Maya :: MentalRay Would Not Use Map Texture

Aug 24, 2012

Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)

i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.

Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?

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