Maya Modeling :: How To Disable Warning In UV Texture Editor
Sep 4, 2012
while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.
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Jan 4, 2014
No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.
Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?
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Apr 8, 2011
so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??
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Sep 4, 2012
i come from 3DS Max and im begining modelling in Maya. I cant find a option for disable negtive scale in Maya.I try modify in the Tool Settings but i cant find how diable the negative scale, where is the option for dissable that.
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Mar 11, 2009
I've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.
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May 9, 2012
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
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Jul 2, 2013
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
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Jul 20, 2011
I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.
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Apr 25, 2011
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
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Apr 3, 2012
I'm having a problem with being able to select inputs in the Chanel box / layer editor ! I am using maya 2012 on a MacBook pro , for instance if I create a cylinder ,when it's created I bring up the Chanel box , I have : pCylinder1 then the boxes for adjusting the xyz axis etc , then shapes / pCylinderShape1 , and that's it ! I have no inputs tab to adjust sub-divisions etc ?? Have I not got something selected
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May 6, 2013
How do we get rid of the warning message that pops up telling us that VBA is no longer installed. Since most us now are running 64 bit machines and have changed to .net programming. We do still use many Autolisp routines that work fine but give us that warning message anyway.
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Dec 18, 2013
We are trying to run an automated process on incoming AutoCAD drawings. However, the process stops if a drawing has AEC object references, because the warning dialog opens (and the program does not deal with it). Is there a programmatic way to disable the AEC warning dialog for opening? Similar to turning off the Proxy warning? Perhaps a Registry setting?
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Jul 31, 2013
how to disable the "You have selected more than 10 files" warning in PSP X5. It's not listed in the warning preferences and as I work with more than 10 images every day it's a total pain.
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Dec 12, 2011
I want to know how to disable some of these pointless warning notifications. For example if I move something to a layer that is 'off' I get a notice that I am moving to a layer that is off and I then have to drag my mouse up and click 'ok'. I have been drafting for over 20 years and I know this and do not need or want this dialog Also, in the layer manager same issue, 95% of the time when I turn the active layer off I WANT to turn it off I do NOT need to waste my time telling the program, yes I want to turn it off or no I do not.
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Sep 12, 2011
When I was open an autocad file most of the time Im getting a warning box "contains macro", is it possible to disable this warning? and im not using any macro here then why this message is coming?
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Jan 25, 2011
am working on a rigged character thst's been weighted but I need to make some adjustments to the weights. When I try to zero out by painting the part of the mesh that;s being tugged during animation run I get a message "Warning, Specified weight can't be set due to locked influence".
How do I unlock the influence?
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Jan 23, 2014
All of a sudden, I was able to see my texture/material in the background of the UV Editor, but now its gone and I don't know how.
Software use: Autodesk 3DS Max 2012
PC Info: Intel Core i5 Quad 3300 3.2 Turbo on AsRock Z77 Pro3 Motherboard, 8GB PC12800 1600 GHz Memory, Zotac GeForce GT 630 1GB, with Windows 7 Home Premium 64-bit OS
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Jan 27, 2012
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As my screenshot. if i have 2 objects. 2 UVs, when I selected both and go into texture editor and just try to select one object's UV. I can't translate,rotate or scale. If I select both object's UV , it will move both together. Or individually will work. But it wasn't like that before. I tried restoring preference default still won't work.
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Jan 4, 2012
Inside 3ds max, both render to texture and compact material editor windows are not popping out.
I tried re-installing twice, installed latest subscription pack also. but still i am facing same.
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May 1, 2012
I was wondering if there is a way to cut out geometry using a texture map.
So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?
I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i'm open to any shortcuts and tips.
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Nov 11, 2013
I have a model, pre-rigged and textured, in FBX format, that I'm importing into 3ds max. Here is the problem:
The model is an angel-like character, with wings. The wings are a single texture, and the model didn't import with transparency, so the wings look solid, instead of with transparency between the feathers.
There was no alpha map included with the model, and I need to make the wing texture include transparency for the open parts.
How, in 3ds Max 2014, do you create transparency in a texture without a separate alpha map? All I have is the diffuse map.
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Dec 1, 2013
i performed a proboolean on a wall, put the windows and door aec objects in and evertthing,.. i m tyring to put some brick texture on the wall. but the pro boolean deeestrooooys my uvs, and i cant do anything, cant unwrap can put a box uv modifier nothing looks good.. is there any remedy to this??? should i have used pro cutter or regular boolean?? is there a certain setting i should have used?? is there anyway to cut out the shapes for the windows and the doors without loosing my uv integrity?????
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Nov 7, 2012
Is it possible to subdivide a mesh by using a grey scale image?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave
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Aug 24, 2012
Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)
i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.
Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?
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Mar 1, 2014
Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.
Is there any way I can change this TIF to TGA or something else when I export?
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Jan 10, 2012
How to make velvet cloth texture in max. i mean render setups in vray
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May 30, 2013
I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.
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Dec 10, 2013
I have a 3d scan, its a dense mesh with a messy texture map.
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?
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May 29, 2013
I have an imageplane attached to a camera. If I use an image, it shows up in all view-ports fine, however if I change the mode to texture, nothing shows up, either in dx11 or opengl mode. It is there though, and correctly referenced, as it shows up correctly when I render.
Am I missing something, or is it just broken?
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Oct 8, 2011
Maya 2012: When I export to fbx all I get in the end result is the shape. No colors, no texture, nothing else. I've been through my two books and YouTube.
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