Maya :: Tangents Not Showing In Graph Editor

May 11, 2011

I have this scene with two characters, if i select a node (i.e. the hip control) and go to the graph editor it only shows one tangent. Even if i select a bunch of them in the left panel it only shows one! It seems like a bug to me because this file works fine in 2011.

I'm an Animation Mentor student and the staff have no clue of what's going on. They just advised me to stick with a working maya version for the moment, but maya 2011 is very slow for my computer.

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Maya :: Graph Editor Not Showing Attributes

Mar 20, 2012

This happened recently. No matter what preferences I reset or options I click it wont show all the attributes. I go to the school, file is fine. I can see everything when I select control handles.

I uninstalled everything, cleaned registry. rebooted. reinstalled. Still have the problem. It should show all the attributes for translate and rotation. I tried the same file on different computers and it shows them all selected.

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Maya Animation :: Graph Editor Showing Only One Curve At A Time

Mar 5, 2012

My Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.

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Maya Animation :: HumanIK With Graph Editor?

May 30, 2013

I am using HumanIK with Graph Editor to animate my character. First I create pose to pose and then I go to the Graph Editor to set the timing of the animation. In the Graph Editor I drag select multiple keys to get the timing correct. Then I go to the timeSlider and copy/paste keys to make some tweaking. And here we have the problem! When I copy key/keys all are good, but when I am going to paste key/keys Maya give me a fatal error!

Reproducible:

Make a default skeleton from the Character Controls menu and then make a Control Rig. Select HipsEffector set keys on frame 1, 12 and 24. Then in the Character Controls menu go to the Controls tap and left mouse click in the empty space next to the Character image to select all. Now open up the Graph Editor and select all the keys on frame 12 and with the Move Tool shift middle drag the keys to the right.

If you at this point go to the timeSlider and copy key frame 12 and paste it somewhere in the timeSlider Maya gets a fatal error pop up.

If the action shift middle drag with the Move Tool hasn't been used then Maya haven't popped up with the fatal error!

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Maya :: Human IK Channel Box And Graph Editor

Aug 7, 2013

I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and how I can make it so it is. The only way to make the IKs move is to move or rotate them directly on the model with the basic manipulator tools.

Not only that, but did the animation, which for now is an idle breathing stance, between frames the animation moves on its own, beyond the scope of what I told it to move, even when its between two of the exact same frames. I haven't animated in a while, so I can't remember how I used to fix this, but since I know a bit more about animation now, I dabbled into my Graph Editor. Moving the curves have no effect on the animation either and I can't change the tangents nor use the smoothing handles.

The closest thing I found was something saying to change my Animation Settings in the Preferences to make the HIK curve default to Independent Euler-Angle curves, but that doesn't seem to work either.

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Maya :: Retiming Animation In Graph Editor

Jun 1, 2011

I've got a problem with the graph editor in 2012 changing the values of my curves when I retime the curves. Basically, when I select all the controlers in my character rig, the go to move each set of keys over 2-3 frames, the curve values change. So the walk cycle essentially breaks, and my feet end up further in front, and the y trans value flattens out.

I've just installed hot fix 2, and that hasn't changed it. This has worked fine in every version of Maya i've used since version 3. Is it an 'new option' that i need to turn off I don't know about?

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Maya Animation :: Graph Editor Horizontal Flipping

May 13, 2011

I'm doing a walk cycle. and I have 2 feet. I have to manually switch in the numbers that result in a graph that is basically identical but with a horizontal and vertical flip.

instead of manually typing in the numbers I'd like to copy one set of keys and paste it onto the second foot. I know I can get a vertical flip by doing *=-1 but is there a way to get a horizontal flip also?

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Maya Animation :: Add Multiple Keys In Graph Editor?

May 6, 2013

I'd like to know if it is possible to add multiple keys on multiple curves in one step in graph editor as marked on attached image.

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Maya Animation :: Spacing Key Frames In The Graph Editor

Nov 17, 2011

I have a object divided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the second part starts moving after the first one by 5 frames, and it's about 150 objects, and i don' t want do it all manually, Is there any script or technique that could speed up my workflow.

