is there a way to give a thickness to a box with an opacity map applied?
I need a small thickness in the parts that are cutout from the opacity map. I saw someone in the cgarchitect forum talking about a thickness shader in mental ray but I don't have a clue where or how to use it?
It does it every 4-6 times which is really really often since you brush about 10 times every 3 seconds or so when digital painting especially when shading, lighting, blending, etc with brushing.
Why does it do this? I cant recall when it started doing this but I think it was either when I updated from CS4 to CS6 or maybe it just randomly kicked in. I already updated my drivers and re-installed my tablet.
In the animation I am working on, I need an object to instantly go from 100% opacity to 0% opacity. The problem is, even if you use the opacity of the layer as a keyframe, the object will not instanlty vanish, even if it is only on for the timeruler for a quick amount of time.
I need a tool that will drop from 100% opacity to 0% instantly.
How can I set the transparency of the material based on it's thickness? For example, I want to make a box with a few holes (some of them going through to the other side, others only going halfway, or anywhere in between). How can I make it so that "full thickness" shows in black, complete holes (there is no material) show in white, partial holes show in greyscale (going towards black or white, depending on how deep the hole is)? Or it can be the other way around, with full thickness in white and holes in black...doesn't matter which it is.
I have an artist who draws for me and he sent a profile sheet of some different heads to use on the body's already created.
PROBLEM:
When I import to Toonboom animation the image files Are in large scale and when shrunk down the match the body the heads lines are thinner than the body's line thickness.
Question:
Is there a way to import the image or scale it down prior to importing so as to keep the same line thickness?
I want to know if there is a way I can vary the thickness of a paintbrush line in Photoshop without having a tablet. I've done it before in Freehand by toggling the number keys, and I'm hoping that there is a similar way to do it in Adobe programs.
Anybody have any clue or should I just go ahead and invest in a tablet? I've got a lot of control with a mouse so accuracy isn't too much of an issue.
Mean I finished my sketching and see some part of the pic that strokes need to be thinner or thicker. I saw this article some where on the net long ago but can't find it
I'm making a graphic work (it's for my kid's yearbook), and I'm struggling to achieve an effect.
Here's the deal:
The attached file is an image in which I try to represent the text and graphics as if they were painted in a wood plank. I'm pleased with the effect on the surface of the plank, but I wanted to give the plank some thickness, to make it seem more like a 3d plank. That thickness effect is what has been tormenting me.
Is it possible to get the line thickness down of the calligraphic and/or pressure tools in artistic media? The minimum thickness seems to be .762mm (2.16 pt or 0.03"). I use a Wacom Intuos 3.
We are currently in the transition to Annotative Annotation (Dims, Text, etc.).
One obstacle that i have not been able to overcome are graphical elements where I need their thickness to adjust to the viewport scale. Graphic elements like (MatchLines, Property Lines, Limit of Work and Set Backs) these all have thickness to display prominently in our drawings.
Currently we are making duplicate copies of these lines and adjusting thier thickness but this defeats the purpose of having annotative lables etc.
I would like an annotative line with a thickness.
Ex. a 12" thick line thru a vport with 1/8" scale will print at 1/8" but the same line thru a vport at 1/16" will print at 1/16".
We would like the the line to maintain it's printed thickness (1/8") no matter the vport scale.
I have tried using the Line Width Display but that just makes a mess...obstructs the dwg when zoomed out, rounds the end of dashes etc.
I am not sure how to change this, but I am adding polylines and they are coming in with a "Thickness" of 4" in the properties palette (7th option in General area of properties). The Global width is set to 0 and it shows correctly in a 2d plan view, but a 4" thickness if I do a 3dorbit.
How is it possible to view the line thickness that you have set at the drawing surface? before you polot. I mean drawing and working with the actual line thickness that you set for the layer? and i do not mean using pline
Is there a way to use the coil command to make a spiral out of a rectangle where the thickness of the rectangle starts at one value and ends at another? This would be a spiral torsion spring with decreasing thickness approaching the center.
In model space all of my linetypes (for all me various details)look correct, however after creating multiple Viewports within a new layout, and scaling them appropriately the line thickness of each viewport look very thick. To the point where dimensions and notes are unreadable. But when I plot, everything is ok. It appears as though everything has been drawn with a very thick polyline. What causes this?
The 2013 .NET API exposes just 10 of the 22 PartDataFields for Pipe objects. WTh (Wall thickness) is not one of them so I'm attempting to get it via Late Binding. This lisp code works, where (vl-sel) is just a helper function to select an object and convert it to a vla-object:
This shape will not shell out with a 3mm thickness.....i suspect i may have not modelled correctly....how would you model this shape part so as it can be shelled out?
After creating doors and windows it seems the frame doesn't have any thickness. This way the wall is visible through the frame/casing of it. Is there a way to increase the thickness of the frames?
The tiny red line used to highlight selected edges in a viewport is nearly impossible for me to see. Is there a parameter to change this value? I found a place to change vertex display size, but nothing on edges.
I basically projected honeycomb pattern on to the skin of the addition on the existing building from CAD, then god ALOT of splines.It was very laggy and slow, but I got both the splines and the skin imported in max.
I was trying to render it, but it kept giving me an error message. I can't even do preview of this thing because as soon as i check the 'view in the viewport' checkbox, it gives me the exact same message and closes max.I have to render this with some thickness... AND bunch of other stuff together within the same render.The file size is 17mb, and it has one layer for the skin another layer for the entire splines.
I am currently using AutoCAD 2011LT. When I add a leader sometimes the text appears fine and sometime the text appear to go bold, I tried retyping the text but it appears to be luck of the draw as to when it happens. I don't have a problem with this showing up on the screen but it transfer to prints on both paper and PDF.
how to change the thickness of leader lines. I'm editing a drawing done by someone else and I need to make the leader lines thicker. I tried changing the layer thickness and making sure the settings were such that the leader line thickness would be determined by the layer. I also tried channging the leader line thickness in properties and/or leader styles, but no luck there either.