see if this works there.
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Jan 30, 2013
I'm making a video for my geometry class where I will be making a cube with it's corners labeled. I would like to move the camera around during the video, but I also want the letters to always face the camera.
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Nov 17, 2012
I am in perspective view, but when I try to rotate the camera, my mouse turns into a "No" sign (Circle with a cross).
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Oct 10, 2012
i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?
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Jan 27, 2012
We are doing pre-vis in Maya for a short movie so we need everything to match real life situations as close as possible...Real life measurements,scale,proportions etc.Also the camera must match the real life camera.
Is it possible to display camera heights from ground(grid) in the viewport,the same way you can see scene timecode and what frame is it.
Also,how to render those heads up display elements that are only visible in viewport
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Jan 3, 2014
I am trying to use the camera to zooom into one layer. the front layer should not be affected by that - so how can I make the camera only affect ONE layer not all?
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Apr 5, 2013
When I take a clip from Premeire Pro with no effects on it, replace with after effects composition --> then try to apply the 3D camera tracker in After Effects (CS6) I get the error message "3D Camera Tracker analysis doesn't work with Collapse Transformations (514) ( 25 :: 101 ).
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Mar 21, 2014
Even if there are NO changes to the settings between individual (non-sequential) images, each import of a camera raw file must be approved by clicking okay for each file. In projects which involve hundreds (thousands?) of unique stills this is needlessly tedious.
Instead, the option of one CR dialogue would suffice that could (again, optionally) be applied to all.Adopting Photoshop’s Camera raw dialogue’s ability to process BATCH images in the window and opening them all in PS seems like a natural solution to AE import hangup.
This should also allow for the option to re-open the dialogue after import on one or more stills to modify the contents and then close.
In addition the fact that AE insists that a still need be at least one full second seems like an unnecessary restriction. Why is it not possible to import an image as just one frame?
The modification I suggest would saves tremendous time and allows for incredible flexibility.
We had an animation project where we have to manipulate1200 stills in After Effects to create an animation. Since the stills were not shot sequentially and the editing/compositing needed to happen within AE, importing as a sequence was not an option. The impediments in basic import functions added a full day's work just to import the files(!). We ended up selecting the images in LR, applying minor correction, exporting the selects as DNG files, importing them into AE (clicking the OKAY button in the CR dialogue for each of 1200 images) then selecting all the images and creating proxies so they were easier and faster to work with. (note: we ended up buying a proxy creator script because AE won’t generate proxies for multiple items in one action)
This is not an isolated case for one project. We require this function all the time. But the tedious importing of 1200 images in one project really broke our moral.
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Apr 1, 2014
I've been trying to add a camera to my project but when I do, instead of just popping up in the layer section it also pops up lines in the actual project, which is not supposed to happen.Also, when I try to zoom in or do anything with it, the camera lines on the screen reacts to it but not anynthing else.
Not the text, not the background, not the reflection, not the logo's, nothing!
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Nov 18, 2011
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
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Jun 7, 2011
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
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Mar 29, 2011
I am working in meters.
I can not seem to select vertices that are "farther" from the camera.
If I scale the object down - I can start selecting multiple verts again.
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Jul 17, 2011
While modeling I always take ref planes for modeling and texture projection.But while modeling I am facing a problem.
Let me tell the backdrop first I am modeling a female face from 5 image planes for which I have assigned 5 separate cams.
Now 4 of them r working fine but on of the image is coming in the way of the fifth cam.
Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.
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Nov 23, 2010
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
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May 23, 2013
I have been messign with CC Lightrays in After Effects 5.5 and im using it by adding keyframes to lower and up the intensity back and fourth to make it look like the light is moving. My question is though, How can i get it so that the source of the rays is off screen yet fills the screen with its rays? Because the more you drag the source light off screen, the more it makes a cone chape of light. Also, i wanted to know how i can make the rays coming at me when im facing the camera. I have a shot where im looking at the camera and i want it to look like i'm looking into the light rays and i'm also surrounded by it.
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Dec 15, 2013
how to create a self generating space (static stars/particles) which is driven by the movement of the 3d camera.
