3ds Max :: Mentalray Fog / Particles With Opacity
Feb 19, 2012
I have a mentalray scene with a fog atmosphere effect that's giving me some trouble. I'm trying to render some particles with a Standard material that has a gradient opacity map applied...the material also has Face Map enabled. The resulted render gives me a black background around the particles (see image 01.jpg) If I disable the fog it renders fine (see image 02.jpg). Also, it works fine with scaneline.
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Nov 30, 2011
It is actually a typical 2 clicks crash, and with it at least 1/4 of MR Rendering Engine has to be declared as totally damaged.
- Crate a sphere, MentalRay Dayligh + MRsky + Mr Exposure (or load my scene from attch.)
- Create camera and animate it around the sphere
- setup FinalGather to "Project along camera path" with 9 Camera segments (basically standard settings)
- Single File Only (best form walk through)
--> and press below on your computer "Generate FG Map File Now from 0-100"... (on a single machine, no network render)
From 0 to 10th frame it will always crash, we have tested it an all machines in the company. The debugger dives deep into mental ray libs, so we can't read it...
try to render it in Max2011. If it crashs, then MR-FG is broken and you can render FG not anymore locally. If not, then we have overseen something.
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Sep 18, 2012
I have set up an additional 4 machines as satellites to use with mental ray dbr.
While the test renders I have performed complete successfully, every time I run a distributed render, I receive the following errors:
LINK20.0 6 MB error 191007: cannot load .shaders_standardmentalrayshaders/SubstanceShader.dll, The specified module could not be found.
LINK20.0 6 MB error 191012: Unable to load file: SubstanceShader.dll
LINK20.n 9 MB error 191007: cannot load SubstanceShader.dll, The specified module could not be found.
LINK20.n 9 MB error 191012: Unable to load file: SubstanceShader.dll
These are all installs of 3ds Max Design 2013, with Update 1 installed, and recently PU05 installed. All machines are running Windows 7 x64
I've checked the folders on each render node and they all have the SubstanceShader.dll installed and available. I tried setting the permissions on the AutoDesk install folder to "Everyone" having full access.
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Aug 24, 2012
Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)
i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.
Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?
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Aug 26, 2013
It does it every 4-6 times which is really really often since you brush about 10 times every 3 seconds or so when digital painting especially when shading, lighting, blending, etc with brushing.
Why does it do this? I cant recall when it started doing this but I think it was either when I updated from CS4 to CS6 or maybe it just randomly kicked in. I already updated my drivers and re-installed my tablet.
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Feb 10, 2014
In the animation I am working on, I need an object to instantly go from 100% opacity to 0% opacity. The problem is, even if you use the opacity of the layer as a keyframe, the object will not instanlty vanish, even if it is only on for the timeruler for a quick amount of time.
I need a tool that will drop from 100% opacity to 0% instantly.
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Jul 31, 2011
I am working on a file (see attached) where I am trying to show a machine spewing out a stream of diamonds. (It is supposed to be a carbon purifier for the air, using nanotech to break the Co2, release oxygen and make diamonds as a waste product) Anyway I can get it to work to the point where i want the diamonds to now pile up on the ground. I have tried to get massFX to make the diamond particles interact with the ground plane but have had no luck so far.
I have tried to put the rigid body on the Super Spray and also on the diamond model?
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Sep 13, 2012
In particle flow, I am trying to make the particles emit 1000 particles at frame 1 and 10 particles at frame 150.(basically an emitter that decreases over time)
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Jul 9, 2012
How to animate bales in water. i have added a render but it looks like a solid. i want particles to be suspended. I think material is not appropriate.
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May 6, 2013
I'm still learning after effects and having fun with it. I'm just curious about something. Is there a way to eliminate the depth of field with particles? Example: When I zoom out with the camera in CC particle world, the particle (energy wave I create) goes blurry. Is the depth of field a default option? Cause when I create a camera the depth of field is off.
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May 9, 2012
I am trying to fill a cone shape container with particles. Other then Realflow I can not seem to find any tutorials on this. I am currently trying this with Particle flow, i have selected the cone with UDeflector and that works i am also working in pview.
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Jan 11, 2013
Is there any plugin for smoke that produces particles?