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Maya Animation :: Controls Not Loading Into The Graph Editor?

Sep 23, 2013

After animating, controls will not show up in the graph editor for fine tuning.

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Maya Animation :: Graph Editor - Perfect Scale?

Oct 5, 2011

Say I have a series of keys, and I want to add exactly 1 or 2 spaces in between each key. is there a way to do that? rather than selecting chunks at a time and spacing them apart... like +=2 will move all the selected keys over 2 spaces all together. maybe theres a code that moves them with an offset?

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Maya Animation :: Trying To Move Bezier Handles In Graph Editor

Apr 4, 2011

in C4D i can move the bezier to make the animation softer but in maya i can only move the point i click, try do middle mouse the bezier to move and i cant i know.

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Maya Animation :: Cycle Path - Cycling U-Value Through Graph Editor

Feb 1, 2012

I tried it by cycling U-value through graph editor, but not getting cycle.

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Maya Animation :: Copying / Pasting Graph Editor Curves From A Scene To Another

Apr 10, 2011

I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.

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Maya Animation :: Copy Keyframes At One Point To Farther Down Timeline IN Graph Editor

Apr 7, 2011

This is a pretty basic function in the Graph Editor.

All I want to do is copy some keyframes at one point to farther down the timeline IN the graph editor. Basically, select some keys, move to a new time and paste those same values. When I paste, all it does is add keys to the existing curve. I haven't used maya in awhile (2008 version), but I'm PRETTY sure this function was available. Why doesn't it work in 2011?

I've searched online, I've tried copying, moving to new time, create some keys, select them and then paste over them, but still doesn't work. And yeah, I know about the middle mouse button time slide trick, which is a workaround but doesn't work if you're copying multiple keys over time. I want to be able to do this BASIC function. What's the deal? On a Mac.

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Maya Animation :: Control Rig Forcing Rotation Key Tangents To Linear Button

May 6, 2011

1. Windows/Animation Editors/HumanIK/Skeleton Generator - Generate Skeleton
2. Create control rig for it.
3. Set keys to rotate shoulder down and back.

Keys are linear by default and cannot be changed, except to "stepped". Clicking Spline, Auto, etc. Doesn't change anything. Works fine on translation curves. URL....I accidentally check the "force FIK curves to linear" button? It's totally killing our animation pipeline.

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Maya :: Hypershade Error / Line 631 / Designated Work Area Graph Tab Not Found

Sep 20, 2012

I've just installed Maya 2013 and when i try to run hypershade i get this message: line 631: Designated Work Area graph tab not found!

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Illustrator :: Can't Edit Graph Value Axis When There Are Multiple Graph Types In One Chart

May 30, 2013

Illustrator can make graphs with lines and bars / columns, for example from the docs: [URL] .....
 
However, when I create a graph like this, I seem to lose the ability to manually set the value axis using "override calculated values".
 
To reproduce this problem: Create a graph like the example, with bars and an axis on the left, lines and an axis on the right. Unlike the example, don't fix the numbers so the lines match up neatly - have one side go up to just under 20, one up to just under 250, so there are mismatched markers and numbers of divisions on each side.Try to make the markers and numbers of divisions match up, so the side that goes up to 20 actually goes up to 25 and has the same number of divisions as the other side.Everything I've tried doesn't work:

If I select the whole graph and go to 'Graph Type', I can't set Value Axis options. In earlier versions it's greyed out, in CS6 I can access it but clicking 'Okay' does nothing.If I select the whole graph and chose one graph type, I can set the Value Axis options, but that selected graph type then applies to the whole chart,If I use the Group Selection tool to select one of the series, and open 'Graph Type' options, changing the Value Axis options has no effectIf I use the Group Selection tool to select all series that share an axis and open 'Graph Type' options, changing the Value Axis options still has no effectIf I use the Group Selection tool to select the axis ticks group itself, or the axis line and axis ticks groups themselves, or the axis labels, axis line and axis ticks, or the axis labels, axis line, axis ticks and associated data series, etc, changing the Value Axis options also has no effect 

It seems like this feature is broken and it seems like the example in the manual was carefully chosen to use a rare combination of numbers where it would actually look right.

