Maya :: Display Camera Distance From Ground?
Jan 27, 2012
We are doing pre-vis in Maya for a short movie so we need everything to match real life situations as close as possible...Real life measurements,scale,proportions etc.Also the camera must match the real life camera.
Is it possible to display camera heights from ground(grid) in the viewport,the same way you can see scene timecode and what frame is it.
Also,how to render those heads up display elements that are only visible in viewport
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Sep 30, 2004
is there a way to change the way distance is measured in a drawing from fractional to decimal? I get drawings that always display dimensions in fractions and being an engineer not a carpenter I need dimensions to be decimal so I am not forced to look up what the decimal equivalent of a fraction is all the time. I am amazed that AC doesn't force me to input dimensions as fractions on these drawings.
This is another one of those options that appears to be hidden but should be available in a real page setup option or in the options. Unlike the current page setup which seems to be a print setup instead. I love hidden options, like when I made the mistake of changing the default fractional style that I am now stuck with. I love being caught between 2 bad options. Either I have to put up with being asked constantly if I want to change how fractions are displayed or I can't change the default ever again.
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Dec 30, 2011
Type: sch to run macro.
On the userform choose "choose 2 points"
how to display the Y distance and X distance in textboxes ?
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Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
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Feb 19, 2014
I'm having trouble getting a precise value out of the distance tool between two locators.
I can definately move the upper locator and the value will change, but I'm having trouble making it very precise. I'd like to change the distance to exactly 2.10000. I've been scouring the web, and coming up with nothing unfortunately.
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Mar 31, 2012
is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)
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Feb 23, 2012
I'd like to know how can I remove perspective view from a camera!
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Jan 17, 2012
I need to mirror a camera (it's a camera with aim). I can't move my geometry or mirror that, so I need to figure out if I can mirror the camera instead . Right now the aim is in the center of my object, and the camera is looking at the object from a front left 3/4 view.
I need it to be looking at the front right 3/4 view. I've tried scaling with a -1 but that didn't flip it, as it normally does the geometry.
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Sep 16, 2013
Can LR 4 or LR 5 display the focus point used by the camera? It is in the metadata but did Adobe dig it out and create a nice display for it?
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Jan 5, 2013
I'm trying to export a camera from maya to after effects. My null objects are coming in correctly but my camera is not. I've baked key frames but am still not having any luck. Look at my maya file and see if I'm not following the correct steps? up_wipe_camera_v01.3.zip
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May 7, 2011
Just reported this as a bug through the handy "Report a problem" menu in Maya 2012 64. I'm running Win7 and have the Maya 2012 Hotfix 1 installed.
I'm not getting audio from the Camera Sequencer. I am getting audio from the Trax Editor. My timeline preferences are set to Real-time, Use Trax Audio, Update View: Active. Audio file is a standard 16bit WAV @ 48kHz. Same audio works fine playing from Trax or directly in timeline, just not in Camera Sequencer. I may try installing the 32-bit version of Maya to see if this works there.
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Mar 17, 2009
Is there any way of displaying the geodetic distance(ie "mapdist") with the dimension tool instead of the normal distance?
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Jul 30, 2012
I am trying to oTrack distance from the top circle edge of a cylinder to a certain distance ... whenever i try to do that ... it either track to x and y .. but not in z :/ ... the video i have on you tube he did it so simply and it seems to be easy .
I am not sure what is wrong .. but i heard parallel and perspective view could make a difference .. i actually try both :/ ...
[URL].....
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Jan 30, 2013
I'm making a video for my geometry class where I will be making a cube with it's corners labeled. I would like to move the camera around during the video, but I also want the letters to always face the camera.
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Nov 17, 2012
I am in perspective view, but when I try to rotate the camera, my mouse turns into a "No" sign (Circle with a cross).
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Oct 10, 2012
i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?
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Nov 1, 2012
I am running the free student version of Maya 2013. I am trying to change the settings under Render-Settings so I can render 240 frames @ 30 FPS. However, when I select the "Options" & "Render Settings" in the Render window, the options will not display.
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Jan 2, 2012
I'm working on a mobile game engine that uses RGB vertex color values for baked lighting, and Alpha vertex values for 2-material blending.
The system works fine in textured view (6), since we're rendering using our own shaders, but I would prefer to be able to turn on and off the alpha value when looking at the geometry in shaded mode (5). In other words, I want to be able to store and bake RGBA values, but in shaded mode I'd like to only see the RGB values so the meshes with blended materials don't show up transparent when I'm trying to light them.
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Feb 27, 2014
Maya 2014 SP4 OSX.I have just spent the morning creating a new model, and I needed to check the normals for a few faces that I had to delete and recreate,the normals are now showing all the time and I cannot switch them off, I have check preferences and they are deselected there, but what ever I do they do not go away!
Also there is no tick to say that they are on or off? Should there be, I am sure on the system at work we have a tick?
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Jul 5, 2011
When I turn on textures in the viewport, the display of some objects becomes really weird. Most times not even the whole model is affected but only parts of it. My first guess was that the noramls were corrupted, but turning on One-sided lighting and displaying the normals showed that they were absolutely okay.
It doesn't matter which render engine is used (Viewport 2.0, Default or High Quality) or whether the material is a Maya or MentalRay shader.
In the screenshot, only the head of the character is showing the artifacts. The used material is a Blinn with only the Diffuse (32-bit EXR; painted in Mudbox) plugged in for now.
How do I get rid of these artifacts?
Intel Core i7 920 @ 3.63 Ghz
nVidia GTX 560Ti
Windows 7 Professional x64
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Oct 26, 2011
I would like to see the focus point my camera used superimposed on the image in Lightroom with a setting and a keyboard shortcut toggle to turn this on and off. I shoot Nikon D200 and D700 bodies.
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Jul 12, 2012
LR4 seems to have a bug when importing images from a camera where it randomly does not display a thumbnail of the image before invoking the import process. Usually it is whole blocks of images following a few that are properly shown. Perhaps it is dropping the communication link to the camera early?
Furthermore, once the images are imported, different images are not displayed in the thumbnail panel with filters off.
I have been doing identical import procedures on all previous versions of LR without any similar behavior.
Macbook Pro 10.6.8
LR 4.1
Canon EOS 40D
iPhone 4s
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Nov 18, 2011
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
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Jun 7, 2011
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
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Mar 29, 2011
I am working in meters.
I can not seem to select vertices that are "farther" from the camera.
If I scale the object down - I can start selecting multiple verts again.
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Jul 17, 2011
While modeling I always take ref planes for modeling and texture projection.But while modeling I am facing a problem.
Let me tell the backdrop first I am modeling a female face from 5 image planes for which I have assigned 5 separate cams.
Now 4 of them r working fine but on of the image is coming in the way of the fifth cam.
Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.
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Nov 23, 2010
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
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Jun 5, 2011
I know that we can select a model to show all of it's normals but is there a way to just show the normal from selected faces ?
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Jan 4, 2014
No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.
Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?
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May 31, 2013
For some reason some of the joints in my character rig are displaying their local rotation axis and I am unable to turn them off. The usual Display>Transform Display>Local Rotation Axis doesn't do it. This doesn't apply to all joints, just some. This is very frustrating as it causes real clutter when rigging.
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Oct 10, 2011
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
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