Maya :: MentalRay Would Not Use Map Texture
Aug 24, 2012
Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)
i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.
Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?
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Mar 1, 2014
Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.
Is there any way I can change this TIF to TGA or something else when I export?
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May 29, 2013
I have an imageplane attached to a camera. If I use an image, it shows up in all view-ports fine, however if I change the mode to texture, nothing shows up, either in dx11 or opengl mode. It is there though, and correctly referenced, as it shows up correctly when I render.
Am I missing something, or is it just broken?
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Oct 8, 2011
Maya 2012: When I export to fbx all I get in the end result is the shape. No colors, no texture, nothing else. I've been through my two books and YouTube.
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Jul 5, 2011
I am working in the Hypershade in Maya 2009. I need to see my place 2d texture nodes for my file textures.
Somehow they seem to have disappeared completely. There are no nodes in the utilities tab, and expanding the network to see inputs and outputs is not showing them either.
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Nov 18, 2011
I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"
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Mar 4, 2013
I created a model with UV textures.
I loaded in a lambert with a psd file on the model.
But none of my drawing from the psd file will show up on the model.
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Nov 30, 2011
It is actually a typical 2 clicks crash, and with it at least 1/4 of MR Rendering Engine has to be declared as totally damaged.
- Crate a sphere, MentalRay Dayligh + MRsky + Mr Exposure (or load my scene from attch.)
- Create camera and animate it around the sphere
- setup FinalGather to "Project along camera path" with 9 Camera segments (basically standard settings)
- Single File Only (best form walk through)
--> and press below on your computer "Generate FG Map File Now from 0-100"... (on a single machine, no network render)
From 0 to 10th frame it will always crash, we have tested it an all machines in the company. The debugger dives deep into mental ray libs, so we can't read it...
try to render it in Max2011. If it crashs, then MR-FG is broken and you can render FG not anymore locally. If not, then we have overseen something.
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Sep 18, 2012
I have set up an additional 4 machines as satellites to use with mental ray dbr.
While the test renders I have performed complete successfully, every time I run a distributed render, I receive the following errors:
LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found.
LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll
LINK20.n 9 MB error 191007: cannot load SubstanceShader.dll, The specified module could not be found.
LINK20.n 9 MB error 191012: Unable to load file: SubstanceShader.dll
These are all installs of 3ds Max Design 2013, with Update 1 installed, and recently PU05 installed. All machines are running Windows 7 x64
I've checked the folders on each render node and they all have the SubstanceShader.dll installed and available. I tried setting the permissions on the AutoDesk install folder to "Everyone" having full access.
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Feb 19, 2012
I have a mentalray scene with a fog atmosphere effect that's giving me some trouble. I'm trying to render some particles with a Standard material that has a gradient opacity map applied...the material also has Face Map enabled. The resulted render gives me a black background around the particles (see image 01.jpg) If I disable the fog it renders fine (see image 02.jpg). Also, it works fine with scaneline.
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Apr 4, 2013
Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...
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May 9, 2012
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
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Jan 4, 2014
No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.
Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?
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Sep 4, 2012
while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.
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Jul 2, 2013
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
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Apr 8, 2011
so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??
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Jul 20, 2011
I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.
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Apr 25, 2011
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
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May 16, 2013
Can Revit export to Autodesk Maya and retain all the texture information?
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May 20, 2013
Query on rigging, more to do on skinning. If my uv is a multi uv layout (0-1, 1-2 and so on) for a model then I am able to get the maximum size of texture for each part of the model.
When I take this to rigging then the model gets a default bind skin properly.However when we try to paint skin weights it starts behaving erratic after some time.I feel this could be due to the multi uv set feature.Is there a solution to work around this?
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Sep 18, 2010
For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.
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Dec 16, 2012
I have keyframed some ojects. I then set up a camera projection texture at keyframe 179
Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?
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Apr 17, 2007
How does one create a texture similar to this?
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Nov 5, 2012
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
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Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
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Jun 1, 2005
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
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Feb 23, 2006
How did they make the body the same texture as the cat's fur?
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Jan 23, 2013
Ok so I know how to texture objects and I know you cant texture 2d objects but I have added the Bevel modifier to a 2d shape. You can color this 2D shape now that it has bevel but when it comes to texturing it does not seem to work. I have a gritty metal texture but when I apply it to the 2D shap it just comes up as grey. Also, this is a group of Beveled 2D shapes grouped so I want the texture to be smoothed out over then to make it look right. (I can add pictures if necessary)
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Sep 12, 2011
I would like to apply my own texture to the model i've done into 3ds max 2012, but I only know how to apply a texture from 3ds max... I have looking for tutorials, but they do not speak of how to apply a texture witch is not in a library, or, at least, how to create your own library..
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Feb 22, 2011
I have 2 questions. I am working on a room and am rendering to texture. Once I have baked the textures and applied them to the objects, the objects turn gray. How do I view how the texture looks?
Also- if I grouped the walls for the 2 rooms, will that make it so I can render them to texture at one time? If I do a Select All there is no name under Objects to Bake in Render to Texture.
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Oct 26, 2012
I have just started to use 3ds max from Maya. Is there a way to use "Use background " texture in 3ds max 2011 like in Maya?
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