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Sep 6, 2012
I try to break this mug.. I animated the spinrate of the particles but the they keep spinning no matter what.. how the heck can I make the particles stop spinning?
[URL] ....
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Feb 24, 2014
My mesher from particle system has trashed the material ID's from the particles. Is there a way to use mesher compound object while keeping the material ID's.
Also mesher object seem to crash Vray. It'll render in scanline, but again the ID's are gone.
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Oct 20, 2011
I have some particles that i've used the Instancer (Replacement) on to turn into a mesh that I have modeled and place throughout the scene. Now I want to convert the instanced particles to regular geometry.
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Dec 16, 2013
I've almost finished making my intro with a shatter effect finish, but the final few frames renders the axis lines with the shatter particles.
Here's a frame example:
Those lines are damn ugly... is there a way of fixing this? Custom shatter map is done via a fractal noise and colorama effect.
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Jul 7, 2011
I want to make a fountain that has water jets that cause ripples when they hit the water. I have tried the basic reactor water and Pflow setup, as well as super spray, but neither seem to work. Is there any way to accomplish this without "faking" it by doing something creative with the water's texture?
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Apr 9, 2007
is there any way to save a 70% opacity picture as a jpg or gif? Everytime i make it and save it, the color turns solid.,
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Jul 28, 2011
is there a way to give a thickness to a box with an opacity map applied?
I need a small thickness in the parts that are cutout from the opacity map. I saw someone in the cgarchitect forum talking about a thickness shader in mental ray but I don't have a clue where or how to use it?
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Oct 6, 2012
I have a PNG file with some transparency. I need to paint in some opacity in the alpha channel. How can I achieve this? In the Channels window, I can access the R, G and B channels just fine, but I need to access the Alpha channel. I need to make my image more opaque in places.
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Apr 1, 2013
When you merge two identical layers (with solid black-filled shapes) and with, say, 30% opacity both, the resulting layer will be a layer with 100% opacity but with 30% transparent black-filled shapes. How will you make this 100% opaque?
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Mar 20, 2013
I am using photohsop cs6. I have defined a brush preset and I want to change the opacity jitter for that brush. However, the opacity jitter option which comes under transfer in brush panel is being inactive all the time. How do I enable it?
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Aug 13, 2012
When I make a layer mask and use my brush tool at 100% opacity you can still see some of the image below. It is as though 100% is only 98% or so.
When I merge down the layers the slight opacity shows on the flattened image. actually get 100% opacity?
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Aug 2, 2008
Does anyone know how to photo shop calculates the resulting color when using brush opacity?
For example If I paint over a section with 100% brush opacity, then go over it again with another color with 100% brush opacity then the new color replaces the old. But what happens if when I go over the first color with a new color set at 50% opacity? How does Photoshop calculate the resulting color?
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Sep 16, 2008
I want to change the opacity of an item or layer, but that also changes the opacity for the stroke too, How can i change the opacity of an item without effecting the stroke.
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Dec 20, 2006
I realize there may be several right answers to this, but what is a fast and fairly easy method in lowering the opacity to the entire image?
The image that will be lightened, or it's opacity lowered, will be the background used in a montage.
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Jan 18, 2007
This is something that i never really gave much thought - but what value do the opacity parentages really have?
See my assumption was that 50% + 50% = 100%. So if you had a solid black layer set to 50% opacity and you duplicated that layer one would think that it would be solid black again... but no is only 75% black. WHAT?
The other thing is that solid black with and opacity level of 50% over solid white is a true 50% gray which is half black and half white - do to half's not make a whole?
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Dec 7, 2008
how do you change the opacity of a shape? also how would I put a border on that shape?
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May 6, 2008
I am part of a research lab that is putting together experiments relating to visual cognition, and I was wondering how exactly Photoshop CS3 achieves opacity. Is it through pixel amount or another method?
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Sep 11, 2008
How do i make a picture Transparent sorta?
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Oct 27, 2008
I have 20 boxes that have to be linked like a flow chart over a black and white photo. Each box needs an opacity of about 50% white to insert text. Each box needs a 100% black stroke around it. But when I apply the stroke to the box and then lower the box opacity to 50%, the black stroke fades out as well. I can't find a way to allow the 100% stroke to remain 100% black around the 50% opacity box.
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