Maya Animation :: Select All Keyframes In Current Frame?

Sep 6, 2010

I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..

View 1 Replies


ADVERTISEMENT

Maya Animation :: Snap Keyframes To Keys?

Sep 15, 2011

I made a stupid mistake and started lip-syncing a long piece of animation at 25 FPS instead of 24 which I need to use. I just set it to 24 and it put all of my keys on frames like 10.68 or 54.22, it has become really frustrating to animate with. I was wondering if there's some way to snap these keyframes to solid keys instead of having them on decimals, I don't care if the animation is slightly off, I can fix it later.

View 2 Replies View Related

Maya Animation :: Copy Keyframes At One Point To Farther Down Timeline IN Graph Editor

Apr 7, 2011

This is a pretty basic function in the Graph Editor.

All I want to do is copy some keyframes at one point to farther down the timeline IN the graph editor. Basically, select some keys, move to a new time and paste those same values. When I paste, all it does is add keys to the existing curve. I haven't used maya in awhile (2008 version), but I'm PRETTY sure this function was available. Why doesn't it work in 2011?

I've searched online, I've tried copying, moving to new time, create some keys, select them and then paste over them, but still doesn't work. And yeah, I know about the middle mouse button time slide trick, which is a workaround but doesn't work if you're copying multiple keys over time. I want to be able to do this BASIC function. What's the deal? On a Mac.

View 1 Replies View Related

Maya Animation :: Smoothing Key Frame Animation

Dec 29, 2010

I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?

View 1 Replies View Related

Maya Animation :: Multiple Keys Inside One Frame?

Nov 8, 2013

I am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?

View 1 Replies View Related

Maya Animation :: How To Select And Key All The Bones At Same Time

Jan 13, 2014

When animating, I have to manually key all the bones on frame 1, and then manually key all the bones on frame "whatever". If I don't key every bone myself, then bones I missed on frame one will become the same as the ones on frame "whatever". I was wondering if there a way to select and key all the bones at the same time? I tried, just slecting all the bones in one 'left-click', and that only seems to key the root bones. 

I am actually a 3D modeler from a different program trying to learn Maya. I have spent the past 5 days just watching youtube tutorials, but for some reason they do not seem to have the problem I am having. 
 
Here are what my setting look like: [URL]...

View 4 Replies View Related

Maya Animation :: How To Select Joint Hierarchy With The Script

Nov 23, 2010

how to select joint hierarchy with the script

Ex : if we have 10 joints in the scene i want to select the whole hierarchy with script Or if i select 1st joint, then i want select remaining child joints with the script(listRelatives Or listConnecttion).

View 2 Replies View Related

Maya Animation :: Unable To Select Range Of Time In Some Scene

Dec 7, 2011

can't select range of time in some Scene

[URL]........

look what happen when i del all the key in the HumanIK system

[URL].......

View 4 Replies View Related

Maya Animation :: Select Clips In Trax Editor To Turn Them Into Single Clip

Nov 2, 2011

I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.

What I would like to know is: can I select several scheduled clips in the Trax editor and turn those into a single clip? Like if I had two walk cycles that blend into a jump, could I select those and create a single walk-then-jump clip which would appear in the visor, and which I could then drag into the Trax editor as a single unit?

View 1 Replies View Related

Maya Animation :: Audio Offset Will Not Scrub At Offset Frame

Apr 9, 2013

I am using MAYA 2012 on Windows 7. When I import audio (.WAV) it works fine, but if I offset it to a later frame the waveform moves to the right frame but when scrubbing the audio stays at 0. Making if very difficult to lip-sync. I have tried re-caching, playing the scene all the way through and all other options I have seen online.

View 1 Replies View Related

After Effects :: CS6 Shift - Select Parent Kills Keyframes?

Apr 8, 2013

I notice that if I use the CS6 feature of holding down the shift key while pickwhipping a new parent (to get the child to move to the parent), it deletes any keyframes I have set (position,scale,rotation). Is this normal behavior?

View 1 Replies View Related

3ds Max Animation :: Restrict Movement Of Keyframes On Horizontal (time) Or Vertical (value) Axis

Jul 16, 2011

In the track view window, the Move Keys Horizontal and Vertical Buttons should restrict the movement of keyframes on the horizontal (time) or vertical (value) axis, but do not in my version of 3ds Max 2012 SP1. Work around include using the dope sheet or using the Keys > Slide or Keys > Scale Value menu items.

View 2 Replies View Related

Photoshop :: Reset DEFAULT Frame Rate In Frame Animation Pallet?

