Just reported this as a bug through the handy "Report a problem" menu in Maya 2012 64. I'm running Win7 and have the Maya 2012 Hotfix 1 installed.
I'm not getting audio from the Camera Sequencer. I am getting audio from the Trax Editor. My timeline preferences are set to Real-time, Use Trax Audio, Update View: Active. Audio file is a standard 16bit WAV @ 48kHz. Same audio works fine playing from Trax or directly in timeline, just not in Camera Sequencer. I may try installing the 32-bit version of Maya to see if this works there.
WAV Files will not play in Sound Sequencer, followed the direction...no sound at all. my system plays the WAV file fine in windows. played back is set to real time, I clicked sound on as well...nothing.
I'm trying to import an audio file (.AIFF) into maya, and every time I drag it onto the time slider or import it using the import settings, it gives me and error saying "file not found".
I use two cameras to capture video. I have been using my Sony DCR-SR47 Almost since the day I bought VSX3. I am still using both. However I am now having stuttering in the audio. I do not have to render the video. I can import the video and play a clip fine, once I trim it then do a playback without rendering it I get the stutter. It occurs at regular intervals.
Here is an example [URL]..........
The audio is also giving me a "reverb" effect. Like a barrel effect. This is the input format of the footage. This is the output footage
Here is another example, here I converted to AVI, yet same effect. [URL].......
Output: Using Windows XPSP3 with all current updates. And have all codex installed. I did switch from using CCCP codex package to K-Lite recently.
I have a custom spectroscope built from polygons that I would like to animate by linking to an audio file. I have downloaded the 'bonus tools' plugin (for the 'create audio wave node' function) as well as the 'as_audioAnimator' script but I just cant make it work. I can key the poly to the output of the audio file using the 'as_audioAnimator' script, but all that does is move the polygon based on the total output volume. I need to be able to filter the audio file into differnt frequencies (just like a spectrogram) so that for each frame I have multiple outputs which I can key to my objects.
in an animation i need to increase and decrease a light's intensity by my audio.for example a violin's sound causes this about a spot light on violin player's head.
I need to mirror a camera (it's a camera with aim). I can't move my geometry or mirror that, so I need to figure out if I can mirror the camera instead . Right now the aim is in the center of my object, and the camera is looking at the object from a front left 3/4 view.
I need it to be looking at the front right 3/4 view. I've tried scaling with a -1 but that didn't flip it, as it normally does the geometry.
I'm trying to export a camera from maya to after effects. My null objects are coming in correctly but my camera is not. I've baked key frames but am still not having any luck. Look at my maya file and see if I'm not following the correct steps? up_wipe_camera_v01.3.zip
I'm making a video for my geometry class where I will be making a cube with it's corners labeled. I would like to move the camera around during the video, but I also want the letters to always face the camera.
We are doing pre-vis in Maya for a short movie so we need everything to match real life situations as close as possible...Real life measurements,scale,proportions etc.Also the camera must match the real life camera.
Is it possible to display camera heights from ground(grid) in the viewport,the same way you can see scene timecode and what frame is it.
Also,how to render those heads up display elements that are only visible in viewport
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.
Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.
I am using MAYA 2012 on Windows 7. When I import audio (.WAV) it works fine, but if I offset it to a later frame the waveform moves to the right frame but when scrubbing the audio stays at 0. Making if very difficult to lip-sync. I have tried re-caching, playing the scene all the way through and all other options I have seen online.
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
I have completed a slide show and added 3 songs. The songs are showing up on the audio bar at the bottom, but when I do full-screen preview there is no audio. My speakers are working fine, i'm able to play songs from other programs. I am working in PS Elements 9 on Windows 7.
And another question, if i want to burn the slide show onto a DVD - what type should I buy?
I have recently upgraded my old VideoStudio 12.00 to VideoStudio Pro X4 and have only just started using the program again after a couple of years of absence so I am still on a learning curve.
Can I extract the audio from a video clip and if so how and how can I convert it, if necessary into an Audio Interchange File Format, so that I can export it to a program such as Audacity for removing background wind noise before importing the Audio back into the videoStudio project.
I have tried using all the audio filter functions in VS to remove the background noise, to no avail.
Have reinstalled Premiere Pro 6.0.5 because I cannot drag Audio Transitions or Effects to any Timeline sequences in my Projects. Have tried modifier keys, but to no avail.
Can't open file from Nikon D7100 in Camera RAW Plug-In,i have Photoshop CS5 and plugin is upgraded.Format NEF from Nikon D 7100 is not in this plug-in photoshop.
For some reason when using the path option in inventor studio for camera animation the camera rolls for no reason?? I have created two helical curve sketches around my product, the outer curve is the path for the camera and the inner curve is the path for the target. Both curves are the same height and have 1 revolution. When i play the camera it works out fine untill it hits 1/4 of the way through and suddenly flips 180 degrees so now the camera is upside down, once it hits 3/4 of the way it flips back again to the correct rotation. If i dont create an inner curve for the target and place the target directly in the centre of my product with no path to follow the camera spins all over the place when it follows the curve.
I am using Photoshop Elements 11, using WIndows 7 Operating System. I have a new camera Canon Rebel T5i, and having problem viewing images in raw format (cr2).Message in PE11, states, "Camera model not supported by installed version of Camera raw."
Canon software views images. Suspect my minimum camera raw plug in version does not support this new camera..I am unable to locate in the software any menu item that allows me to view the camera raw plug in version.
I don't know how to phrase it correctly but the 3d camera tracker inside of After Effects will only apply key frames to the null object. This causes the footage to rotate around itself.