The reason I ask is because I need to create a space flythrough over a long period (3mins) and i don't want to create a huge volumetric space to simply fly through as it seems very inefficient. Plus it has the drawback of the partcile cloud being visible at the boudary of the volume due to the lack of particles the other side of the volumetric boundary.
What the particular effect would need to do is act as a volume attached to the cameras position and rotation which generates particles at the exact opposite velocity of the camera so it gives the illusion that the particles are static and that the camera is flying past them.
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Jun 21, 2013
Having trouble working with a large composition and camera work. The size is 11264 x 6928 and when I add in my camera it wants to be comp size. But the size I only want the camera to show is 1920 x 1080.
Is there anyway to edit or unlink the camera and composition sizes so that they are separate? I have tried editing the comp size , adding in a camera at that point and then resizing the comp, but the camera resizes with it!!!
At the moment my work around is having the cameras z position closer to the comp and having this large comp nested within a regular 1920 x 1080. This seems all a bit unnessary though.
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Jan 20, 2014
I've created a composition with animation in After Effects. Because of the complexity of the composition and its many layers, adding a 3D camera layer to it spawned a whole lot of issues with the wipe effects I had on the pre-existing layers and movement of my layers. So I rendered the composition without the camera layer, nested the .mov into a new comp and added a camera layer. The animation works great but I'm getting a lot of pixelation. Highest HD settings, full resolution, preserving quality of layers when nesting and not sure what's happening.
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Oct 10, 2011
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
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Sep 5, 2012
I must have hit something on the keyboard by inadvertence, and now the perspective camera is shown in all views.
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Dec 20, 2013
My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.
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Feb 10, 2013
I'm matching 3D layers in AE to footage shot with camera. When I try to work with this I seem to work with sizes that AE can't cope with. In real life a layer should be 20 meters away from the camera. When I try to set these settings it jumps back to about 12 meters. ALso the camera can't be offset more than about -12000 mm (12 meters). That's no good. After Effects seems to work with tiny sizes. (you can't use meters or even cm as units, just mm). When I look in top view in my windows everything is out of reach. can't find the camera, can't find the layers. So...of course it's me doing something wrong and AE should be set differently, but how?
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Dec 17, 2013
I spent the better part of the day animating a Camera (using the CSTools DocuCam setup) in Cinema. It's excatly how I want it. The camera rig is parented to a null which is simply changing its position around the scene. I'm also keyframing a target null that the DocuCam is following. The DocuCam has several xpressions that cause it to "wiggle" and quickly zoom in and out to give a handheld feel.
First attempt, I brought in the C4d (r14) file into AECC and hit Extract Camera data. Solo'd out just the DocuCam (the currently selected camera in the C4D source file), and added a Solid to the Comp. Scrubbed through the timeline to see if it moved away from the Camera as expected, and it is totally misaligned. The camera doesn't rotate or perform any of the same movement as it did in C4d.
I also tried baking all the keyframes for each of the elements in the c4d file, and re-import. Not any better. All the frames for the camera do import (without the nulls, etc), but again, it looks like I'd have to muck around with some nulls in AE to (maybe) get everything to align.
It will be annoying to have to CameraTrack my 3D rendered scene, when I have all that data in C4D.
Other attempts included:
Trying to use an .aec file and that only imported 1 keyframe for the camera, despite the baking method.
Repeat same procedure, this time with External Compositing Tags attached to the camera and assoc layers. Even attached it to a dummy object (Cube) in front of the camera and tag'd it.
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Oct 28, 2013
I have a live shot that I have 3D Camera Tracked using the built in AE plugin. I select 'Create new Camera and Solid'. AE creates a new 3d tracked camera and a solid. I save my comp. I go to 'File-Export-Maxon C4D', and create a new .c4d file. I import that file to AE, and put it in my comp. I go to 'Edit--Edit Original...'. C4D Lite opens up. I can see a new null, with a plane and camera inside. Everything looks great, but the camera has no animation on it. Upon closer inspection, I realize that none of the keyframes from my AE camera have been exported to my C4D camera.
I've tried exporting a new camera to C4D in as many ways as I can think of. The other strange thing was that the 'Merge Camera' button in the Cineware plugin in AE is grayed out, no matter how many new cameras I make. I've even made my own cameras and animated them without using the 3d Tracker plugin and it never exports correctly. I've also tried reinstalling C4D Lite.
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