Maya Animation :: Audio Offset Will Not Scrub At Offset Frame
Apr 9, 2013
I am using MAYA 2012 on Windows 7. When I import audio (.WAV) it works fine, but if I offset it to a later frame the waveform moves to the right frame but when scrubbing the audio stays at 0. Making if very difficult to lip-sync. I have tried re-caching, playing the scene all the way through and all other options I have seen online.
I need an offset lisp routine to offset a selected line a set distance on each side of the selected line and change the layer of the offset lines to the current layer, and then keep prompting me to select the next line for offsetting until I'm finished.
I am trying to create a station-offset label style that will drop the trailing zeros in the offset section - e.g. 15' instead of 15.00', but if the offset is not at a whole number, e.g. 15.01, etc. it will display the entire offset.
I created two expressions: IF(OFFSET-TRUNC(OFFSET)=0,.1/12,.00000001/12)
and this one: IF(OFFSET-TRUNC(OFFSET)!=0,.1/12,.00000001/12)
I then created two offset components, one called truncated, and one called full, and assigned the heights to match the expressions.
I have attached the file, the style is ACHD-Sta Off-Rt [copy]
For some reason when I scrub through my animation, it runs really slow. And it has nothing to do with my computer itself. It is the particular file. I tested this by opening up one of my others (i saved in iterations) and they all scrub just fine. All I was doing was animating with a rig, so there isnt any extra polygons or whatever. And on top of that, it worked just fine before I exited the program earlier, I even playblasted it and everything, and then I looked at the playblast later and decided I wanted to change something, reopened the file, and the timeline has been chugging ever since. I tried opening and closing maya already.
When i get some frames and need to use the feature NOTCH, is there a way to put one offset on it ? like we can do using MITER ?
The solution we've found here is in every member that we use NOTCH, we enter in the frame part and then use the feature THICKEN/OFFSET, this wey i can get the standard offset of 3mm that we use here for welding.
Or, if there is other easy way instead of NOTCH, to make one frame get to other with offset.
The image below shows what i mean, i need to get this off set in the frames on Z AXIS.
I need a pit configuration, and I use the offset command to offset a base polyline to first 10 m and then 3 and so on.. is there a way to do this in an automatically way, that you can choose the lenght of the offset for each "offset" (i.e. 1st 10 m, 2nd 3, 3rd 10 m, 4th 3 m, and so on. I am actually using civil 3D.
I have created a user parameter in a assembly, then creating a member with FG i use that parameter as member offset. The same with other members.
Changing from Parameters that parameter no update happen, I have tried rebuild all, refresh..no working. The only thing that works, is to use the "change" command , select my member(s) , change nothing, than ok.
Then it update.
Is it a software limit? A bug? An error in the workflow?
I want to link the thickness of the material used for a steel structure of to the offset of another steel structure that attaches to that it. I want to be able to change the size and material used for the frame and not have to continually change the offset of the piece attached to it. Is there a way to lind the thickness of one bar to the offset of another?
I'm trying to create an animated array with an offset on the distance between objects.e.g You have ten spheres, and when you a controller dummy they all move in one direction (e.g. to the left), but each sphere moves progressively further away from the last one - like an array with an offset.
I am animating a skeleton. As a result, I'm not using physique-- I'm just connecting different mesh objects to different bones in the biped, and I'm good to go.
Here's my issue: I don't want my biped inside my mesh. I want to stick it off to the side somewhere where it's not interfering with my actual mesh, and I can do my links easily by just dragging over to them.
Naturally, when I do this, things rotate around the biped's pivot point rather than where I want them.
Is there any way to offset the biped-- just for interaction, and visually? I just want it outside of my mesh so I can animate the biped without having to look at it all merged up with my mesh.
I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?
I have a custom spectroscope built from polygons that I would like to animate by linking to an audio file. I have downloaded the 'bonus tools' plugin (for the 'create audio wave node' function) as well as the 'as_audioAnimator' script but I just cant make it work. I can key the poly to the output of the audio file using the 'as_audioAnimator' script, but all that does is move the polygon based on the total output volume. I need to be able to filter the audio file into differnt frequencies (just like a spectrogram) so that for each frame I have multiple outputs which I can key to my objects.
I am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?
I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..
best way to retouch images for dry offset can printing. i am just about managing. i know the specifications that need to be taken into consideration and am quite a competent print retoucher. i just keep thinking that there must be an easier way...
I'm using Xara Photo & Graphic Designer 6 and I'm having fun with it. But there's one functionality I can't seem to find that I really need. I'm a CAD operator (and have that mentality), and I really want my AutoCAD Offset tool. It allows you to copy a line or shape a certain distance away. More importantly, if you "offset" a shape inside or outside it's boundary, it automatically makes the new shape equidistant from all the borders.
It used to be that whenever i would move the cursor in adobe premier with either the left or right arrows or by simply clicking and dragging it, it would play the audio from that frame. But it is not doing it anymore, I think i must have accidently hit a shortcut key or something to change it in settings i dont know. But it would be good if I could get the setting to change it back. I know for a fact that my laptops speakers do work, so its not that.
Cintiq Companion's Pen is offset in Photoshop only, it works great in Sketchbook Pro and MS Paint, but as soon as you open and click in Photoshops window it becomes offset. Tried in CS5 and CC is there any way to fix this?
PSP 4x. when I "copy" an image from the web or other program and paste as a new image or any other option, it pastes "offset" That a piece of the image is cut off the right side and shows on the left as though it was a wrap around. This does not happen in PSP3x Must be some adjustment but cannot find.
I have a drawing that has a connection to OS background map data which is an SDF file.
I want to create new entities in their own new autocad layer based on an offset value from a line in the SDF data.
For example I want to create a new line in a new layer that is say 1.0m offset from a kerb line that appears in the SDF file called OSMMLINE.
I do not want to add these new entities to the SDF data.
When I try to use the offset command Map starts to "populate feature Cache" which takes several minutes, then I can use the offset command in the usual way and create a new line - which "properties" says is in a feature class layer called OSMMLINE(1).
(I have tested this on both Map 2010 and Map 2014 but it could be happening in other AutoCad platforms)
when offsetting a polyline with a shallow deflection, the newly created polyline is created incorectly.
I have a 2 segment polyline with a 0D03'00" deflection. when I offset it, the vertex of the new polyline is created in the wrong location. On a polyline with a 0d04'00" deflection, offset works correctly.
If I explode the polyline, offset the lines and fillet them, the vertex is correct.
Attached is the final result. The red polyline is the polyline with a 3' deflection and the green polyline has a 4' deflection. when offset the vertex's should land at the center of the circles that are drawn but the red polyline vertex is incorrect by 0.00654456.