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Illustrator :: Insert New Data On Existing Graph / Graph Deletes

Jun 25, 2013

When I insert new data on an existing graph (for example, just adding a new year of data) and press insert, it just deletes the graph entirely. My only option is to recreate the entire graph which is frustrating because I lose its format and colors.

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Illustrator :: Graph Tool - Display Values On Graph

Feb 4, 2014

I have a column graph. I want the data values to display in the columns. How do I do that? Here's what I have now: 

I want the values 270018, 283148, etc. to display in the graph. Is that possible?

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Illustrator :: How To Use Line Graph Tool To Insert A Graph

Oct 9, 2012

I'm totally new to Illustrator and want to use the line graph tool to insert a graph that passes through 0,0 and runs to 24,24.  I want the x and y axes to meet at the origin.  As it isn't working as you can see.  I've used 0, 0 and 24, 24 as my data points.  Is there any way I can change how this is presented so it's clear that it's at the origin?
 
I'm using CS6, if that matters.

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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3ds Max :: Material Editor Not Showing Materials

Apr 27, 2011

Materials do not show-up in either Iray or Mental ray Compact Material Editor mode.

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3ds Max :: Material Editor Globes Not Showing?

Jan 14, 2013

This is what my material editor looks like:[URL]

I can't get the globes to show. Am I missing something, or is it some kind of faulty installation issue?

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AutoCAD LT :: Block Editor Not Showing Up (doubleclick)

Oct 14, 2013

I just installed LT2013 and migratet my settings from LT2008.

Doubleclicking on a blok openes the block editor in  LT2008, but not in LT2013.

In LT2008, the main cui file was acadlt.cui. And in this file the "block - double click" action was specified. And it worked in LT2008. I have my own cui-file which not contains any doubleclick-actions.

In LT2013, after migration from LT2008, the mail cui file is now my own cui-file (which not contains any doubleclick actions). Is this why it doesnt work ?

I have tryed to copy a doubleclickaction from acadlt.cui to "my own cui-file". And now it works.

Is this because "my " cui file now is the main cui file ? Why is "my" cui file the main cui file after migration ? is there a way to change, so acadlt.cui becomes the main cui file ?

If not, is there a way to transfer alle settings from acadlt.cui to "my" cui file ? I know i can do this one action of a time in "transfer".

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Maya :: 2011 Does Not Open The Shelf Editor

Apr 23, 2011

I'm having a problem with Maya 2011. It does not open the Shelf Editor. All the other editors work fine.

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Maya :: Middle Mouse Button In Node Editor

Aug 3, 2013

If there is a way to change the behavior of the middle mouse button in the Node Editor so that by default it moves the panel without needing to press the Alt key? 

Ideally I'd like to swap the behavior of pressing the Alt Key + Middle Mouse with just the Middle Mouse.

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Maya Animation :: Connection Editor Not Allowing Selection?

Apr 14, 2012

I'm trying to connect. On the inputs, I'm loading the control curve, on the outputs, the cluster.

I'm trying to connect the translate values.

However, it doesn't allow me to select the input first. I can select the output first, but that puts the connection backwards.

I don't see why a control curve can't be connected to a cluster? Or is something wrong with my Connection Editor?

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Maya Modeling :: UV Editor Isn't Changing Texture Display

Jan 4, 2014

No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.

 Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?

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Maya Modeling :: How To Disable Warning In UV Texture Editor

Sep 4, 2012

while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.

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Maya :: Connection Editor Missing Inputs Values?

Jan 17, 2012

I want to connect the sweep value of a "makeNurbCircle2" object to another "makeNurbCircle3" object in the Connection Editor. Strange, when I first launch the Connection Editor, I saw the sweep name, but when I clicked the second nurbs curve the sweep value disappeared. how to accomplish the task?

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