Maya Animation :: Copy Keyframes At One Point To Farther Down Timeline IN Graph Editor

Apr 7, 2011

This is a pretty basic function in the Graph Editor.

All I want to do is copy some keyframes at one point to farther down the timeline IN the graph editor. Basically, select some keys, move to a new time and paste those same values. When I paste, all it does is add keys to the existing curve. I haven't used maya in awhile (2008 version), but I'm PRETTY sure this function was available. Why doesn't it work in 2011?

I've searched online, I've tried copying, moving to new time, create some keys, select them and then paste over them, but still doesn't work. And yeah, I know about the middle mouse button time slide trick, which is a workaround but doesn't work if you're copying multiple keys over time. I want to be able to do this BASIC function. What's the deal? On a Mac.

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Maya Animation :: HumanIK With Graph Editor?

May 30, 2013

I am using HumanIK with Graph Editor to animate my character. First I create pose to pose and then I go to the Graph Editor to set the timing of the animation. In the Graph Editor I drag select multiple keys to get the timing correct. Then I go to the timeSlider and copy/paste keys to make some tweaking. And here we have the problem! When I copy key/keys all are good, but when I am going to paste key/keys Maya give me a fatal error!

Reproducible:

Make a default skeleton from the Character Controls menu and then make a Control Rig. Select HipsEffector set keys on frame 1, 12 and 24. Then in the Character Controls menu go to the Controls tap and left mouse click in the empty space next to the Character image to select all. Now open up the Graph Editor and select all the keys on frame 12 and with the Move Tool shift middle drag the keys to the right.

If you at this point go to the timeSlider and copy key frame 12 and paste it somewhere in the timeSlider Maya gets a fatal error pop up.

If the action shift middle drag with the Move Tool hasn't been used then Maya haven't popped up with the fatal error!

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Maya :: Retiming Animation In Graph Editor

Jun 1, 2011

I've got a problem with the graph editor in 2012 changing the values of my curves when I retime the curves. Basically, when I select all the controlers in my character rig, the go to move each set of keys over 2-3 frames, the curve values change. So the walk cycle essentially breaks, and my feet end up further in front, and the y trans value flattens out.

I've just installed hot fix 2, and that hasn't changed it. This has worked fine in every version of Maya i've used since version 3. Is it an 'new option' that i need to turn off I don't know about?

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Maya Animation :: Graph Editor Horizontal Flipping

May 13, 2011

I'm doing a walk cycle. and I have 2 feet. I have to manually switch in the numbers that result in a graph that is basically identical but with a horizontal and vertical flip.

instead of manually typing in the numbers I'd like to copy one set of keys and paste it onto the second foot. I know I can get a vertical flip by doing *=-1 but is there a way to get a horizontal flip also?

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Maya Animation :: Add Multiple Keys In Graph Editor?

May 6, 2013

I'd like to know if it is possible to add multiple keys on multiple curves in one step in graph editor as marked on attached image.

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Maya Animation :: Spacing Key Frames In The Graph Editor

Nov 17, 2011

I have a object divided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the second part starts moving after the first one by 5 frames, and it's about 150 objects, and i don' t want do it all manually, Is there any script or technique that could speed up my workflow.

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Sep 23, 2013

After animating, controls will not show up in the graph editor for fine tuning.

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Oct 5, 2011

Say I have a series of keys, and I want to add exactly 1 or 2 spaces in between each key. is there a way to do that? rather than selecting chunks at a time and spacing them apart... like +=2 will move all the selected keys over 2 spaces all together. maybe theres a code that moves them with an offset?

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Maya Animation :: Graph Editor Showing Only One Curve At A Time

Mar 5, 2012

My Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.

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Maya Animation :: Trying To Move Bezier Handles In Graph Editor

Apr 4, 2011

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Maya Animation :: Cycle Path - Cycling U-Value Through Graph Editor

Feb 1, 2012

I tried it by cycling U-value through graph editor, but not getting cycle.

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Maya Animation :: Copying / Pasting Graph Editor Curves From A Scene To Another

Apr 10, 2011

I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.

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Maya Animation :: How To Copy Keys On The Timeline

Apr 16, 2012

I don't remember how to copy keys on the timeline by dragging MMB.

I tried Shift + S, Ctrl + S and is not working. What is the keyboard shortcuts ?

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Snap Keyframes To Keys?

Sep 15, 2011

I made a stupid mistake and started lip-syncing a long piece of animation at 25 FPS instead of 24 which I need to use. I just set it to 24 and it put all of my keys on frames like 10.68 or 54.22, it has become really frustrating to animate with. I was wondering if there's some way to snap these keyframes to solid keys instead of having them on decimals, I don't care if the animation is slightly off, I can fix it later.

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Maya :: Graph Editor Not Showing Attributes

Mar 20, 2012

This happened recently. No matter what preferences I reset or options I click it wont show all the attributes. I go to the school, file is fine. I can see everything when I select control handles.

I uninstalled everything, cleaned registry. rebooted. reinstalled. Still have the problem. It should show all the attributes for translate and rotation. I tried the same file on different computers and it shows them all selected.

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Maya :: Human IK Channel Box And Graph Editor

Aug 7, 2013

I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and how I can make it so it is. The only way to make the IKs move is to move or rotate them directly on the model with the basic manipulator tools.

Not only that, but did the animation, which for now is an idle breathing stance, between frames the animation moves on its own, beyond the scope of what I told it to move, even when its between two of the exact same frames. I haven't animated in a while, so I can't remember how I used to fix this, but since I know a bit more about animation now, I dabbled into my Graph Editor. Moving the curves have no effect on the animation either and I can't change the tangents nor use the smoothing handles.

The closest thing I found was something saying to change my Animation Settings in the Preferences to make the HIK curve default to Independent Euler-Angle curves, but that doesn't seem to work either.

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Maya :: Tangents Not Showing In Graph Editor

May 11, 2011

I have this scene with two characters, if i select a node (i.e. the hip control) and go to the graph editor it only shows one tangent. Even if i select a bunch of them in the left panel it only shows one! It seems like a bug to me because this file works fine in 2011.

I'm an Animation Mentor student and the staff have no clue of what's going on. They just advised me to stick with a working maya version for the moment, but maya 2011 is very slow for my computer.

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Maya Animation :: Select All Keyframes In Current Frame?

Sep 6, 2010

I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..

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Apr 18, 2013

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Mar 29, 2011

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Maya Animation :: Mark Certain Frames Or Certain Regions Of The Timeline With Labels

Mar 27, 2012

there is a way to mark certain frames or certain regions of the maya timeline with labels.

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Edge Animate CC :: Loading An Animation At A Specific Point In Timeline?

Sep 29, 2013

I am trying to find out if it is possible to start/load the animation based on a specific point in its timeline? The animation I am creating is a parallax animation based on mouse position and I am trying to load it in the middle of the animation and based on the users mouse position will play forward or backwards from that point.

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Maya Animation :: Motion Paths - Sets Object To Follow It Over Entire Timeline

Apr 9, 2011

Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.

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Maya Animation :: Connection Editor Not Allowing Selection?

Apr 14, 2012

I'm trying to connect. On the inputs, I'm loading the control curve, on the outputs, the cluster.

I'm trying to connect the translate values.

However, it doesn't allow me to select the input first. I can select the output first, but that puts the connection backwards.

I don't see why a control curve can't be connected to a cluster? Or is something wrong with my Connection Editor?

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Maya Animation :: How To Re-open A Clip In Trax Editor

Feb 19, 2011

how you can re-open a clip in the Trax editor so you can edit the original function curves?

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Maya Animation :: Select Clips In Trax Editor To Turn Them Into Single Clip

Nov 2, 2011

I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.

What I would like to know is: can I select several scheduled clips in the Trax editor and turn those into a single clip? Like if I had two walk cycles that blend into a jump, could I select those and create a single walk-then-jump clip which would appear in the visor, and which I could then drag into the Trax editor as a single unit?

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Maya Animation :: How To Copy And Paste Keys

Dec 13, 2011

How to copy and paste keys? Can I do it in the timeline or graph editor, how?

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Maya Animation :: Copy Polygons For Only The Head To Model Into Blendshapes

Jul 7, 2011

We have an animal character mesh for the body and head together, there's not a good place to separate the head for blendshapes without showing an obvious seam.

Is there a way to just copy over the polygons for only the head to model into blendshapes? I don't want the entire mesh to copy over for blendshapes - I'm concerned that making so many blendshapes from the entire mesh would take up a lot of memory and resources.

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Edge Animate CC :: Edit Transform Between Two Keyframes Without Affecting Adjacent Transforms On Same Timeline

Jan 27, 2013

I'm creating a flow chart/decision tree. I am animating the position of a diagram on the stage when a user selects yes or no in answer to a series of questions.
 
I've split up each diagram movement on the stage timeline as labels. I've staggered these transforms as keyframes on the same layer/track. The issue I'm having is when I manipulate the position of my diagram by moving it on the stage it affects adjacent transforms. I have my transforms seperated with a 1/10 second gap becuase I thought this would split the timeline up but it appears not!

While I can edit the transforms manually by typing in xy co-ordinates it would be ten times faster to move the diagram on the stage instead and not overwrite adjacent transforms.
 
How do I restrict the transform to the two keyframe points I am concerned with?

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After Effects :: How To Copy Keyframes To Calc

Jul 14, 2013

I wanted to copy some keyframes from AE to Calc, but when I copied it back it only created one keyframe, instead of the two. When I copy them from AE to the Windows Editor, do some changes there and copy them back, t works fine and there are two keyframes.
 
"I have to changed the name"
 
(Here the pictures when Importing Keyframes to Calc)

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