Nov 30, 2012

I create animated gifs frequently using the Frame Animation pallet. The default frame rate starts out as 10 seconds, so I always have to change it to 4 seconds. Is there anyway to reset the default frame rate that I start out with to 4 seconds, so that I don't have to change it every time?

Preferences did not yield any promising menus

I know the standard default reset with many Adobe products is to change it without a document open, but in PS CS5.5 if you do not have a document open the frame rate option is greyed out
______________
CS5.5
MacPro Tower
Mac OS 10.8.2

View 3 Replies View Related

Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

View 2 Replies View Related

Photoshop :: Frame To Frame Animation

Apr 3, 2009

I'd like to do some animation in photoshop, especially frame to frame animation. (such as editing images from stop motion)

But I'd like to import big quantities of images to a psd file, and which each image would automatically be imported to 1 different layer. Is it possible to do that?

The photos are fairly too high resolution to export as video (3456x 2034) so i don't want to make a video out of them and import the video sequence...

View 1 Replies View Related

Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

View 4 Replies View Related

Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

View 4 Replies View Related

Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

View 2 Replies View Related

AutoDesk Smoke :: How To Display Current Frame Number Instead Of Timecode

Oct 31, 2013

is it possible to see Frames Numbers instead of Timecode Numbers in Timecode field of the Player or Source monitor?
 
It is easy to do in Effects Editor but I could not figure out how to change display from Timecode to Frame in Player..

View 2 Replies View Related

After Effects :: Unable To Allocate Enough Memory To Render Current Frame

Mar 2, 2014

I bought this AE file  URL...Here is the error message I get when trying to render...After Effects error: Unable to allocate enough memory to render the current frame (18172 x 18172 @ 8 bpc). Either decrease the memory requirements for the rendering of this frame, or install more RAM. (12805). For more information, see adobe.com/learn_ae_mem (7 :: 66)
 
I even tried to render the project without making any changes. No luck
 
Is my laptop inadequate for this type of work?When it says - (18172 x 18172 @ 8 bpc) is that the resolution it's trying to output? The project is 6 seconds long and 1920x1080 resolution. I can render it at half resolution, but not at the 1080 res.

View 2 Replies View Related

Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

View 7 Replies View Related

Maya Animation :: Blendshape Animation From Motion Capture?

Mar 6, 2012

translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...

Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me

View 1 Replies View Related

Maya Animation :: Baking Parts Of Animation Deletes Others

Apr 3, 2011

How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?

View 2 Replies View Related

Maya Animation :: ATOM Animation Transfer Between Different Characters

Oct 23, 2012

I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.

View 1 Replies View Related

Maya Animation :: Bicycle Type Chain Animation?

Dec 22, 2010

For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.

In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!

Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?

View 1 Replies View Related

Maya Animation :: How To Get Random Motion In Camera Animation

Nov 29, 2010

Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.

I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

View 3 Replies View Related

Maya Animation :: Hide / Show Components Within Animation?

Jan 20, 2011

I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.

So i have made my cam from Bottom Left corner to Top Right over 96 Frames.

What i need to do, is make some of the blocks disappear and re appear as the cam pans across.

In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..

View 1 Replies View Related

Maya Animation :: Merge Animation Layers

Aug 16, 2010

I have an animation layer that I have exported and Im trying to import it into a new file and then merge it down to the base layer.

what ends up happening is that when I do the merge i get two additional layers. and the layer with the animation stays there. and nothing gets baked. the animation stays in the imported layer.

I should be able to import/export animation layers right?

[URL]........

View 1 Replies View Related

Maya Animation :: Image Plane Animation

Jan 5, 2012

I have a image plane. I would like to move the image of the plane in animation. It looks out then masking. I need only some parts of the image in frame one, and I need other parts of the image on frame 100. The plane isn't moving, only the image is moving in the box.

View 2 Replies View Related

Maya Animation :: Editing Mocap Animation On Rig

May 23, 2011

I am working on a school assignment where we are to use mocap for character animation...well av gone that far but, now I need to edit the animation to fit better in my animation......below is a playblast of what I have now..i need to have my characters holding onto the broom....

[URL].......

heres also a screenshot.

Using Maya 20121 and Motionbuilder 2012

View 3 Replies View Related

Maya Animation :: Animation Doesn't Play

Mar 23, 2011

I've been working on an animation for a week or two and all of the sudden the file no longer plays the animation. The keyframes are there and I can scrub through them, but when I hit play it just hangs on the frame it's already on, it says it's playing (The icon changes to stop and in the corner it says "Hit ESC to stop playing", but nothing moves. I can bring it into older versions of Maya and it plays, but the only other version of Maya I have is 2008 and it doesn't like the transfer from 2011 to 2008.

View 2 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved